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    Synopsis:

    Thematically, this VB is a conversation about the goblin camp and how difficult it might be to find the druid there. Player will be aware that he's being held captive somewhere in the camp and can see the goblins's strength.

    This occurs over walking into a trigger, so lines between speaker 1 and speaker 2 can be fairly opinionated.



  • 1. Player: The Dead Gods only know where these roaches stowed Halsin., REALLY_WYLL
  • 1. Player: We have to sneak the druid out of this? It's a veritable plague of goblins., REALLY_ASTARION
  • 1. Player: We have to find Halsin before it's too late. I doubt these goblins care much for their prisoners' welfare., REALLY_SHADOWHEART
  • 1. Player: How are we to find the druid in this chaos?, REALLY_LAEZEL
  • 1. Player: Getting Halsin out of here is going to be a real treat., REALLY_KARLACH
  • 1. Player: Amid all this grandeur sunk into squalor, I wonder what dismal corner we'll find Halsin in., REALLY_GALE
  • 1. Player: The druid Halsin is in here somewhere., REALLY_GENERIC
    • 0. Player: We've got the matter well in hand. And if we make too big a splash, well... goblins are used to a ruckus or two., REALLY_WYLL
      End
    • 0. Player: The longer we are here, the more suspicion we will draw., REALLY_LAEZEL
      End
    • 0. Player: Finding him is one thing - getting him out safely is something else entirely., REALLY_ASTARION
      End
    • 0. Player: Let's keep an eye out - and hope he's still drawing breath when we find him., REALLY_SHADOWHEART
      End
    • 0. Player: We'll manage - but first we need to find him., REALLY_KARLACH
      End
    • 0. Player: We should make haste. This place is making me feel stupider by the second. I mean, more stupid., REALLY_GALE
      End
    • 0. Player: Let's hope we find him in one piece., REALLY_GENERIC
      End