Expand all | Hide all flags | Hide context | Hide tags | Hide checkflag | Hide setflag | Hide roll | Hide approv | Hide ruletag | Hide node id
Synopsis:
ADs that fire when the player hasn't lined up to receive penance correctly.
0. : Face the wall, and let us begin, dear one. devnoteGOB_PainPriest_Event_StartingNewPenanceGOB_PainPriest_Event_StartingNewPenance = FalseEnd
1. : Move to the wall and face it, child. devnoteEnd