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    Synopsis:

    The dialog for the alarm system. If the player activates it then the first half of the camp will become hostile.

    How to trigger:

    Repro steps:
    1. Start Game
    2. Debug book - go to region - goblin camp - start
    3. Walk across bridge towards goblin checkpoint
    4. Guard will let you through as true soul (roll amazing)
    5. Pass him and go up the structure on the right
    6. Use the wardrum



  • 5.
    Narrator
    : *A great, taut drum sits before you. One strike would likely ring for miles, alerting goblin reinforcements.*NARRATIONGOB_Checkpoint_HasMet_AlarmSystem = FalseGOB_Checkpoint_HasMet_AlarmSystem
    • 4. Player: Bang the drum with an open palm.GOB_Checkpoint_Event_ReactOnPlayerRaisingAlarm['Shadowheart -5', 'Karlach 1']
      • 13.
        Narrator
        : *If the goblins didn't hear you before, they certainly do now.*devnoteNARRATIONGOB_Checkpoint_State_AlarmInProgress
        End
      • 11. [TagCinematic]
        • 0. [Jump] Jump to Node 16 (1)
      • 14.
        Narrator
        : *The echoes of the drumbeat fade to silence.*devnoteNARRATION
        End
    • 18. Player: Imitate the beat of a popular goblin drinking anthem.BARDRoll (Charisma, Performance) vs 10 (0)
      • Link to Node 2
      • Link to Node 7
    • 1. Player: Rap out a simple rhythm.BARD = FalseRoll (Charisma, Performance) vs 10 (0)['Shadowheart -5', 'Karlach 1']
      • 2. [RollResult] True
        • 6.
          Narrator
          : *From the far distance, you hear a blast of goblin voices.*NARRATIONGOB_Checkpoint_State_BackupSwept = False, GOB_Checkpoint_State_BackupAnnoyed = FalseGOB_Checkpoint_Event_ReactOnPlayerPerformingSong
          End
        • 8.
          Narrator
          : *If the goblins didn't hear you before, they certainly do now.*devnoteNARRATIONGOB_Checkpoint_State_AlarmInProgress
          End
        • 12.
          Narrator
          : *The echoes of the drumbeat fade to silence.*NARRATIONGOB_Checkpoint_Event_ReactOnPlayerPerformingSong
          End
      • 7. [RollResult] False
        • 20.
          Narrator
          : *If the goblins didn't hear you before, they certainly do now.*devnoteNARRATIONGOB_Checkpoint_State_AlarmInProgress
          End
        • 9. [TagCinematic]
          • 16.
            Narrator
            : *You have alerted them.*NARRATIONGOB_Checkpoint_State_BackupSwept = False, GOB_Checkpoint_State_BackupAnnoyed = FalseGOB_Checkpoint_Event_ReactOnPlayerRaisingAlarm
            End
        • 3.
          Narrator
          : *The echoes of the drumbeat fade to silence.*NARRATIONGOB_Checkpoint_Event_ReactOnPlayerRaisingAlarm
          End
    • 19. Player: Tear the drumhead open.GOB_Checkpoint_Event_BreakAlarm = FalseGOB_Checkpoint_Event_BreakAlarm
      End
    • 17. Player: Leave.
      End
  • 15.
    Narrator
    : *The drum lies before you.*NARRATIONGOB_Checkpoint_HasMet_AlarmSystem
    • 10. [Jump] Jump to Node 5 (2)