Expand all | Hide all flags | Hide context | Hide tags | Hide checkflag | Hide setflag | Hide roll | Hide approv | Hide ruletag | Hide node id
Synopsis:
The player used the alarm drum. Depending on who the player is and how they performed, the goblins around the alarm will either be impressed, neutral, or willing to fight.
0. : What're you -devnoteGOB_Checkpoint_State_AlarmIsBroken, GOB_Checkpoint_State_GainedAccess, GOB_Checkpoint_State_PretendedToBeTrueSouls
1. : Never mind.devnoteEnd
2. : Now you done it.devnoteGOB_Checkpoint_State_GainedAccess, GOB_Checkpoint_State_PretendedToBeTrueSouls = FalseTemporaryHostilityAfterDialog
7. : Newbie's on the drum. Get 'em!devnoteGOB_Checkpoint_State_AlarmIsBroken = FalseEnd
5. : Lads. This'n's ours.devnoteGOB_Checkpoint_State_AlarmIsBrokenEnd
3. : Sorry. Wouldn't touch that.devnoteGOB_Checkpoint_State_AlarmIsBroken = False, GOB_Checkpoint_State_GainedAccess, GOB_Checkpoint_State_PretendedToBeTrueSouls
6. : 'S for calling backup.devnoteEnd
4. : You. Stop that.devnoteGOB_Checkpoint_State_GainedAccess = FalseTemporaryHostilityAfterDialog
- Link to Node 7
- Link to Node 5