Expand all | Hide all flags | Hide context | Hide tags | Hide checkflag | Hide setflag | Hide roll | Hide approv | Hide ruletag | Hide node id

    Synopsis:

    The player used the alarm drum. Depending on who the player is and how they performed, the goblins around the alarm will either be impressed, neutral, or willing to fight.

    How to trigger:

    loadlevel WLD_Main_A
    teleport S_GOB_Checkpoint_Guard_005
    startDialog GOB_Checkpoint_AlarmVandalize_005_e3aec18f-44fb-af08-ba89-749048ebcf67 S_GOB_Checkpoint_Guard_005 [player id]



  • 1.
    Sharp-Eye Snurd
    : Oi! What you doin' with the alarm?devnoteGOB_Checkpoint_State_GainedAccess = FalseTemporaryHostilityAfterDialog
    • 3.
      Sharp-Eye Snurd
      : Looks like this idiot's after a kickin', lads!devnote
      End
  • 2.
    Sharp-Eye Snurd
    : Beg pardon True Soul, but that's for callin' on the lads if we need 'em.devnoteGOB_Checkpoint_State_AlarmIsBroken = False, GOB_Checkpoint_State_GainedAccess, GOB_Checkpoint_State_PretendedToBeTrueSouls
    • 7.
      Sharp-Eye Snurd
      : Might, eh... might be best if you left it alone. Beggin' pardon.devnote
      End
  • 5.
    Sharp-Eye Snurd
    : Careful, that's -devnoteGOB_Checkpoint_State_AlarmIsBroken, GOB_Checkpoint_State_GainedAccess, GOB_Checkpoint_State_PretendedToBeTrueSouls
    • 0.
      Sharp-Eye Snurd
      : Ah... no worries, True Soul. If we need the lads we'll just... holler, I spose.
      End
  • 6.
    Sharp-Eye Snurd
    : We let you in and you go trashin' our stuff? Just bad manners, that.devnoteGOB_Checkpoint_State_GainedAccess, GOB_Checkpoint_State_PretendedToBeTrueSouls = FalseTemporaryHostilityAfterDialog
    • 4.
      Sharp-Eye Snurd
      : Can't abide bad manners, can we lads?devnote
      End