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Synopsis:
All guards at the checkpoint point the player to the guard with this dialog. He is an evil, nasty character who has no reason to go easy on the player. Should ooze disdain. This is the first goblin we meet and their weasly, cruel, wicked nature should stand out.
The goblin will let a non-allied player in only if they smear worg shit on their face. Yuck.
How to trigger:
Repro steps:
1. Start the game
2. loadlevel WLD_Main_A
3. goto -81.379; 16.292; 356
4. Talk with Sentinel Olak
3. : Lookit, Klaw! Supper's here.,
DROWELFdevnoteGOB_Checkpoint_Guard01_HasMet = False, UNDERDARK
146. : [TagAnswer]
eaea790d-b9b8-b786-370a-5466a9185c91_GaleCommented = FalseORI_Inclusion_Gale
1. : Only funnin'. Got word from Moonrise?devnoteGOB_Checkpoint_Guard01_HasMet
39. : Let's try to be diplomatic, shall we? Goblins don't come by the handfuls, but by the dozens.eaea790d-b9b8-b786-370a-5466a9185c91_GaleCommented
9. : [TagAnswer]
ORI_Inclusion_End_Gale
120. : *The mark glows, but you feel nothing in response. Your illithid power is beyond reach until you rest.*GLO_Tadpoled_UsedToday1
15. Player: My message is for whoever's in charge - not you.Roll (Charisma, Deception) vs 10 (0)
81. [RollResult] True
147. : Right. Dror Ragzlin's inside, in through the temple.devnoteDEN_GroveConflict_Knows_LeaderNameKing
23. : Better have good news...devnoteGOB_Checkpoint_State_GainedAccessEnd
158. [RollResult] False
179. : Don't know Dror Ragzlin's name? Bit odd, don't you think, lads?devnoteDEN_GroveConflict_Knows_LeaderNameKing
169. [Jump]
Jump to Node 23 (1)
114. Player: Leave.
215. : Where you goin'? Camp's that way, idiot.
12. [Jump]
Jump to Node 9 (2)
123. Player: Attack him. This is a waste of time.FactionHostileToPlayerGroupAfterDialogEnd
154. : *A strange symbol glows, marked on their flesh, and something within you stirs in response.*GLO_TadpoleIntro_NPC = FalseGLO_TadpoleIntro_NPC
- Link to Node 15
- Link to Node 114
- Link to Node 123
56. Player: Stand aside.GLO_Tadpoled_UsedToday1 = False, TRUESOULGLO_Tadpoled_UsedToday1
107. : Of course! 'Scusin' me; didn't know who you was.devnoteGOB_Checkpoint_State_NonCharlatanAccess
220. : *A shiver runs across your mind... You feel sated.*NARRATIONGLO_TadpoledCount1 = False, TRUESOUL = FalseGLO_TadpoledCount1
54. : *Something stirs deep within you, hungry and alert... it's taking something you'll never get back.*NARRATIONGLO_TadpoledCount2 = False, TRUESOUL = FalseGLO_TadpoledCount2
31. : *Your mind lurches, reeling suddenly as if... bitten.*NARRATIONGLO_TadpoledCount3 = False, TRUESOUL = FalseGLO_TadpoledCount3
115. : Stand down, lads! We got a True Soul comin' through!
182. : Enjoy the party!devnoteGOB_Checkpoint_State_GainedAccess, GOB_Checkpoint_State_PretendedToBeTrueSouls
112. [Jump]
Jump to Node 133 (2)
130. : *A shadow swims across your vision, and a familiar voice tells you to be calm. You are loved.*NARRATIONGLO_TadpoledCount4 = False, TRUESOUL = FalseGLO_TadpoledCount4
155. : *Your blood runs quicker, feeding the gnawing absence at the centre of your mind.*NARRATIONGLO_TadpoledCount5 = False, TRUESOUL = FalseGLO_TadpoledCount5
127. : *The presence deep in your mind is awake, unblinking. This is it. A single word pervades your consciousness: 'Soon'.*NARRATIONGLO_TadpoledCount6 = False, TRUESOUL = FalseGLO_TadpoledCount6
168. : *Your mind is full, bursting with ecstasy and terror. Finally, it is coming. You are becoming.*NARRATIONTRUESOUL = FalseTRUESOUL
13. [Jump]
Jump to Node 220 (2)
85. Player: Stand aside.GLO_Tadpoled_UsedToday1 = False, TRUESOUL = False, ILLITHIDGLO_Tadpoled_UsedToday1Roll (Wisdom, ) vs 10 (0)
128. [RollResult] True
63. [RollResult] False
125. : Stop that - now!devnote
172. : Lads! This'n's trying to scramble my brains!devnoteFactionHostileToPlayerGroupAfterDialogEnd
159. : *As the symbol glows, power courses through you. Authority.*GLO_TadpoleIntro_NPC
- Link to Node 56
- Link to Node 85
- Link to Node 15
- Link to Node 114
- Link to Node 123
8. : What?devnoteGOB_Checkpoint_State_GainedAccess, GOB_Checkpoint_State_PretendedToBeTrueSouls = False, GOB_Checkpoint_State_Paint = False
117. [Jump]
Jump to Node 132 (2)
40. : I don't want trouble - learned my lesson. Can still taste it on me gums...devnoteGOB_Checkpoint_State_SucceededBarbarianIntimidation, GOB_Checkpoint_State_GainedAccessEnd
47. : I told you to git.devnoteGOB_Checkpoint_Guard01_HasMet, GOB_Checkpoint_State_GainedAccess = FalseFactionHostileToPlayerGroupAfterDialogEnd
59. : Shove over, Klaw! Drow comin' through.,
DROWELFdevnoteGOB_Checkpoint_Guard01_HasMet = FalseGOB_Checkpoint_Guard01_HasMet, GOB_Checkpoint_State_GainedAccess, GOB_Checkpoint_State_DrowAutoPassEnd
71. : Pardon.devnoteGOB_Checkpoint_State_GainedAccess, GOB_Checkpoint_State_PretendedToBeTrueSouls
66. [Jump]
Jump to Node 133 (2)
88. : Your, erm, excelness.,
DROWELFdevnoteGOB_Checkpoint_Guard01_HasMet
135. [Jump]
Jump to Node 133 (2)
131. : Lookit, Klaw! Supper's here!devnoteGOB_Checkpoint_Guard01_HasMet = False, UNDERDARK = False
35. : [TagAnswer]
eaea790d-b9b8-b786-370a-5466a9185c91_GaleCommented = FalseORI_Inclusion_Gale
110. : Unless you got another reason to be here, feck-shite.devnoteGOB_Checkpoint_Guard01_HasMet
196. : Let's try to be diplomatic, shall we? Goblins don't come by the handfuls, but by the dozens.eaea790d-b9b8-b786-370a-5466a9185c91_GaleCommented
190. : [TagAnswer]
ORI_Inclusion_End_Gale
94. : *The mark glows, but you feel nothing in response. Your illithid power is beyond reach until you rest.*GLO_Tadpoled_UsedToday1
- Link to Node 22
- Link to Node 139
- Link to Node 119
- Link to Node 103
- Link to Node 126
- Link to Node 129
- Link to Node 188
- Link to Node 174
- Link to Node 36
- Link to Node 140
33. : *A strange symbol glows, marked on their flesh, and something within you stirs in response.*GLO_TadpoleIntro_NPC = FalseGLO_TadpoleIntro_NPC
22. Player: I'm looking for someone named Halsin.GOB_Checkpoint_State_AskedAboutHalsin = False, GLO_Halsin_Knows_IsFound = False, GLO_Halsin_Knows_IsMissingGOB_Checkpoint_State_AskedAboutHalsin
144. : Good for you, mate. Now get out of my sight before my worg rips you a new hole.
139. Player: I'm a messenger - here to see Minthara.eaea790d-b9b8-b786-370a-5466a9185c91_MINDREAD
37. : Ah, right! Beg pardon - gotta give all visitors the ol' squinty eye, y'know?devnote
90. : Go on in and have a drink for me, eh?devnoteGOB_Checkpoint_State_AskedAboutHalsin = False, GLO_Halsin_Knows_IsFound = False, GLO_Halsin_Knows_IsMissingGOB_Checkpoint_State_GainedAccess
206. Player: Have you seen a druid named Halsin?GOB_Checkpoint_State_AskedAboutHalsin
121. [Jump]
Jump to Node 80 (1)
48. Player: Leave.End
95. : Go on in and have a drink for me, eh?devnoteGOB_Checkpoint_State_GainedAccessEnd
183. Player: Stand aside.GLO_Tadpoled_UsedToday1 = False, TRUESOULGLO_Tadpoled_UsedToday1
11. Player: Stand aside.GLO_Tadpoled_UsedToday1 = False, TRUESOUL = False, ILLITHIDGLO_Tadpoled_UsedToday1, GOB_Checkpoint_Quest_UsedPsionicsRoll (Wisdom, ) vs 5 (0)
25. [RollResult] True
205. : I... erm...devnote
30. : Down, Klaw! Bad girl!devnoteGOB_Checkpoint_State_NonCharlatanAccess, ea1c936b-d031-511b-6972-f130fc657795_TadpoleSuccess
27. : *A shiver runs across your mind... You feel sated.*NARRATIONGLO_TadpoledCount1 = False, TRUESOUL = FalseGLO_TadpoledCount1
133. : Easy, lads! We got a True Soul comin' through!devnoteGOB_Checkpoint_State_GainedAccess, GOB_Checkpoint_State_PretendedToBeTrueSouls
164. Player: Tell me, what can I expect inside?GOB_Checkpoint_Guard_001_Drow_TellMeMore = FalseGOB_Checkpoint_Guard_001_Drow_TellMeMore
45. : Lads're celebrating the raid on Waukeen's Rest. Captured a duke, we did! All the way from the city.
191. : I'm sure the higher-ups'll make sure you get the best of the spoils, your excelness. The boss is in the temple inside. Minthara, too. A-and Priestess Gut can show you how many new recruits we got!devnoteDEN_GroveConflict_Knows_LeaderNameDrow, DEN_GroveConflict_Knows_LeaderNamePriest, DEN_GroveConflict_Quest_Learnt3LeadersNoName
109. [Jump]
Jump to Node 133 (2)
214. Player: I hear wearing the local 'war colours' is the price of entry.GOB_Checkpoint_Guard001_Drow_WarColours = False, GOB_Checkpoint_OlakToldPaintGOB_Checkpoint_Guard001_Drow_WarColours
149. : Heh. Just a bit of fun.
186. Player: Fun indeed. Why don't you get in on it?
122. : Ma'am, I don't think... I... ,
FEMALE
122. : Sir, I don't think... I... ,
MALE
122. : True Soul, I don't think... I...
- Link to Node 93
162. Player: Go on.
58. : Sure. I'll just...
64. : There. Ready for the party.devnoteEnd
53. Player: I don't find it particularly funny. So you'll stop.
221. : Y-yes, ma'am. I promise, ma'am. Never again.,
FEMALE
221. : Y-yes, sir. I promise, sir. Never again.,
MALE
221. : Y-yes, True Soul. I promise. Never again.
211. Player: Hah! An excellent remedy for a boring afternoon.
104. : Hear, hear, sir!,
MALE
104. : Hear, hear, ma'am!,
FEMALE
104. : Hear, hear, my good True Soul!
93. [Jump]
Jump to Node 133 (2)
78. Player: I'm looking for a druid named Halsin. Where is he?GOB_Checkpoint_Guard001_Drow_Halsin = False, GLO_Halsin_Knows_IsFound = False, GLO_Halsin_Knows_IsMissingGOB_Checkpoint_Guard001_Drow_Halsin
34. : Don't know any Halsin, your excelness.
21. Player: I heard he was captured breaking into this very camp.
62. : Oh, one of them thieves? If he ain't dead, he's in the pits with the rest of 'em.LearnedPit
5. [Jump]
Jump to Node 198 (1)