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Synopsis:
If the player released the captured goblin in Halsin's den, the CG will be waiting for the player at the checkpoint. When the player starts the dialog with the main guard at the checkpoint (or gets closer to him) and the CG is at the checkpoint, this dialog is shown. After this dialog, the CG leaves the checkpoint and the main guard gets his normal dialog back.
Olak and Sazza have a very antagonistic relationship, ripping each other to shreds.
How to trigger:
go to region - act 1 - goblin camp - start
debugbook - quest flags - act 1 - goblin camp - checkpoint - call capturedgoblin
sazza will run across bridge to checkpoint, follow her and dialog triggers automatically
15. : Well! Look what the rat dragged in.,
DROWELFdevnoteGOB_Checkpoint_State_PretendedToBeTrueSouls = FalseGOB_Checkpoint_Guard01_HasMet
15. : Well! Look who's gettin' dragged back. And by such high company! How badly did you mess up?,
DROWELFdevnoteGOB_Checkpoint_State_PretendedToBeTrueSouls = FalseGOB_Checkpoint_Guard01_HasMet
10. : Can it! I know something Ragzlin will want to hear.devnoteDEN_GroveConflict_Knows_LeaderNameKing
25. : Yeah? What's that?devnote
18. : I been in some druids' grove. This one sprang me. Now move over, so I can tell Ragzlin myself!devnote
26. : Hold on. Where are the raiders?devnote
30. : Dead. Every last one.
24. : Ragzlin's other drow friend won't be happy to hear that.,
DROWELFdevnoteGOB_DrowCommander_Knows_DrowLeader
24. : Ragzlin's drow friend won't be happy to hear that.devnoteGOB_DrowCommander_Knows_DrowLeader
12. : She'll be happy enough when I tell her where them looters is holin' up. Let me through.devnote
7. : Go on. I ain't gonna hold up a drow.,
DROWELFdevnote
22. : C'mon! Gotta let the drow True Soul know where them looters is. We'll be heroes!devnoteGOB_Checkpoint_State_GainedAccess, GOB_Checkpoint_State_GuidedByCapturedGoblin, GOB_Checkpoint_Event_MoveToCampEnd
34. : Hold on, now.devnoteGOB_Checkpoint_State_GainedAccess = False
31. : Is it true, what Saz says? You helped her escape that grove?devnote
6. Player: Yes - I don't believe in keeping prisoners.
28. : Heh. Then behave while you're inside. Our people don't mind it one bit.devnote
9. Player: Just hoping she'll prove useful.
13. : Behave yourself. Saz's vouchin' for you. You mess up, you and Saz'll get it.devnote
17. Player: Shrug and say nothing.
4. : Quiet type, eh? Good. Keep outta trouble, or you and Saz'll get it.devnote
5. : That's enough outta you.devnote
27. : C'mon! Gotta let the drow know where them looters is. We'll be heroes!devnoteGOB_Checkpoint_State_GainedAccess, GOB_Checkpoint_State_GuidedByCapturedGoblin, GOB_Checkpoint_Event_MoveToCampEnd
37. Player: I'm only keeping her around in case I get hungry.BESTIAL
19. [Jump]
Jump to Node 13 (1)
11. Player: My reasons are of no concern to you.REALLY_LAEZEL
32. [Jump]
Jump to Node 13 (1)
0. Player: True enough. I couldn't resist her charming company.REALLY_SHADOWHEART
38. [Jump]
Jump to Node 13 (1)
23. Player: I enjoy making new friends.REALLY_WYLL
8. [Jump]
Jump to Node 28 (1)
3. Player: I just hate seeing animals in cages.REALLY_ASTARION
16. [Jump]
Jump to Node 13 (1)
20. Player: It was a daring escape. Slew thirteen druids bare-handed, Sazza and I.BARD
21. : Err... Yeah, that's right!
33. : Hah! A ranga and Sazza killing druids? Pull the other one.
2. [Jump]
Jump to Node 5 (1)
29. : Go on ahead. Already met your little friend. Two of you can go celebrate together.devnoteGOB_Checkpoint_State_GainedAccess, GOB_Checkpoint_State_PretendedToBeTrueSouls = False
35. : C'mon! Gotta let the drow know where them looters is. We'll be heroes!devnoteGOB_Checkpoint_Event_MoveToCampEnd
14. : I ain't gonna hold up a True Soul.devnoteGOB_Checkpoint_State_GainedAccess, GOB_Checkpoint_State_PretendedToBeTrueSouls
1. : C'mon! Gotta let the drow know where them looters is. We'll be heroes!devnoteGOB_Checkpoint_Event_MoveToCampEnd
36. : How'd a rat like you get in with a True Soul?devnoteGOB_Checkpoint_State_PretendedToBeTrueSoulsGOB_Checkpoint_Guard01_HasMet