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    Synopsis:

    If the player released the captured goblin in Halsin's den, the CG will be waiting for the player at the checkpoint. When the player starts the dialog with the main guard at the checkpoint (or gets closer to him) and the CG is at the checkpoint, this dialog is shown. After this dialog, the CG leaves the checkpoint and the main guard gets his normal dialog back. Olak and Sazza have a very antagonistic relationship, ripping each other to shreds.

    How to trigger:

    go to region - act 1 - goblin camp - start
    debugbook - quest flags - act 1 - goblin camp - checkpoint - call capturedgoblin
    sazza will run across bridge to checkpoint, follow her and dialog triggers automatically



  • 15.
    Sentinel Olak
    : Well! Look what the rat dragged in., DROWELFdevnoteGOB_Checkpoint_State_PretendedToBeTrueSouls = FalseGOB_Checkpoint_Guard01_HasMet
  • 15.
    Sentinel Olak
    : Well! Look who's gettin' dragged back. And by such high company! How badly did you mess up?, DROWELFdevnoteGOB_Checkpoint_State_PretendedToBeTrueSouls = FalseGOB_Checkpoint_Guard01_HasMet
    • 10.
      Sazza
      : Can it! I know something Ragzlin will want to hear.devnoteDEN_GroveConflict_Knows_LeaderNameKing
      • 25.
        Sentinel Olak
        : Yeah? What's that?devnote
        • 18.
          Sazza
          : I been in some druids' grove. This one sprang me. Now move over, so I can tell Ragzlin myself!devnote
          • 26.
            Sentinel Olak
            : Hold on. Where are the raiders?devnote
            • 30.
              Sazza
              : Dead. Every last one.
              • 24.
                Sentinel Olak
                : Ragzlin's other drow friend won't be happy to hear that., DROWELFdevnoteGOB_DrowCommander_Knows_DrowLeader
              • 24.
                Sentinel Olak
                : Ragzlin's drow friend won't be happy to hear that.devnoteGOB_DrowCommander_Knows_DrowLeader
                • 12.
                  Sazza
                  : She'll be happy enough when I tell her where them looters is holin' up. Let me through.devnote
                  • 7.
                    Sentinel Olak
                    : Go on. I ain't gonna hold up a drow., DROWELFdevnote
                    • 22.
                      Sazza
                      : C'mon! Gotta let the drow True Soul know where them looters is. We'll be heroes!devnoteGOB_Checkpoint_State_GainedAccess, GOB_Checkpoint_State_GuidedByCapturedGoblin, GOB_Checkpoint_Event_MoveToCamp
                      End
                  • 34.
                    Sentinel Olak
                    : Hold on, now.devnoteGOB_Checkpoint_State_GainedAccess = False
                    • 31.
                      Sentinel Olak
                      : Is it true, what Saz says? You helped her escape that grove?devnote
                      • 6. Player: Yes - I don't believe in keeping prisoners.
                        • 28.
                          Sentinel Olak
                          : Heh. Then behave while you're inside. Our people don't mind it one bit.devnote
                          • Link to Node 5
                      • 9. Player: Just hoping she'll prove useful.
                        • 13.
                          Sentinel Olak
                          : Behave yourself. Saz's vouchin' for you. You mess up, you and Saz'll get it.devnote
                          • Link to Node 5
                      • 17. Player: Shrug and say nothing.
                        • 4.
                          Sentinel Olak
                          : Quiet type, eh? Good. Keep outta trouble, or you and Saz'll get it.devnote
                          • 5.
                            Sazza
                            : That's enough outta you.devnote
                            • 27.
                              Sazza
                              : C'mon! Gotta let the drow know where them looters is. We'll be heroes!devnoteGOB_Checkpoint_State_GainedAccess, GOB_Checkpoint_State_GuidedByCapturedGoblin, GOB_Checkpoint_Event_MoveToCamp
                              End
                      • 37. Player: I'm only keeping her around in case I get hungry.BESTIAL
                        • 19. [Jump] Jump to Node 13 (1)
                      • 11. Player: My reasons are of no concern to you.REALLY_LAEZEL
                        • 32. [Jump] Jump to Node 13 (1)
                      • 0. Player: True enough. I couldn't resist her charming company.REALLY_SHADOWHEART
                        • 38. [Jump] Jump to Node 13 (1)
                      • 23. Player: I enjoy making new friends.REALLY_WYLL
                        • 8. [Jump] Jump to Node 28 (1)
                      • 3. Player: I just hate seeing animals in cages.REALLY_ASTARION
                        • 16. [Jump] Jump to Node 13 (1)
                      • 20. Player: It was a daring escape. Slew thirteen druids bare-handed, Sazza and I.BARD
                        • 21.
                          Sazza
                          : Err... Yeah, that's right!
                          • 33.
                            Sentinel Olak
                            : Hah! A ranga and Sazza killing druids? Pull the other one.
                            • 2. [Jump] Jump to Node 5 (1)
                  • 29.
                    Sentinel Olak
                    : Go on ahead. Already met your little friend. Two of you can go celebrate together.devnoteGOB_Checkpoint_State_GainedAccess, GOB_Checkpoint_State_PretendedToBeTrueSouls = False
                    • 35.
                      Sazza
                      : C'mon! Gotta let the drow know where them looters is. We'll be heroes!devnoteGOB_Checkpoint_Event_MoveToCamp
                      End
                  • 14.
                    Sentinel Olak
                    : I ain't gonna hold up a True Soul.devnoteGOB_Checkpoint_State_GainedAccess, GOB_Checkpoint_State_PretendedToBeTrueSouls
                    • 1.
                      Sazza
                      : C'mon! Gotta let the drow know where them looters is. We'll be heroes!devnoteGOB_Checkpoint_Event_MoveToCamp
                      End
  • 36.
    Sentinel Olak
    : How'd a rat like you get in with a True Soul?devnoteGOB_Checkpoint_State_PretendedToBeTrueSoulsGOB_Checkpoint_Guard01_HasMet
    • Link to Node 10