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    Synopsis:

    The player can enter the trespassing area from the checkpoint side or from camp side. Different reactions from the checkpoint guards.

    How to trigger:

    from crashsite:
    go to region - act 1 - goblin camp - start
    go into sneak mode and in recon:
    goto -86, 344 / goto -88.827 16.173 354.811 /
    goto -88.432; 22.544; 354.479 / goto -92, 354
    get caught by guards



  • 8.
    GROUP_GOB_Checkpoint_Guards
    : Oi, stand back! Where'd you come from?devnoteGOB_Checkpoint_State_PartySpotted = FalseGOB_Checkpoint_Guard01_HasMet
    • 2.
      Narrator
      : *The mark glows, but you feel nothing in response. Your illithid power is beyond reach until you rest.*GLO_Tadpoled_UsedToday1
      • 15. Player: Just out for a walk, as you do.
        • 17.
          GROUP_GOB_Checkpoint_Guards
          : Through here? You must be funnin'. Lads - attack!devnoteTemporaryHostilityAfterDialog, FactionHostileToPlayerGroupAfterDialog
          End
      • 3. Player: Move. I'm from Moonrise Towers.GLO_Absolute_Knows_MoonriseTowers, DROWELF
        • 19.
          GROUP_GOB_Checkpoint_Guards
          : Then what you standin' here for? The True Souls're inside the temple!devnote
          • 12.
            GROUP_GOB_Checkpoint_Guards
            : Go on, hop to! Ain't a one o' them I'd like to keep waiting.devnoteGOB_Checkpoint_State_GainedAccess
            End
      • 0. Player: Or you could let me pass, and live to see nightfall.GLO_Absolute_Knows_MoonriseTowersRoll (Charisma, Deception) vs 10 (0)
        • 34. [RollResult] True
          • 24.
            GROUP_GOB_Checkpoint_Guards
            : You? Well. In you get, then. Hope you brought somethin' good to chug.devnoteGOB_Checkpoint_State_GainedAccess
            End
        • 37. [RollResult] False
          • 14.
            GROUP_GOB_Checkpoint_Guards
            : You? Like crank you did. Lads - attack!devnoteTemporaryHostilityAfterDialog, FactionHostileToPlayerGroupAfterDialog
            End
      • 4. Player: I'm in a hurry. I have an important message from your boss.Roll (Charisma, Deception) vs 15 (0)
        • 1. [RollResult] True
          • 35. [Jump] Jump to Node 19 (1)
        • 32. [RollResult] False
          • 16.
            GROUP_GOB_Checkpoint_Guards
            : Like crank you do. Lads - attack!devnoteTemporaryHostilityAfterDialog, FactionHostileToPlayerGroupAfterDialog
            End
      • 23. Player: Remove yourself from my presence, or pay the price., DROWELF
        • 20.
          GROUP_GOB_Checkpoint_Guards
          : I... erm...devnote
          • 29. [Jump] Jump to Node 36 (1)
    • 30.
      Narrator
      : *A strange symbol glows, marked on their flesh, and something within you stirs in response.*GLO_TadpoleIntro_NPC = FalseGLO_TadpoleIntro_NPC
      • Link to Node 15
      • Link to Node 31
      • Link to Node 7
      • Link to Node 3
      • Link to Node 0
      • Link to Node 4
      • Link to Node 23
    • 27.
      Narrator
      : *As the symbol glows, power courses through you. Authority.*GLO_TadpoleIntro_NPC
      • Link to Node 15
      • Link to Node 3
      • Link to Node 0
      • Link to Node 4
      • Link to Node 23
      • 31. Player: Stand down. I'll go where I please.GLO_Tadpoled_UsedToday1 = False, TRUESOULGLO_Tadpoled_UsedToday1
        • 26.
          GROUP_GOB_Checkpoint_Guards
          : I-I-I didn't realise. Very sorry, sir. Very sorry., MALEdevnoteGOB_Checkpoint_State_PretendedToBeTrueSouls
        • 26.
          GROUP_GOB_Checkpoint_Guards
          : I-I-I didn't realise. Very sorry, ma'am. Very sorry., FEMALEdevnoteGOB_Checkpoint_State_PretendedToBeTrueSouls
        • 26.
          GROUP_GOB_Checkpoint_Guards
          : I-I-I didn't realise. Very sorry, your grace. Very sorry.devnoteGOB_Checkpoint_State_PretendedToBeTrueSouls
          • 11.
            Narrator
            : *A shiver runs across your mind... You feel sated.*GLO_TadpoledCount1 = False, TRUESOUL = FalseGLO_TadpoledCount1
            • Link to Node 36
          • 22.
            Narrator
            : *Something stirs deep within you, hungry and alert... it's taking something you'll never get back.*GLO_TadpoledCount2 = False, TRUESOUL = FalseGLO_TadpoledCount2
            • Link to Node 36
          • 13.
            Narrator
            : *Your mind lurches, reeling suddenly as if... bitten.*GLO_TadpoledCount3 = False, TRUESOUL = FalseGLO_TadpoledCount3
            • Link to Node 36
          • 5.
            Narrator
            : *A shadow swims across your vision, and a familiar voice tells you to be calm. You are loved.*GLO_TadpoledCount4 = False, TRUESOUL = FalseGLO_TadpoledCount4
            • 36.
              GROUP_GOB_Checkpoint_Guards
              : Enjoy the party.devnoteGOB_Checkpoint_State_GainedAccess
              End
          • 9.
            Narrator
            : *Your blood runs quicker, feeding the gnawing absence at the centre of your mind.*GLO_TadpoledCount5 = False, TRUESOUL = FalseGLO_TadpoledCount5
            • Link to Node 36
          • 28.
            Narrator
            : *The presence deep in your mind is awake, unblinking. This is it. A single word pervades your consciousness: 'Soon'.*GLO_TadpoledCount6 = False, TRUESOUL = FalseGLO_TadpoledCount6
            • Link to Node 36
          • 25.
            Narrator
            : *Your mind is full, bursting with ecstasy and terror. Finally, it is coming. You are becoming.*TRUESOUL = FalseTRUESOUL
            • Link to Node 36
          • 21. [Jump] Jump to Node 11 (2)
      • 7. Player: Stand down. I'll go where I please.GLO_Tadpoled_UsedToday1 = False, TRUESOUL = False, ILLITHIDGLO_Tadpoled_UsedToday1Roll (Wisdom, ) vs 5 (0)
        • 33. [RollResult] True
          • Link to Node 26
        • 6. [RollResult] False
          • 18.
            GROUP_GOB_Checkpoint_Guards
            : What're you at? Lads - this'n's trying to scramble me head!devnoteTemporaryHostilityAfterDialog, FactionHostileToPlayerGroupAfterDialog
            End
  • 10.
    GROUP_GOB_Checkpoint_Guards
    : You again? That's enough creepin' around. Lads - attack!devnoteGOB_Checkpoint_State_PartySpottedTemporaryHostilityAfterDialog, FactionHostileToPlayerGroupAfterDialog
    End