Expand all | Hide all flags | Hide context | Hide tags | Hide checkflag | Hide setflag | Hide roll | Hide approv | Hide ruletag | Hide node id

    Synopsis:

    A drunk, sleeping goblin. If woken, he's tired and angry, and likely to attack the player


  • 16.
    Tracker Dullwill
    : Try to keep it down, boss. My head's killing me., DROWELF, DROWHALFELFdevnoteGOB_Festivities_GoblinSleeper_01_hasmet, GOB_Festivities_Sleeper_WokenByNoise
    End
  • 17.
    Tracker Dullwill
    : I warned you to keep quiet. You asked for this.devnoteGOB_Festivities_GoblinSleeper_01_hasmet, GOB_Festivities_Sleeper_WokenByNoiseGOB_Festivities_SleepersFight
    End
  • 18.
    Tracker Dullwill
    : Huh? Oh, it's you. Just need a bit more sleep, boss.devnoteGOB_Festivities_GoblinSleeper_01_hasmet, GOB_Festivities_GoblinSleeper_01_TrueSoulCommand, GOB_Festivities_Sleeper_WokenByNoise
    End
  • 19.
    Tracker Dullwill
    : *Belch.*devnoteSFX_Only
    End
  • 27.
    Tracker Dullwill
    : What's all that racket? Are we under attack?devnoteGOB_Festivities_GoblinSleeper_01_hasmet = False, GOB_Festivities_Sleeper_WokenByNoiseGOB_Festivities_GoblinSleeper_01_hasmet
    • 8.
      Narrator
      : *The mark glows, but you feel nothing in response. Your illithid power is beyond reach until you rest.*GLO_Tadpoled_UsedToday1, ILLITHID
      • Link to Node 2
      • Link to Node 26
      • Link to Node 4
      • Link to Node 22
    • 0.
      Narrator
      : *A strange symbol glows, marked on their flesh, and something within you stirs in response.*ILLITHID, GLO_TadpoleIntro_NPC = FalseGLO_TadpoleIntro_NPC
      • 2. Player: Relax, everything's fine. Just go back to sleep.DROWELF = FalseRoll (Charisma, Persuasion) vs 10 (0)
        • 12. [RollResult] True
          • 9.
            Tracker Dullwill
            : Yeah, yeah. But make another peep, and I'll clobber you.devnote
            End
        • 13. [RollResult] False
          • 3.
            Tracker Dullwill
            : Hang on - you ain't even supposed to be here. Get 'em!devnoteGOB_Festivities_SleepersFight
            End
      • 26. Player: Everything's fine. Go back to sleep., DROWELF
        • 5.
          Tracker Dullwill
          : Whatever you say, boss.devnote
          End
      • 4. Player: Go to sleep. Now.GLO_Tadpoled_UsedToday1 = False, TRUESOULGLO_Tadpoled_UsedToday1
        • 29.
          Tracker Dullwill
          : Whatever you say, boss.devnoteGOB_Festivities_GoblinSleeper_01_TrueSoulCommand
          • 10.
            Narrator
            : *A shiver runs across your mind... You feel sated.*GLO_TadpoledCount1 = False, TRUESOUL = FalseGLO_TadpoledCount1
            • Link to Node 30
          • 1.
            Narrator
            : *Something stirs deep within you, hungry and alert... it's taking something you'll never get back.*GLO_TadpoledCount2 = False, TRUESOUL = FalseGLO_TadpoledCount2
            • 30.
              Tracker Dullwill
              : *Yawn.*devnote
              End
          • 14.
            Narrator
            : *Your mind lurches, reeling suddenly as if... bitten.*GLO_TadpoledCount3 = False, TRUESOUL = FalseGLO_TadpoledCount3
            • Link to Node 30
          • 20.
            Narrator
            : *A shadow swims across your vision, and a familiar voice tells you to be calm. You are loved.*GLO_TadpoledCount4 = False, TRUESOUL = FalseGLO_TadpoledCount4
            • Link to Node 30
          • 23.
            Narrator
            : *Your blood runs quicker, feeding the gnawing absence at the centre of your mind.*GLO_TadpoledCount5 = False, TRUESOUL = FalseGLO_TadpoledCount5
            • Link to Node 30
          • 15.
            Narrator
            : *The presence deep in your mind is awake, unblinking. This is it. A single word pervades your consciousness: 'Soon'.*GLO_TadpoledCount6 = False, TRUESOUL = FalseGLO_TadpoledCount6
            • Link to Node 30
          • 6.
            Narrator
            : *Your mind is full, bursting with ecstasy and terror. Finally, it is coming. You are becoming.*TRUESOUL = FalseTRUESOUL
            • Link to Node 30
          • 11. [Jump] Jump to Node 10 (2)
      • 28. Player: Go to sleep. Now.GLO_Tadpoled_UsedToday1 = False, TRUESOUL = False, ILLITHIDGLO_Tadpoled_UsedToday1Roll (Wisdom, ) vs 5 (0)
        • 25. [RollResult] True
          • Link to Node 29
        • 24. [RollResult] False
          • 7.
            Tracker Dullwill
            : Who the hells are you, giving me orders? I'll cut ya!devnoteGOB_Festivities_SleepersFight
            End
      • 22. Player: Attack.GOB_Festivities_SleepersFight
        End
    • 21.
      Narrator
      : *As the symbol glows, power courses through you. Authority.*ILLITHID, GLO_TadpoleIntro_NPC
      • Link to Node 2
      • Link to Node 4
      • Link to Node 28
      • Link to Node 22