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    Synopsis:

    Crime dialogue when a random goblin sees you hurting or killing Liam.


  • 0.
    Narrator
    : *The goblin appears annoyed. It might be best to leave the prisoner alone.*devnoteGOB_Torturers_State_KnowDen = False, GOB_Torturers_State_PrisonerDied = FalseGOB_GEB_TorturedAdventurer_Assault_HasMet
    End
  • 1.
    Narrator
    : *It seems the prisoner you killed was rather valuable. Now the price is on your head.*devnoteGOB_Torturers_State_KnowDen = False, GOB_Torturers_State_PrisonerDiedTemporaryHostilityAfterDialog
    End
  • 2.
    Narrator
    : *The goblin is uneasy. Drow or not, you aren't supposed to be interfering with the prisoner.*devnoteGOB_Torturers_State_KnowDen = False, GOB_Torturers_State_PrisonerDied = False, DROWELFGOB_GEB_TorturedAdventurer_Assault_HasMet
    End
  • 3.
    Narrator
    : *You sense you've gone too far. Deference to your kind won't dissuade this goblin from killing you.*devnoteGOB_GEB_TorturedAdventurer_Assault_HasMet, GOB_Torturers_State_KnowDen = False, GOB_Torturers_State_PrisonerDied = False, DROWELFTemporaryHostilityAfterDialog
    End
  • 4.
    Narrator
    : *It seems the goblin is no longer content to let you have your fun. This might get messy.*devnoteGOB_GEB_TorturedAdventurer_Assault_HasMet, GOB_Torturers_State_KnowDen = False, GOB_Torturers_State_PrisonerDied = FalseTemporaryHostilityAfterDialog
    End