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Synopsis:
This goblin is nearly blackout drunk and unsteady on his feet, but still trying to perform guard duties.
53. : Ey - eya! Whadda doing...?devnote
22. : *The mark glows, but you feel nothing in response. Your illithid power is beyond reach until you rest.*GLO_Tadpoled_UsedToday1
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21. : *A strange symbol glows, marked on their flesh, and something within you stirs in response.*GLO_TadpoleIntro_NPC = FalseGLO_TadpoleIntro_NPC
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1. : *As the symbol glows, power courses through you. Authority.*GLO_TadpoleIntro_NPC
43. Player: Had a bit to drink, have you?c093f89e-2083-87e1-729f-9a7a41d4b050_MindHasBeenRead
41. : Heh. Yeah.GOB_Checkpoint_State_GainedAccessEnd
34. Player: I am a True Soul. Question me, AND DIE.,
BERSERKERGLO_Absolute_Knows_TrueSoul, GLO_Tadpoled_UsedToday1 = False, BARBARIAN, TRUESOUL = False, ILLITHIDGOB_SecludedSpot_State_NonCharlatanAccess, GLO_Tadpoled_UsedToday1Roll (Charisma, Intimidation) vs 5 (1)
34. Player: I am a True Soul. Doubt me at your peril.GLO_Absolute_Knows_TrueSoul, GLO_Tadpoled_UsedToday1 = False, BARBARIAN, TRUESOUL = False, ILLITHIDGOB_SecludedSpot_State_NonCharlatanAccess, GLO_Tadpoled_UsedToday1Roll (Charisma, Intimidation) vs 5 (1)
9. [Jump]
Jump to Node 12 (2)
12. Player: You're speaking to a True Soul. Step aside.GLO_Absolute_Knows_TrueSoul, GLO_Tadpoled_UsedToday1 = False, BARBARIAN = False, TRUESOUL = False, ILLITHIDGOB_SecludedSpot_State_NonCharlatanAccess, GLO_Tadpoled_UsedToday1Roll (Charisma, Intimidation) vs 5 (0)
55. [RollResult] True
27. : All right!devnote
54. : *A shiver runs across your mind... You feel sated.*NARRATIONGLO_TadpoledCount1 = False, TRUESOUL = FalseGLO_TadpoledCount1
29. : *Something stirs deep within you, hungry and alert... it's taking something you'll never get back.*NARRATIONGLO_TadpoledCount2 = False, TRUESOUL = FalseGLO_TadpoledCount2
17. : *Your mind lurches, reeling suddenly as if... bitten.*NARRATIONGLO_TadpoledCount3 = False, TRUESOUL = FalseGLO_TadpoledCount3
19. : Bye then.GOB_Checkpoint_State_GainedAccessEnd
24. : *A shadow swims across your vision, and a familiar voice tells you to be calm. You are loved.*NARRATIONGLO_TadpoledCount4 = False, TRUESOUL = FalseGLO_TadpoledCount4
56. : *Your blood runs quicker, feeding the gnawing absence at the centre of your mind.*NARRATIONGLO_TadpoledCount5 = False, TRUESOUL = FalseGLO_TadpoledCount5
28. : *The presence deep in your mind is awake, unblinking. This is it. A single word pervades your consciousness: 'Soon'.*NARRATIONGLO_TadpoledCount6 = False, TRUESOUL = FalseGLO_TadpoledCount6
36. : *Your mind is full, bursting with ecstasy and terror. Finally, it is coming. You are becoming.*NARRATIONTRUESOUL = FalseTRUESOUL
14. [Jump]
Jump to Node 54 (2)
18. [RollResult] False
50. [Alias]
FactionHostileToPlayerGroupAfterDialogEnd
46. Player: Step aside. I command you.GLO_Absolute_Knows_TrueSoul = False, GLO_Tadpoled_UsedToday1 = False, BARBARIAN = False, TRUESOUL = False, ILLITHIDGOB_SecludedSpot_State_NonCharlatanAccess, GLO_Tadpoled_UsedToday1Roll (Charisma, Intimidation) vs 5 (0)
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47. Player: Just nosing around for a drink.Roll (Charisma, Deception) vs 10 (0)
25. [RollResult] True
48. : All right.GOB_Checkpoint_State_GainedAccessEnd
3. [RollResult] False
15. : Ehh, I'll flop ya anyhow.devnoteFactionHostileToPlayerGroupAfterDialogEnd
57. Player: Sneak away.ROGUE = FalseGOB_SecludedSpot_State_NonCharlatanAccessRoll (Dexterity, Stealth) vs 10 (0)
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10. Player: Melt into the shadows.ROGUEGOB_SecludedSpot_State_NonCharlatanAccessRoll (Dexterity, Stealth) vs 5 (0)
33. [RollResult] True
45. : Bye.GOB_Checkpoint_State_GainedAccessEnd
0. [RollResult] False
11. : Wherezzat? Git back here!FactionHostileToPlayerGroupAfterDialogEnd
23. Player: Read his mind.c093f89e-2083-87e1-729f-9a7a41d4b050_MindHasBeenRead = False, 44f9fbf3-735d-8eaf-94dc-6c1d1cf5382dRoll (Intelligence, ) vs 00000000-0000-0000-0000-000000000000 (0)
35. [RollResult] True
51. : I'm drunk.DETECTTHOUGHTSc093f89e-2083-87e1-729f-9a7a41d4b050_MindHasBeenRead
58. [RollResult] False
8. : Outta my bowl!FactionHostileToPlayerGroupAfterDialogEnd
49. Player: I'm doing whatever I please.,
DROWELFGOB_SecludedSpot_State_DrowAutoPass
16. : All right.GOB_Checkpoint_State_GainedAccessEnd
26. Player: Pretend to hold up a mug. Cheers!,
DWARF,
HALFLING,
HUMAN
37. : Your ma!devnoteGOB_Checkpoint_State_GainedAccessEnd
38. Player: You're speaking to a True Soul. Step aside.GLO_Absolute_Knows_TrueSoul, GLO_Tadpoled_UsedToday1 = False, TRUESOULGOB_SecludedSpot_State_NonCharlatanAccess, GLO_Tadpoled_UsedToday1
44. : Whazzat?
13. Player: Aren't you a follower of the Absolute?
42. : Think so. Yeah.
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2. Player: Then you should know not to cross a True Soul.
30. : Oh yeah. Yep. Sorry.GOB_Checkpoint_State_GainedAccessEnd
20. Player: A True Soul - the ones you obey on pain of death.
31. : Yeah. Bit drunk in here.
59. Player: You better sober up.
39. : Yeah.GOB_Checkpoint_State_GainedAccessEnd
6. Player: Enough - draw your weapon!
7. : All right.FactionHostileToPlayerGroupAfterDialogEnd
4. Player: Leave.
32. : Dancer.GOB_Checkpoint_State_GainedAccessEnd
40. Player: You'll die for this disrespect!
5. [Jump]
Jump to Node 7 (1)
52. Player: Attack him.FactionHostileToPlayerGroupAfterDialogEnd