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Synopsis:
Two giant spiders trap the player. Normally, the player has a chance to convince the spiders they are friendly, setting the spiders loose on the goblins in the camp above. But in this case, the player is unable to speak and can't make their case.
0. : *The spider seems poised to attack, but she hesitates, tapping her claws as if trying to communicate.*
1. : *You, however, are unable to speak. Her hesitation turns to impatience.*devnoteGOB_SpiderNest_State_SpidersHostile, TemporaryHostilityAfterDialogEnd