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Synopsis:
Player finds a group of goblin kids throwing stones at a bear, spurred on by their mother. The bear is the arch druid Halsin, in bear form. He won't make this apparent to the player, even if they have Speak with Animals.
How to trigger:
Repro steps:
1. Start the game
2. loadlevel WLD_Main_A
3. goto 400 -37
4. Approach the group before the Bear's cage (prison)
97. : See?! It squealed!devnote
71. : Hit it again!devnote
36. : Keep yer hand steady, Three.devnote
27. : Hmph.devnote
91. : Stop them. Free me.devnotePETPALGLO_Halsin_HasMet_SwA
81. : *Growl.*devnoteSFX_OnlyPETPAL = False
85. : Again! Again! Make it squeal again!devnote
43. Player: What the hells are you doing?
93. : We're juicing it up. The beast came in here with those robbers. Killed Dink - and Mince, too.devnote
49. : Boss's thinkin' of servin' it to the worgs.devnote
99. : And it makes funny noises.devnote
30. : We made it squeal!devnote
10. : Look, look, you'll see. Gimme that rock. I'll show ya!devnote
72. Player: Go on, then. Keep at it.['Astarion 1', 'Wyll -1', 'Karlach -1']
12. [Jump]
Jump to Node 18 (2)
9. Player: Leave him alone!
59. : What're ya - get lost if you can't stand a bit of rough-housin'.devnote
113. : Release me.devnotePETPALGLO_Halsin_HasMet_SwA
87. : Get rid of them.devnotePETPALGLO_Halsin_HasMet_SwA
1. Player: Attack the goblins.GOB_WolfPens_Event_SidedWithPrisoner['Gale 1', 'Wyll 1', 'Karlach 1']
53. : Time for blood.devnotePETPALGLO_Halsin_HasMet_SwA
4. : *Roar!*devnoteSFX_OnlyPETPAL = False
19. : [TagCinematic]
devnoteGOB_WolfPens_Event_DoorAttackedInCinematicEnd
92. Player: Throw a rock at the bear.GOB_WolfPens_Event_ThrewRock['Astarion 1', 'Wyll -1', 'Karlach -1']
108. [Alias]
- Alias to Node 3
- Link to Node 70
33. [Alias]
PETPAL = False
- Alias to Node 4
76. [Alias]
GOB_WolfPens_Event_DoorAttackedInCinematic
- Alias to Node 19
78. Player: Side with the freed bear - attack the goblin jailers.GOB_WolfPens_Event_SidedWithPrisonerEnd
6. Player: Attack the bear.GOB_WolfPens_Event_SidedWithGoblins
24. [Alias]
PALADIN_ANCIENTSGLO_PaladinOathbreaker_Event_AncientsBrokeOath
- Alias to Node 32
40. : [TagAnswer]
End
46. Player: Leave the bear to the goblin's mercy.
79. [Alias]
PALADIN_ANCIENTSGLO_PaladinOathbreaker_Event_AncientsBrokeOath
- Alias to Node 32
70. : You chose. You die with them.devnotePETPALGLO_Halsin_HasMet_SwA
21. : [TagAnswer]
GOB_WolfPens_Event_ThrewRockGOB_WolfPens_Event_SidedWithGoblins
29. [Alias]
PALADIN_ANCIENTSGLO_PaladinOathbreaker_Event_AncientsBrokeOath
- Alias to Node 32
106. [Jump]
Jump to Node 19 (1)
2. [Jump]
Jump to Node 4 (1)
82. : *Growl.*devnoteSFX_OnlyPETPAL = False
14. [Jump]
Jump to Node 87 (2)
63. Player: How about a taste of your own medicine?GOB_WolfPens_Event_SidedWithPrisoner
61. [Jump]
Jump to Node 115 (2)
20. [Jump]
Jump to Node 28 (1)
16. [Jump]
Jump to Node 94 (1)
11. Player: Release the bear immediately or face my wrath!PALADINRoll (Charisma, Intimidation) vs 10 (0)
25. [RollResult] True
44. : All right, all right, if you're gonna throw a tantrum about it. Never seen someone so worked up over a stupid animal.
26. [Alias]
- Alias to Node 13
47. : We'll be the ones squealing if we piss off the bear-hugger.
65. : Hope you can control the furry bastard.GOB_WolfPens_Event_PersuadedToReleasePrisoner, GOB_WolfPens_State_PersuadedToReleasePrisonerEnd
48. [RollResult] False
107. [Jump]
Jump to Node 59 (1)
5. Player: He's helpless. Let him go.
75. : It's stayin' right 'ere. The beast came in here with those robbers. Killed Dink - and Mince, too.
51. : Boss's thinkin' of servin' it to the worgs. But first, Three, more stones. Make it nice an' bloody.devnote
89. : Yeah! Hit its head! I wanna hear more noises!devnote
8. : *The mark glows, but you feel nothing in response. Your illithid power is beyond reach until you rest.*GLO_Tadpoled_UsedToday1
114. Player: Stop it!
39. : How dare ya.devnote
22. [Jump]
Jump to Node 113 (1)
62. [Jump]
Jump to Node 82 (1)
23. Player: Go on, then. Aim for his eye.['Astarion 1', 'Wyll -1', 'Karlach -1']
34. [Jump]
Jump to Node 35 (2)
115. Player: I'm putting an end to this. Now.GOB_WolfPens_Event_SidedWithPrisoner['Gale 1', 'Wyll 1', 'Karlach 1']
96. : Time for blood.devnotePETPALGLO_Halsin_HasMet_SwA
88. : *Roar!*devnoteSFX_OnlyPETPAL = False
37. [Jump]
Jump to Node 19 (1)
15. Player: You dare disobey a drow?,
LOLTHDROWELFDEPRECATED
66. : I - I mean no disrespect, just - these are the boss' orders. I can't let it out for no one but a True Soul.GOB_WolfPens_GroupDialog_Knows_AskedTrueSoul
42. Player: Then I'll just have to kill you.GOB_WolfPens_Event_SidedWithPrisoner
31. [Jump]
Jump to Node 115 (2)
73. Player: Fine. Do what you want with him.
60. [Jump]
Jump to Node 35 (2)
52. Player: You will free the beast for me.GLO_Tadpoled_UsedToday1 = False, TRUESOULGLO_Tadpoled_UsedToday1
- Link to Node 98
- Link to Node 57
58. Player: You will free the beast for me.GLO_Tadpoled_UsedToday1 = False, TRUESOUL = False, ILLITHIDGLO_Tadpoled_UsedToday1Roll (Wisdom, ) vs 10 (0)
68. [RollResult] True
- Link to Node 98
- Link to Node 57
80. [RollResult] False
7. [Jump]
Jump to Node 59 (1)
41. : *A strange symbol glows, marked on their flesh, and something within you stirs in response.*GLO_TadpoleIntro_NPC = FalseGLO_TadpoleIntro_NPC
- Link to Node 114
- Link to Node 23
- Link to Node 115
- Link to Node 15
28. Player: Let him out. I'll take care of the beast.GLO_Tadpoled_UsedToday1 = False, TRUESOULGLO_Tadpoled_UsedToday1
98. : Oh, you're - uh, y-yes, of course.devnoteGOB_WolfPens_GroupDialog_Knows_AskedTrueSoul
74. [Jump]
Jump to Node 57 (2)
57. : Oh, y-you're also - Y-yes, of course.devnote
77. : *A shiver runs across your mind... You feel sated.*NARRATIONGLO_TadpoledCount1 = False, TRUESOUL = FalseGLO_TadpoledCount1
83. : *Something stirs deep within you, hungry and alert... It's taking something you'll never get back.*NARRATIONGLO_TadpoledCount2 = False, TRUESOUL = FalseGLO_TadpoledCount2
50. : *Your mind lurches, reeling suddenly as if... bitten.*NARRATIONGLO_TadpoledCount3 = False, TRUESOUL = FalseGLO_TadpoledCount3
0. : *A shadow swims across your vision, and a familiar voice tells you to be calm. You are loved.*NARRATIONGLO_TadpoledCount4 = False, TRUESOUL = FalseGLO_TadpoledCount4
13. : But - but I wanna hear it squeal!devnote
110. : One! That's a True Soul you're talkin' to. Show some respect!devnote
111. : S-sorry, ma'am. I'll open the cage for ya.,
FEMALEdevnoteGOB_WolfPens_Event_PersuadedToReleasePrisoner, GOB_WolfPens_State_PersuadedToReleasePrisonerEnd
111. : S-sorry, sir. I'll open the cage for ya.,
MALEdevnoteGOB_WolfPens_Event_PersuadedToReleasePrisoner, GOB_WolfPens_State_PersuadedToReleasePrisonerEnd
111. : S-sorry, True Soul. I'll open the cage for ya.devnoteGOB_WolfPens_Event_PersuadedToReleasePrisoner, GOB_WolfPens_State_PersuadedToReleasePrisonerEnd
103. : *Your blood runs quicker, feeding the gnawing absence at the centre of your mind.*NARRATIONGLO_TadpoledCount5 = False, TRUESOUL = FalseGLO_TadpoledCount5
109. : *The presence deep in your mind is awake, unblinking. This is it. A single word pervades your consciousness: 'soon'.*NARRATIONGLO_TadpoledCount6 = False, TRUESOUL = FalseGLO_TadpoledCount6
67. : *Your mind is full, bursting with ecstasy and terror. Finally, it is coming. You are becoming.*NARRATION