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Synopsis:
The characters has died and player is using the 'speak with dead' spell. Character is at peace. He lived in fear of his own death. Now that it's happened, he's at peace.
13. : *The corpse seems willing to speak - but not to its killer.*NARRATIONGLO_SpeakWithDead_State_KillerEnd
17. : *The corpse does not stir. It will answer no more questions.*NARRATIONGLO_SpeakWithDead_State_QuestionsLimitReachedEnd
23. : *With a gasp, the corpse shudders.*NARRATIONGLO_SpeakWithDead_State_QuestionsLimitReached = False
2. : ... it's gone... finally...
22. Player: What's gone?GLO_SpeakWithDead_State_QuestionsLimitReached = FalseGLO_SpeakWithDead_Event_QuestionAsked
6. : The sight...
1. : ... I could see... a person's fate... horrible.
21. : [TagAnswer]
5. Player: Who are you?GLO_SpeakWithDead_State_QuestionsLimitReached = FalseGLO_SpeakWithDead_Event_QuestionAsked
20. : Father... husband... son...
19. : ... but... no more. I am Lorin... only...
9. : [TagAnswer]
8. Player: How did you end up in the cave?GLO_SpeakWithDead_State_QuestionsLimitReached = FalseGLO_SpeakWithDead_Event_QuestionAsked
14. : Trapped... between two choices... I made a deal... to see my fate...
0. : ... but all I saw... was death... so I ran... ran here...
24. : [TagAnswer]
11. Player: What can you tell me about the hag?GLO_SpeakWithDead_State_QuestionsLimitReached = FalseGLO_SpeakWithDead_Event_QuestionAsked
4. : ... she gives you... exactly what... was promised...
10. : [TagAnswer]
7. Player: Do you regret making a deal with the hag?GLO_SpeakWithDead_State_QuestionsLimitReached = FalseGLO_SpeakWithDead_Event_QuestionAsked
15. : Making a... deal? Yes. Being... here...? No.
12. : Here... I couldn't see it... couldn't see... my family... dead and rotten.
3. : [TagAnswer]
16. Player: Leave.GLO_SpeakWithDead_State_QuestionsLimitReached = FalseEnd
18. : *The spell's power wanes. You can ask no more questions.*NARRATIONGLO_SpeakWithDead_State_QuestionsLimitReachedEnd