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Synopsis:
Flind gnoll idle sounds that play as part of a pack of the monsters waits near a cave entrance where prey are hiding. It's normal sounds are snarls and growls while it's drawing the Symbol, and "angry" sounds are played after killing zhents or attacking other gnolls.
0. : *Howl.*SFX_Only8033f3e5-7c43-9768-d677-2a642e97bc27_Second_Disabled = False8033f3e5-7c43-9768-d677-2a642e97bc27_Second_DisabledEnd
1. : *Growl.*SFX_Only8033f3e5-7c43-9768-d677-2a642e97bc27_First_Disabled, 8033f3e5-7c43-9768-d677-2a642e97bc27_Second_Disabled8033f3e5-7c43-9768-d677-2a642e97bc27_First_Disabled = False, 8033f3e5-7c43-9768-d677-2a642e97bc27_Second_Disabled = FalseEnd
2. : *Roar.*devnoteSFX_Only8033f3e5-7c43-9768-d677-2a642e97bc27_First_Disabled = False8033f3e5-7c43-9768-d677-2a642e97bc27_First_DisabledEnd
3. : *Snarl.*SFX_OnlyPLA_ConflictedFlind_State_Instigate = False, PLA_ConflictedFlind_State_AfterLongRest = False, PLA_ConflictedFlind_State_AfterKilledRegularGnolls = False, PLA_ConflictedFlind_State_RegularGnollsDead = False, 8033f3e5-7c43-9768-d677-2a642e97bc27_Second_Disabled = False8033f3e5-7c43-9768-d677-2a642e97bc27_Second_DisabledEnd
4. : *Cackle.*SFX_OnlyPLA_ConflictedFlind_State_Instigate = False, PLA_ConflictedFlind_State_AfterLongRest = False, PLA_ConflictedFlind_State_AfterKilledRegularGnolls = False, PLA_ConflictedFlind_State_RegularGnollsDead = False, 8033f3e5-7c43-9768-d677-2a642e97bc27_First_Disabled, 8033f3e5-7c43-9768-d677-2a642e97bc27_Second_Disabled8033f3e5-7c43-9768-d677-2a642e97bc27_First_Disabled = False, 8033f3e5-7c43-9768-d677-2a642e97bc27_Second_Disabled = FalseEnd
5. : *Growl.*devnoteSFX_OnlyPLA_ConflictedFlind_State_Instigate = False, PLA_ConflictedFlind_State_AfterLongRest = False, PLA_ConflictedFlind_State_AfterKilledRegularGnolls = False, PLA_ConflictedFlind_State_RegularGnollsDead = False, 8033f3e5-7c43-9768-d677-2a642e97bc27_First_Disabled = False8033f3e5-7c43-9768-d677-2a642e97bc27_First_DisabledEnd