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    Synopsis:

    Gnoll idle sounds that play as part of a pack of the monsters waits near a cave entrance where prey are hiding


  • 0.
    Gnoll Hunter
    : *Cackle.*devnoteSFX_Onlyc5f62c4b-fb04-1505-c35b-63119d96b127_First_Disabled = Falsec5f62c4b-fb04-1505-c35b-63119d96b127_First_Disabled
    End
  • 1.
    Gnoll Hunter
    : *Snarl.*SFX_Onlyc5f62c4b-fb04-1505-c35b-63119d96b127_Second_Disabled = Falsec5f62c4b-fb04-1505-c35b-63119d96b127_Second_Disabled
    End
  • 2.
    Gnoll Hunter
    : *Whimper.*SFX_Onlyc5f62c4b-fb04-1505-c35b-63119d96b127_Third_Disabled = Falsec5f62c4b-fb04-1505-c35b-63119d96b127_Third_Disabled
    End
  • 3.
    Gnoll Hunter
    : *Yap.*SFX_Onlyc5f62c4b-fb04-1505-c35b-63119d96b127_First_Disabled, c5f62c4b-fb04-1505-c35b-63119d96b127_Third_Disabled, c5f62c4b-fb04-1505-c35b-63119d96b127_Second_Disabledc5f62c4b-fb04-1505-c35b-63119d96b127_First_Disabled = False, c5f62c4b-fb04-1505-c35b-63119d96b127_Third_Disabled = False, c5f62c4b-fb04-1505-c35b-63119d96b127_Second_Disabled = False
    End