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Synopsis:
Gnoll idle sounds that play as part of a pack of the monsters waits near a cave entrance where prey are hiding
0. : *Cackle.*devnoteSFX_Onlyc5f62c4b-fb04-1505-c35b-63119d96b127_First_Disabled = Falsec5f62c4b-fb04-1505-c35b-63119d96b127_First_DisabledEnd
1. : *Snarl.*SFX_Onlyc5f62c4b-fb04-1505-c35b-63119d96b127_Second_Disabled = Falsec5f62c4b-fb04-1505-c35b-63119d96b127_Second_DisabledEnd
2. : *Whimper.*SFX_Onlyc5f62c4b-fb04-1505-c35b-63119d96b127_Third_Disabled = Falsec5f62c4b-fb04-1505-c35b-63119d96b127_Third_DisabledEnd
3. : *Yap.*SFX_Onlyc5f62c4b-fb04-1505-c35b-63119d96b127_First_Disabled, c5f62c4b-fb04-1505-c35b-63119d96b127_Third_Disabled, c5f62c4b-fb04-1505-c35b-63119d96b127_Second_Disabledc5f62c4b-fb04-1505-c35b-63119d96b127_First_Disabled = False, c5f62c4b-fb04-1505-c35b-63119d96b127_Third_Disabled = False, c5f62c4b-fb04-1505-c35b-63119d96b127_Second_Disabled = FalseEnd