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    Synopsis:

    A gnoll standing near a cave entrance with the rest of its pack. Idle SFX as it growls, barks etc


  • 0.
    Gnoll Hunter
    : *Whine.*SFX_Only5310a408-76a3-3498-cc26-ae866871188b_Third_Disabled = False5310a408-76a3-3498-cc26-ae866871188b_Third_Disabled
    End
  • 1.
    Gnoll Hunter
    : *Howl.*devnoteSFX_Only5310a408-76a3-3498-cc26-ae866871188b_Third_Disabled, 5310a408-76a3-3498-cc26-ae866871188b_First_Disabled, 5310a408-76a3-3498-cc26-ae866871188b_Second_Disabled5310a408-76a3-3498-cc26-ae866871188b_Third_Disabled = False, 5310a408-76a3-3498-cc26-ae866871188b_First_Disabled = False, 5310a408-76a3-3498-cc26-ae866871188b_Second_Disabled = False
    End
  • 2.
    Gnoll Hunter
    : *Yap.*SFX_Only5310a408-76a3-3498-cc26-ae866871188b_Second_Disabled = False5310a408-76a3-3498-cc26-ae866871188b_Second_Disabled
    End
  • 3.
    Gnoll Hunter
    : *Grumble.*SFX_Only5310a408-76a3-3498-cc26-ae866871188b_First_Disabled = False5310a408-76a3-3498-cc26-ae866871188b_First_Disabled
    End