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Synopsis:
A gnoll standing near a cave entrance with the rest of its pack. Idle SFX as it growls, barks etc
0. : *Whine.*SFX_Only5310a408-76a3-3498-cc26-ae866871188b_Third_Disabled = False5310a408-76a3-3498-cc26-ae866871188b_Third_DisabledEnd
1. : *Howl.*devnoteSFX_Only5310a408-76a3-3498-cc26-ae866871188b_Third_Disabled, 5310a408-76a3-3498-cc26-ae866871188b_First_Disabled, 5310a408-76a3-3498-cc26-ae866871188b_Second_Disabled5310a408-76a3-3498-cc26-ae866871188b_Third_Disabled = False, 5310a408-76a3-3498-cc26-ae866871188b_First_Disabled = False, 5310a408-76a3-3498-cc26-ae866871188b_Second_Disabled = FalseEnd
2. : *Yap.*SFX_Only5310a408-76a3-3498-cc26-ae866871188b_Second_Disabled = False5310a408-76a3-3498-cc26-ae866871188b_Second_DisabledEnd
3. : *Grumble.*SFX_Only5310a408-76a3-3498-cc26-ae866871188b_First_Disabled = False5310a408-76a3-3498-cc26-ae866871188b_First_DisabledEnd