Expand all | Hide all flags | Hide context | Hide tags | Hide checkflag | Hide setflag | Hide roll | Hide approv | Hide ruletag | Hide node id

    Synopsis:

    Gnoll idle sounds that play as part of a pack of the monsters waits near a cave entrance where prey are hiding


  • 0.
    Gnoll Hunter
    : *Yap.*SFX_Only9afbb80a-a00d-9344-be77-d0c8d9f9067b_Third_Disabled = False9afbb80a-a00d-9344-be77-d0c8d9f9067b_Third_Disabled
    End
  • 1.
    Gnoll Hunter
    : *Bellow.*devnoteSFX_Only9afbb80a-a00d-9344-be77-d0c8d9f9067b_Second_Disabled, 9afbb80a-a00d-9344-be77-d0c8d9f9067b_First_Disabled, 9afbb80a-a00d-9344-be77-d0c8d9f9067b_Third_Disabled9afbb80a-a00d-9344-be77-d0c8d9f9067b_Second_Disabled = False, 9afbb80a-a00d-9344-be77-d0c8d9f9067b_First_Disabled = False, 9afbb80a-a00d-9344-be77-d0c8d9f9067b_Third_Disabled = False
    End
  • 2.
    Gnoll Hunter
    : *Gnash.*SFX_Only9afbb80a-a00d-9344-be77-d0c8d9f9067b_Second_Disabled = False9afbb80a-a00d-9344-be77-d0c8d9f9067b_Second_Disabled
    End
  • 3.
    Gnoll Hunter
    : *Howl.*SFX_Only9afbb80a-a00d-9344-be77-d0c8d9f9067b_First_Disabled = False9afbb80a-a00d-9344-be77-d0c8d9f9067b_First_Disabled
    End