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Synopsis:
Gnoll idle sounds that play as part of a pack of the monsters waits near a cave entrance where prey are hiding
0. : *Yap.*SFX_Only9afbb80a-a00d-9344-be77-d0c8d9f9067b_Third_Disabled = False9afbb80a-a00d-9344-be77-d0c8d9f9067b_Third_DisabledEnd
1. : *Bellow.*devnoteSFX_Only9afbb80a-a00d-9344-be77-d0c8d9f9067b_Second_Disabled, 9afbb80a-a00d-9344-be77-d0c8d9f9067b_First_Disabled, 9afbb80a-a00d-9344-be77-d0c8d9f9067b_Third_Disabled9afbb80a-a00d-9344-be77-d0c8d9f9067b_Second_Disabled = False, 9afbb80a-a00d-9344-be77-d0c8d9f9067b_First_Disabled = False, 9afbb80a-a00d-9344-be77-d0c8d9f9067b_Third_Disabled = FalseEnd
2. : *Gnash.*SFX_Only9afbb80a-a00d-9344-be77-d0c8d9f9067b_Second_Disabled = False9afbb80a-a00d-9344-be77-d0c8d9f9067b_Second_DisabledEnd
3. : *Howl.*SFX_Only9afbb80a-a00d-9344-be77-d0c8d9f9067b_First_Disabled = False9afbb80a-a00d-9344-be77-d0c8d9f9067b_First_DisabledEnd