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Synopsis:
Gnoll idle sounds that play as this gnolls fest on dead Zhentarim agent's body. Cackle and growl as with other gnolls, crunching is bones cracking as it eats the corpse, 'chew' is as it devours flesh,
0. : *Crunch.*SFX_Only4118b185-9468-2295-93f3-9d6eafd8fb8a_Second_Disabled = False4118b185-9468-2295-93f3-9d6eafd8fb8a_Second_DisabledEnd
1. : *Cackle.*SFX_Only4118b185-9468-2295-93f3-9d6eafd8fb8a_First_Disabled = False4118b185-9468-2295-93f3-9d6eafd8fb8a_First_DisabledEnd
2. : *Chew.*SFX_Only4118b185-9468-2295-93f3-9d6eafd8fb8a_First_Disabled, 4118b185-9468-2295-93f3-9d6eafd8fb8a_Third_Disabled, 4118b185-9468-2295-93f3-9d6eafd8fb8a_Second_Disabled4118b185-9468-2295-93f3-9d6eafd8fb8a_First_Disabled = False, 4118b185-9468-2295-93f3-9d6eafd8fb8a_Third_Disabled = False, 4118b185-9468-2295-93f3-9d6eafd8fb8a_Second_Disabled = FalseEnd
3. : *Growl.*SFX_Only4118b185-9468-2295-93f3-9d6eafd8fb8a_Third_Disabled = False4118b185-9468-2295-93f3-9d6eafd8fb8a_Third_DisabledEnd