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    Synopsis:

    Gnoll idle sounds that play as this gnolls fest on dead Zhentarim agent's body. Cackle and growl as with other gnolls, crunching is bones cracking as it eats the corpse, 'chew' is as it devours flesh,


  • 0.
    Gnoll Flesh Gnawer
    : *Crunch.*SFX_Only4118b185-9468-2295-93f3-9d6eafd8fb8a_Second_Disabled = False4118b185-9468-2295-93f3-9d6eafd8fb8a_Second_Disabled
    End
  • 1.
    Gnoll Flesh Gnawer
    : *Cackle.*SFX_Only4118b185-9468-2295-93f3-9d6eafd8fb8a_First_Disabled = False4118b185-9468-2295-93f3-9d6eafd8fb8a_First_Disabled
    End
  • 2.
    Gnoll Flesh Gnawer
    : *Chew.*SFX_Only4118b185-9468-2295-93f3-9d6eafd8fb8a_First_Disabled, 4118b185-9468-2295-93f3-9d6eafd8fb8a_Third_Disabled, 4118b185-9468-2295-93f3-9d6eafd8fb8a_Second_Disabled4118b185-9468-2295-93f3-9d6eafd8fb8a_First_Disabled = False, 4118b185-9468-2295-93f3-9d6eafd8fb8a_Third_Disabled = False, 4118b185-9468-2295-93f3-9d6eafd8fb8a_Second_Disabled = False
    End
  • 3.
    Gnoll Flesh Gnawer
    : *Growl.*SFX_Only4118b185-9468-2295-93f3-9d6eafd8fb8a_Third_Disabled = False4118b185-9468-2295-93f3-9d6eafd8fb8a_Third_Disabled
    End