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    Synopsis:

    Salazon is preparing a fire-trap at the entrance to his gang's hideout. We can either sneak up on him or be sneaked up on in turn - either way we have to convince him we should be there or he'll get skittish and blow us all up. In general he's jumpy and suspicious of us, but relieved when we convince him we're a friend. Think an inexperienced guard pointing a gun at us when he's been told to be on alert.


  • 36.
    Narrator
    : *You spot a man crouching between the shelves - just as he spots you.*devnotePLA_EscapingZhentarim_State_NearBreach = False, PLA_EscapingZhentarim_Event_Spotted
    • 66.
      Salazon
      : Bugger.devnote
      • 9. Player: Recite Rugan's pass-phrase: 'Little serpent, long shadow'.PLA_ZhentShipment_State_RuganToldPassword
        • 52. [Visual State]
          • 30.
            Salazon
            : Gah, Helm's orbs. Thought you were Flaming Fist. devnotePLA_ZhentDungeon_Zhent01_HasMet, PLA_EscapingZhentarim_State_Permitted
            • 2.
              Salazon
              : Down you go, then. They'll be on us soon, so if you're looking to trade you'd best be quick.devnote
              • 54.
                Salazon
                : Entrance is hidden behind the wardrobe - here's the key.devnotePLA_EscapingZhentarim_HasItem_HiddenEntranceKey2PLA_ZhentDungeon_Zhent01_HasMet, PLA_EscapingZhentarim_State_Permitted, PLA_EscapingZhentarim_GiveItem_HiddenEntranceKey2
                End
              • 0.
                Salazon
                : Entrance is hidden behind the wardrobe. You'll find a key in one of the crates.devnotePLA_EscapingZhentarim_HasItem_HiddenEntranceKey2 = FalsePLA_ZhentDungeon_Zhent01_HasMet, PLA_EscapingZhentarim_State_Permitted
                End
      • 1. Player: I'm with Zarys - do not cast that spell.PLA_ZhentDungeon_State_SaidPassword
        • 56. [Alias]
          End
          • Alias to Node 39
      • 74. Player: Wait - listen!Roll (Dexterity, ) vs 10 (0)
        • 11. [RollResult] True
          • 42.
            Narrator
            : *He freezes, waiting on your next word.*
            • 15. Player: Do NOT make me angry!BERSERKERRoll (Charisma, Intimidation) vs 15 (1)
              • 26. [RollResult] True
                • 19. [Jump] Jump to Node 61 (1)
              • 72. [RollResult] False
                • 80. [Jump] Jump to Node 40 (2)
            • 41. Player: Careful. You won't kill me, but you will make me mad.BERSERKER = FalseRoll (Charisma, Intimidation) vs 15 (0)['Gale 1', 'Lae'zel 1', 'Shadowheart 1', 'Wyll 1', 'Karlach 1']
              • 64. [RollResult] True
                • 21. [Visual State]
                  • 13.
                    Salazon
                    : Right, look - if it's business you're about, then be about it. Flaming Fist could be on us any minute.devnote
                    • 43.
                      Salazon
                      : Down you go - entrance is behind the wardrobe. Here's the key.devnotePLA_EscapingZhentarim_HasItem_HiddenEntranceKey2PLA_ZhentDungeon_Zhent01_HasMet, PLA_EscapingZhentarim_State_Permitted, PLA_EscapingZhentarim_GiveItem_HiddenEntranceKey2
                      End
                    • 65.
                      Salazon
                      : Down you go - entrance is behind the wardrobe. You'll find a key in one of the crates.devnotePLA_EscapingZhentarim_HasItem_HiddenEntranceKey2 = FalsePLA_ZhentDungeon_Zhent01_HasMet, PLA_EscapingZhentarim_State_Permitted
                      End
              • 29. [RollResult] False
                • 77. [Jump] Jump to Node 40 (2)
            • 62. Player: Just calm down - I'm not here to fight.SORCERER = False, ROGUE = FalseRoll (Charisma, Persuasion) vs 15 (0)
              • 22. [RollResult] True
                • 48. [Jump] Jump to Node 30 (1)
              • 40. [RollResult] False
                • 32. [Visual State]
                  • 70.
                    Salazon
                    : That ain't the pass-phrase!devnotePLA_EscapingZhentarim_State_BarrelGone = False, PLA_ZhentDungeon_State_PlayerNearBarrelPLA_EscapingZhentarim_Escape, PLA_EscapingZhentarim_Knows_WasAttacked
                    End
                  • 6.
                    Salazon
                    : That ain't the pass-phrase!<br>devnotePLA_EscapingZhentarim_Escape
                    End
            • 68. Player: This is all pretty crude, as traps go - you'll probably kill us both.ROGUERoll (Charisma, Persuasion) vs 15 (1)
              • Link to Node 58
            • 14. Player: I am magic. Cast that spell - you'll only hurt yourself.SORCERER, SORCERER_WILDMAGIC = False, SORCERER_DRACONIC = FalseRoll (Charisma, Persuasion) vs 15 (1)
              • 58. [Jump] Jump to Node 79 (2)
            • 37. Player: Fire is in my blood. Do it. Let's see who survives.SORCERER_DRACONICRoll (Charisma, Persuasion) vs 15 (0)
              • Link to Node 58
            • 59. Player: Every spell I cast could be my last. You think I fear death?SORCERER_WILDMAGICRoll (Charisma, Persuasion) vs 15 (0)
              • Link to Node 58
            • 79. Player: That spell, in close quarters? You're going to hurt yourself.WIZARDRoll (Intelligence, Persuasion) vs 15 (1)
              • 17. [RollResult] True
                • 61. [Visual State]
                  • 57.
                    Salazon
                    : ... let's say I'd rather not fight, then. What's your business down here?devnote
                    • 25. Player: I just want to trade.
                      • 71.
                        Salazon
                        : Your timing ain't the best, but I'm sure Zarys won't turn down a deal. Down you go, then.devnote
                        • Link to Node 78
                    • 75. Player: Flick out a single hand-sign: 'profit'.ROGUE['Gale 1', 'Shadowheart 5', 'Wyll 1', 'Karlach 1']
                      • 39.
                        Salazon
                        : One of our own, eh? All right, down you go.devnote
                        • 78. [Jump] Jump to Node 2 (2)
                    • 33. Player: Attack him.
                      • 18. [Jump] Jump to Node 24 (2)
              • 45. [RollResult] False
                • 28. [Jump] Jump to Node 40 (2)
            • 4. [Jump] Jump to Node 35 (1)
        • 24. [RollResult] False
          • 47. [Jump] Jump to Node 31 (2)
      • 49. Player: Read his mind.d667ac86-b022-ec07-624c-a65971ddd4c3_MindHasBeenRead = False, 44f9fbf3-735d-8eaf-94dc-6c1d1cf5382dRoll (Intelligence, ) vs 00000000-0000-0000-0000-000000000000 (0)
        • 50. [RollResult] True
          • 76.
            Salazon
            : 'Little serpent, long shadow.' Don't want to die. 'Little serpent, long shadow.' Just say it!devnoteDETECTTHOUGHTSPLA_ZhentShipment_State_MindreadPassword, d667ac86-b022-ec07-624c-a65971ddd4c3_MindHasBeenRead
            • 53. Player: I know the pass-phrase: 'Little serpent, long shadow'.
              • 34. [Jump] Jump to Node 30 (1)
            • 55. [Jump] Jump to Node 35 (1)
        • 8. [RollResult] False
          • 20. [Visual State]
            • 31.
              Salazon
              : Stay out of my head! devnote
              • 23.
                Salazon
                : B-burn, bastard!devnotePLA_EscapingZhentarim_State_BarrelGone = False, PLA_ZhentDungeon_State_PlayerNearBarrelPLA_EscapingZhentarim_Escape, PLA_EscapingZhentarim_Knows_WasAttacked
                End
              • 5.
                Salazon
                : Zarys! ZARYS, HELP!devnotePLA_EscapingZhentarim_Escape
                End
      • 35. Player: Prepare to attack.
        • 73. [Jump] Jump to Node 31 (2)
  • 44.
    Narrator
    : *A human man awaits you, a spell crackling at his fingertips.*devnotePLA_EscapingZhentarim_State_NearBreach = False, PLA_EscapingZhentarim_Event_Spotted = False
    • 60. [Jump] Jump to Node 35 (1)
    • 3. [Jump] Jump to Node 1 (1)
    • 10. Player: Recite Rugan's pass-phrase: 'Little serpent, long shadow'.PLA_ZhentShipment_State_RuganToldPasswordRoll (Dexterity, ) vs 10 (0)
      • 51. [RollResult] True
        • 69. [Jump] Jump to Node 30 (1)
      • 38. [RollResult] False
        • 46. [Jump] Jump to Node 40 (2)
    • 7. Player: Wait!Roll (Charisma, Persuasion) vs 15 (0)
      • 16. [Jump] Jump to Node 74 (2)
  • 67.
    Narrator
    : *You spot a man crouching between the shelves - just as he spots you.*devnotePLA_EscapingZhentarim_State_NearBreach, PLA_EscapingZhentarim_Event_Spotted
    • 12. [Jump] Jump to Node 36 (2)
  • 81.
    Narrator
    : *A human man awaits you, a spell crackling at his fingertips.*devnotePLA_EscapingZhentarim_State_NearBreach, PLA_EscapingZhentarim_Event_Spotted = False
    • 63. [Jump] Jump to Node 44 (2)