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Synopsis:
Salazon is preparing a fire-trap at the entrance to his gang's hideout. We can either sneak up on him or be sneaked up on in turn - either way we have to convince him we should be there or he'll get skittish and blow us all up. In general he's jumpy and suspicious of us, but relieved when we convince him we're a friend. Think an inexperienced guard pointing a gun at us when he's been told to be on alert.
36. : *You spot a man crouching between the shelves - just as he spots you.*devnotePLA_EscapingZhentarim_State_NearBreach = False, PLA_EscapingZhentarim_Event_Spotted
66. : Bugger.devnote
9. Player: Recite Rugan's pass-phrase: 'Little serpent, long shadow'.PLA_ZhentShipment_State_RuganToldPassword
52. [Visual State]
30. : Gah, Helm's orbs. Thought you were Flaming Fist. devnotePLA_ZhentDungeon_Zhent01_HasMet, PLA_EscapingZhentarim_State_Permitted
2. : Down you go, then. They'll be on us soon, so if you're looking to trade you'd best be quick.devnote
54. : Entrance is hidden behind the wardrobe - here's the key.devnotePLA_EscapingZhentarim_HasItem_HiddenEntranceKey2PLA_ZhentDungeon_Zhent01_HasMet, PLA_EscapingZhentarim_State_Permitted, PLA_EscapingZhentarim_GiveItem_HiddenEntranceKey2End
0. : Entrance is hidden behind the wardrobe. You'll find a key in one of the crates.devnotePLA_EscapingZhentarim_HasItem_HiddenEntranceKey2 = FalsePLA_ZhentDungeon_Zhent01_HasMet, PLA_EscapingZhentarim_State_PermittedEnd
1. Player: I'm with Zarys - do not cast that spell.PLA_ZhentDungeon_State_SaidPassword
56. [Alias]
End
74. Player: Wait - listen!Roll (Dexterity, ) vs 10 (0)
11. [RollResult] True
42. : *He freezes, waiting on your next word.*
15. Player: Do NOT make me angry!BERSERKERRoll (Charisma, Intimidation) vs 15 (1)
26. [RollResult] True
19. [Jump]
Jump to Node 61 (1)
72. [RollResult] False
80. [Jump]
Jump to Node 40 (2)
41. Player: Careful. You won't kill me, but you will make me mad.BERSERKER = FalseRoll (Charisma, Intimidation) vs 15 (0)['Gale 1', 'Lae'zel 1', 'Shadowheart 1', 'Wyll 1', 'Karlach 1']
64. [RollResult] True
21. [Visual State]
13. : Right, look - if it's business you're about, then be about it. Flaming Fist could be on us any minute.devnote
43. : Down you go - entrance is behind the wardrobe. Here's the key.devnotePLA_EscapingZhentarim_HasItem_HiddenEntranceKey2PLA_ZhentDungeon_Zhent01_HasMet, PLA_EscapingZhentarim_State_Permitted, PLA_EscapingZhentarim_GiveItem_HiddenEntranceKey2End
65. : Down you go - entrance is behind the wardrobe. You'll find a key in one of the crates.devnotePLA_EscapingZhentarim_HasItem_HiddenEntranceKey2 = FalsePLA_ZhentDungeon_Zhent01_HasMet, PLA_EscapingZhentarim_State_PermittedEnd
29. [RollResult] False
77. [Jump]
Jump to Node 40 (2)
62. Player: Just calm down - I'm not here to fight.SORCERER = False, ROGUE = FalseRoll (Charisma, Persuasion) vs 15 (0)
22. [RollResult] True
48. [Jump]
Jump to Node 30 (1)
40. [RollResult] False
32. [Visual State]
70. : That ain't the pass-phrase!devnotePLA_EscapingZhentarim_State_BarrelGone = False, PLA_ZhentDungeon_State_PlayerNearBarrelPLA_EscapingZhentarim_Escape, PLA_EscapingZhentarim_Knows_WasAttackedEnd
6. : That ain't the pass-phrase!<br>devnotePLA_EscapingZhentarim_EscapeEnd
68. Player: This is all pretty crude, as traps go - you'll probably kill us both.ROGUERoll (Charisma, Persuasion) vs 15 (1)
14. Player: I am magic. Cast that spell - you'll only hurt yourself.SORCERER, SORCERER_WILDMAGIC = False, SORCERER_DRACONIC = FalseRoll (Charisma, Persuasion) vs 15 (1)
58. [Jump]
Jump to Node 79 (2)
37. Player: Fire is in my blood. Do it. Let's see who survives.SORCERER_DRACONICRoll (Charisma, Persuasion) vs 15 (0)
59. Player: Every spell I cast could be my last. You think I fear death?SORCERER_WILDMAGICRoll (Charisma, Persuasion) vs 15 (0)
79. Player: That spell, in close quarters? You're going to hurt yourself.WIZARDRoll (Intelligence, Persuasion) vs 15 (1)
17. [RollResult] True
61. [Visual State]
57. : ... let's say I'd rather not fight, then. What's your business down here?devnote
25. Player: I just want to trade.
71. : Your timing ain't the best, but I'm sure Zarys won't turn down a deal. Down you go, then.devnote
75. Player: Flick out a single hand-sign: 'profit'.ROGUE['Gale 1', 'Shadowheart 5', 'Wyll 1', 'Karlach 1']
39. : One of our own, eh? All right, down you go.devnote
78. [Jump]
Jump to Node 2 (2)
33. Player: Attack him.
18. [Jump]
Jump to Node 24 (2)
45. [RollResult] False
28. [Jump]
Jump to Node 40 (2)
4. [Jump]
Jump to Node 35 (1)
24. [RollResult] False
47. [Jump]
Jump to Node 31 (2)
49. Player: Read his mind.d667ac86-b022-ec07-624c-a65971ddd4c3_MindHasBeenRead = False, 44f9fbf3-735d-8eaf-94dc-6c1d1cf5382dRoll (Intelligence, ) vs 00000000-0000-0000-0000-000000000000 (0)
50. [RollResult] True
76. : 'Little serpent, long shadow.' Don't want to die. 'Little serpent, long shadow.' Just say it!devnoteDETECTTHOUGHTSPLA_ZhentShipment_State_MindreadPassword, d667ac86-b022-ec07-624c-a65971ddd4c3_MindHasBeenRead
53. Player: I know the pass-phrase: 'Little serpent, long shadow'.
34. [Jump]
Jump to Node 30 (1)
55. [Jump]
Jump to Node 35 (1)
8. [RollResult] False
20. [Visual State]
31. : Stay out of my head! devnote
23. : B-burn, bastard!devnotePLA_EscapingZhentarim_State_BarrelGone = False, PLA_ZhentDungeon_State_PlayerNearBarrelPLA_EscapingZhentarim_Escape, PLA_EscapingZhentarim_Knows_WasAttackedEnd
5. : Zarys! ZARYS, HELP!devnotePLA_EscapingZhentarim_EscapeEnd
35. Player: Prepare to attack.
73. [Jump]
Jump to Node 31 (2)
44. : *A human man awaits you, a spell crackling at his fingertips.*devnotePLA_EscapingZhentarim_State_NearBreach = False, PLA_EscapingZhentarim_Event_Spotted = False
60. [Jump]
Jump to Node 35 (1)
3. [Jump]
Jump to Node 1 (1)
10. Player: Recite Rugan's pass-phrase: 'Little serpent, long shadow'.PLA_ZhentShipment_State_RuganToldPasswordRoll (Dexterity, ) vs 10 (0)
51. [RollResult] True
69. [Jump]
Jump to Node 30 (1)
38. [RollResult] False
46. [Jump]
Jump to Node 40 (2)
7. Player: Wait!Roll (Charisma, Persuasion) vs 15 (0)
16. [Jump]
Jump to Node 74 (2)
67. : *You spot a man crouching between the shelves - just as he spots you.*devnotePLA_EscapingZhentarim_State_NearBreach, PLA_EscapingZhentarim_Event_Spotted
12. [Jump]
Jump to Node 36 (2)
81. : *A human man awaits you, a spell crackling at his fingertips.*devnotePLA_EscapingZhentarim_State_NearBreach, PLA_EscapingZhentarim_Event_Spotted = False
63. [Jump]
Jump to Node 44 (2)