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Synopsis:
Flaming Fist praying over a dead colleague. Jacek = "YAHT-sick."
Drow players: Ephren believes you are another attacker, and either initiates attack or you persuade her not to.
How to trigger:
Repro steps:
1. Start the game
2. loadlevel WLD_Main_A
3. goto -64 -84
4. Talk with Flaming Fist Ephren
2. : More drow. Fist - at the ready!devnotePLA_FlamingFists_State_PersuadedDrow = False, PLA_FlamingFist6_State_OutOfTrigger = False, LOLTHDROWELF
33. [Visual State]
6. Player: I am no monster - I mean no harm to you. Tell me what happened here.a5416f1a-6435-7f72-5d84-8cd747fcda7d_MindHasBeenRead
48. [Jump]
Jump to Node 39 (1)
15. Player: TRY IT, WEAKLINGS. ,
BERSERKERBARBARIANRoll (Charisma, Intimidation) vs 5 (1)
15. Player: Go on, try it.BARBARIANRoll (Charisma, Intimidation) vs 5 (1)
5. [RollResult] True
1. [Jump]
Jump to Node 22 (1)
21. [RollResult] False
34. [Jump]
Jump to Node 47 (1)
11. Player: Think carefully, colnbluth. Do you truly wish to anger Lolth's favoured?Roll (Charisma, Intimidation) vs 5 (0)
19. [RollResult] False
47. : Save your breath.FactionHostileToPlayerGroupAfterDialogEnd
72. [RollResult] True
22. [Visual State]
4. : No. We've suffered enough losses.devnote
28. : Now please, just... leave me be.PLA_FlamingFist7_State_PermadefeatedPLA_FlamingFists_State_PersuadedDrowEnd
57. : Now please, just... leave me be. Speak to the Gauntlet if you want to know more.PLA_FlamingFist7_State_Permadefeated = FalsePLA_FlamingFists_State_PersuadedDrowEnd
46. Player: Be at ease. I didn't come seeking battle.Roll (Charisma, Persuasion) vs 5 (0)
17. [RollResult] True
39. [Visual State]
7. : You're... you're different than the others. I can tell.devnote
37. : It was a massacre. Drow and goblins slaughtered the lot. My poor Jacek never stood a chance.
50. [Alias]
- Alias to Node 8
- Link to Node 57
45. : That's all I know. Please, just... leave me be. PLA_FlamingFist7_State_PermadefeatedPLA_FlamingFists_State_PersuadedDrowEnd
12. [RollResult] False
66. [Jump]
Jump to Node 47 (1)
35. Player: Cast Detect Thoughts.a5416f1a-6435-7f72-5d84-8cd747fcda7d_MindHasBeenRead = False, 44f9fbf3-735d-8eaf-94dc-6c1d1cf5382dRoll (Intelligence, ) vs 00000000-0000-0000-0000-000000000000 (0)
67. [RollResult] True
30. : Another Lolth-sworn - a killmonger, a monster. If I do not take her head, she will take mine.,
FEMALEDETECTTHOUGHTSa5416f1a-6435-7f72-5d84-8cd747fcda7d_MindHasBeenRead
30. : Another Lolth-sworn - a killmonger, a monster. If I do not take his head, he will take mine.,
MALEDETECTTHOUGHTSa5416f1a-6435-7f72-5d84-8cd747fcda7d_MindHasBeenRead
30. : Another Lolth-sworn - a killmonger, a monster.,
FEMALE,
MALEDETECTTHOUGHTSa5416f1a-6435-7f72-5d84-8cd747fcda7d_MindHasBeenRead
42. [RollResult] False
65. : What are you... you'll pay for that!FactionHostileToPlayerGroupAfterDialogEnd
43. Player: Attack.FactionHostileToPlayerGroupAfterDialogEnd
3. : He of the Unsleeping Eyes. Grant me the might to carry this burden. Grant me the faith to face darkness without fear.devnotePLA_FlamingFist6_State_OutOfTrigger = False, PLA_FlamingFist5_HasMet = FalsePLA_FlamingFist5_HasMet
63. Player: What the hells happened here?PLA_FlamingFists_Knows_AskedWhatHappened = FalsePLA_FlamingFist5_Knows_ReactedToDeath
61. [Alias]
PLA_FlamingFists_Knows_AskedWhatHappened
- Alias to Node 54
25. : Please. Just leave me be.devnote
29. Player: My condolences to you.PLA_FlamingFist5_Knows_ReactedToDeath = FalsePLA_FlamingFist5_Knows_ReactedToDeath
8. : He should never have been here in the first place. I'm the one that talked him into joining the Fist.devnote
62. Player: Looks like he wasn't cut out to be a Flaming Fist.PLA_FlamingFist5_Knows_ReactedToDeath = False, BALDURIANPLA_FlamingFist5_Knows_ReactedToDeath
26. Player: Looks like he wasn't cut out for this line of work.PLA_FlamingFist5_Knows_ReactedToDeath = False, BALDURIAN = FalsePLA_FlamingFist5_Knows_ReactedToDeath
41. : Only a coward would speak ill of the fallen.devnote
20. : Would that the arrow had pierced your heart instead.devnote
55. Player: Whisper a sympathetic prayer.PLA_FlamingFist5_Knows_ReactedToDeath = False, CLERIC_GOOD, CLERIC_HELM = FalsePLA_FlamingFist5_Event_Prayed, PLA_FlamingFist5_Knows_ReactedToDeath
71. : Steel our blades and temper our hearts for the battles in this life and next.devnote
- Link to Node 31
- Link to Node 73
- Link to Node 13
51. Player: To die for a cause is noble, but still tragic. I'm sorry. PALADIN
70. [Jump]
Jump to Node 8 (1)
24. Player: Join the woman in prayer: 'Steel our blades...'PLA_FlamingFist5_Knows_ReactedToDeath = False, CLERIC_HELMPLA_FlamingFist5_Event_Prayed, PLA_FlamingFist5_Knows_ReactedToDeath
44. : ... and temper our hearts for the battles in this life and next.devnote
31. Player: May I ask what happened here?PLA_FlamingFists_Knows_AskedWhatHappened = False
36. [Jump]
Jump to Node 61 (1)
73. Player: He is at rest now.PALADIN = False
13. Player: Leave.End
14. Player: Let the prayer finish. The dead should be honoured as their oath commands.PLA_FlamingFist5_Knows_ReactedToDeath = False, PALADIN, OATHBREAKER = FalsePLA_FlamingFist5_Event_Prayed, PLA_FlamingFist5_Knows_ReactedToDeath
58. [Jump]
Jump to Node 71 (1)
69. Player: Yet another dies for a futile cause. I'm sorry. PLA_FlamingFist5_Knows_ReactedToDeath = False, OATHBREAKERPLA_FlamingFist5_Knows_ReactedToDeath
10. [Jump]
Jump to Node 8 (1)
64. Player: Leave.End
9. : Back, I say!devnotePLA_FlamingFist5_HasMet_PuttingOutFire, PLA_TavernInvestigation_State_BurntDown = False, PLA_FlamingFist6_State_OutOfTriggerEnd
32. : Away, I tell you!devnotePLA_FlamingFist5_HasMet_PuttingOutFire, PLA_TavernInvestigation_State_BurntDown, PLA_FlamingFist6_State_OutOfTrigger
27. [Jump]
Jump to Node 68 (2)
40. : Get back.devnotePLA_FlamingFist5_HasMet_PuttingOutFire = False, PLA_TavernInvestigation_State_BurntDown = False, PLA_FlamingFist6_State_OutOfTriggerPLA_FlamingFist5_HasMet_PuttingOutFireEnd
49. : I promise my shield and my sword, Vigilant One. Let them be my courage...devnotePLA_FlamingFist6_State_OutOfTrigger = False, PLA_FlamingFist5_HasMet
18. [Jump]
Jump to Node 3 (2)
56. : Just go.devnotePLA_FlamingFist5_State_PissedOffAtWyll, PLA_FlamingFist6_State_OutOfTrigger = FalseEnd
60. : More drow. Fist - at the ready!devnotePLA_FlamingFists_State_PersuadedDrow = False, PLA_FlamingFist6_State_OutOfTrigger, LOLTHDROWELF
68. : Away from me.devnotePLA_FlamingFist5_HasMet_PuttingOutFire = False, PLA_TavernInvestigation_State_BurntDown, PLA_FlamingFist6_State_OutOfTriggerPLA_FlamingFist5_HasMet_PuttingOutFire
38. Player: What the hells happened here?PLA_Desire_Knows_RavengardTaken = False, PLA_TavernInvestigation_State_BurntDown, PLA_FlamingFists_Knows_AskedWhatHappened = FalsePLA_FlamingFists_Knows_AskedWhatHappened
54. : A massacre. Drow and goblins slaughtered the lot.devnote
23. : Speak to the Gauntlet. She'll tell you more.devnotePLA_FlamingFist7_State_Permadefeated = FalseEnd
52. : [TagAnswer]
devnotePLA_FlamingFist7_State_PermadefeatedEnd
59. Player: You should know there are Zhentarim in the area.Rewarded_ZhentReturned, PLA_FlamingFists_Knows_ZhentDungeon = FalsePLA_FlamingFists_Knows_ZhentDungeon
0. Player: I just wanted to tell you there's a Zhentarim operation nearby.PLA_ZhentDungeon_Event_Setup, Rewarded_ZhentReturned = False, PLA_FlamingFists_Knows_ZhentDungeon = FalsePLA_FlamingFists_Knows_ZhentDungeon
53. : I'll note your concern. I'd do more, were we not so slight in number.devnoteEnd
16. [Jump]
Jump to Node 64 (1)