Expand all | Hide all flags | Hide context | Hide tags | Hide checkflag | Hide setflag | Hide roll | Hide approv | Hide ruletag | Hide node id
Synopsis:
Benryn finds himself faced with multiple crises in this dialogue. When the player finds him, he is frantic and coughing, trapped beneath a collapsed beam within a burning building. If the player rescues him, he frantically and desperately searches for his wife, who was outside when a band of goblins and drow attacked the inn they were staying at. Finally, if the player finds his wife's body, he is heartbroken - he believes her death is his fault, because of a silly argument that they had.
When players first encounter Benryn, he is trapped beneath a heavy beam in a burning building. If the player helps him escape, Benryn joins the party until they exit the building safely. Once outside, Benryn is in shock at the carnage around him - bodies of goblins and humans litter the inn's courtyard. He snaps out of his shock when he thinks of his wife, who was outside when the raiding party arrived. He pleads for the player to help him find her - when players do, she is already dead. Pointed to her body, Benryn breaks down - the weight of guilt immediately crushing him.
The barbarian class will have advantage in a strength check to lift the wreckage off Benryn, however if they fail, they can try again with a higher DC. Failure the second time will lead to more debris collapsing and killing Benryn.
How to trigger:
Repro steps:
1. Start the game
2. loadlevel WLD_Main_A
3. goto -82.25, 43.56, 612.25
4. Talk to Benryn.
1. : *Cough!*devnotePLA_StuckHalfElf_State_FailedEnd
11. [Alias]
PLA_StuckHalfElf_State_Failed, BARBARIAN
- Alias to Node 1
28. [Jump]
Jump to Node 36 (1)
40. [Jump]
Jump to Node 16 (1)
24. : The fire - hurry! Get this thing off of me!devnotePLA_StuckHalfElf_State_Failed = False
18. Player: Grip the wreckage. FLING IT ASIDE.,
BERSERKERdevnotePLA_StuckHalfElf_State_Failed = False, BARBARIANRoll (Strength, ) vs 10 (1)
18. Player: This wreckage is no challenge - cast it aside.devnotePLA_StuckHalfElf_State_Failed = False, BARBARIANRoll (Strength, ) vs 10 (1)
22. [RollResult] True
32. : Yes! You did it!devnotePLA_StuckHalfElf_Event_Free
2. [Jump]
Jump to Node 30 (2)
39. [Jump]
Jump to Node 41 (1)
37. Player: Brace yourself to lift the wreckage.PLA_StuckHalfElf_State_Failed = False, BARBARIAN = FalseRoll (Strength, ) vs 10 (0)
17. [RollResult] True
30. : Almost... there!devnotePLA_StuckHalfElf_Event_Free['Gale 1', 'Wyll 1', 'Karlach 1']
38. : [TagAnswer]
PLA_StuckHalfElf_State_Door3Destroyed = False
47. [Nested Dialog]
End
44. : Thank you, thank you!PLA_StuckHalfElf_State_Door3DestroyedPLA_StuckHalfElf_State_DoNotAddToParty, Freed2End
41. [RollResult] False
46. [Alias]
BARBARIANPLA_StuckHalfElf_State_OneFailed, PLA_StuckHalfElf_State_Failed
- Alias to Node 19
36. Player: No. Harder. LIFT!,
BERSERKERBARBARIANRoll (Strength, ) vs 15 (0)
36. Player: You will not be beaten. Try harder - lift.BARBARIANRoll (Strength, ) vs 15 (0)
20. [RollResult] True
13. [Jump]
Jump to Node 32 (1)
15. [RollResult] False
25. : Careful, it's unsteady - NOO!devnoteCharacterDieAfterDialogEnd
31. [Jump]
Jump to Node 16 (1)
19. : Damn... just go. I'm done for.devnotePLA_StuckHalfElf_State_OneFailed, PLA_StuckHalfElf_State_FailedEnd
10. Player: Pretend the beam is too heavy to lift. PLA_StuckHalfElf_State_Failed = False, BARDRoll (Charisma, Performance) vs 12 (0)
34. [RollResult] True
23. [TagCinematic]
devnote
33. : Oh gods, keep trying! My wife, Miri, she'll need my help!
21. Player: Actually try to shift the beam.Roll (Strength, ) vs 12 (0)
6. [Jump]
Jump to Node 36 (2)
29. Player: It's stuck fast. I'll help your wife. Where is she?BARDRoll (Charisma, Deception) vs 12 (0)
12. [RollResult] True
45. : Miri... We fought. She left with the dowry. She must be nearby. Please, find her, try and help.PLA_StuckHalfElf_Knows_MentionedDowry
7. [RollResult] False
5. : Miri... No. There's no point.
8. : Damn... just go. I'm done for.devnotePLA_StuckHalfElf_State_OneFailed, PLA_StuckHalfElf_State_FailedEnd
35. [Jump]
Jump to Node 16 (1)
43. [RollResult] False
42. [Alias]
- Alias to Node 23
27. : Look, are you actually going to help or just piss about?devnote
3. [Jump]
Jump to Node 8 (1)
26. Player: Find leverage to shift the beam.PLA_StuckHalfElf_State_Failed = FalseRoll (Intelligence, Investigation) vs 15 (0)
14. [RollResult] True
0. : I think... that's it!devnotePLA_StuckHalfElf_Event_Free['Gale 1', 'Wyll 1', 'Karlach 1']
9. [Jump]
Jump to Node 30 (2)
48. [RollResult] False
4. : Damn... just go. I'm done for.devnotePLA_StuckHalfElf_State_OneFailed, PLA_StuckHalfElf_State_FailedEnd
16. Player: Leave.PLA_StuckHalfElf_State_Failed['Astarion 1', 'Gale -1', 'Karlach -1']End