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Synopsis:
This AD plays after Benryn has been rescued and has subsequently joined the party. They are within a burning building. Once players safely exit the building, Benryn leaves the party and further dialogues become available.
In this dialogue, Benryn is
0. : Find a way out!e57134f3-2a79-1470-3f32-c0e4c4246063_C = False, e57134f3-2a79-1470-3f32-c0e4c4246063_A = False, e57134f3-2a79-1470-3f32-c0e4c4246063_B = Falsee57134f3-2a79-1470-3f32-c0e4c4246063_AEnd
1. : We're running out of time. Go!e57134f3-2a79-1470-3f32-c0e4c4246063_C, e57134f3-2a79-1470-3f32-c0e4c4246063_A, e57134f3-2a79-1470-3f32-c0e4c4246063_Be57134f3-2a79-1470-3f32-c0e4c4246063_C = False, e57134f3-2a79-1470-3f32-c0e4c4246063_A = False, e57134f3-2a79-1470-3f32-c0e4c4246063_B = FalseEnd
2. : *Cough!*devnoteSFX_Onlye57134f3-2a79-1470-3f32-c0e4c4246063_C = False, e57134f3-2a79-1470-3f32-c0e4c4246063_A, e57134f3-2a79-1470-3f32-c0e4c4246063_Be57134f3-2a79-1470-3f32-c0e4c4246063_CEnd
3. : Keep moving, damn it!e57134f3-2a79-1470-3f32-c0e4c4246063_C = False, e57134f3-2a79-1470-3f32-c0e4c4246063_A, e57134f3-2a79-1470-3f32-c0e4c4246063_B = Falsee57134f3-2a79-1470-3f32-c0e4c4246063_BEnd