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    Synopsis:

    An agitated ox, trapped in a stable near a burning inn. The inn was attacked by goblins and drow in the night. Players may try to calm him - if they fail, he attack.
    In his SwA version, he speaks like a human. He is initially in a state of terrified rage, barely able to form sentences. If he's pacified, he is calm and placid.
    The ox is standing in a stall, a dead goblin at his feet. When players arrive, he is agitated, ready to attack at a moment's notice. If calmed, he will relax and moo peacefully.



  • 8.
    Frightened Ox
    : Hm. You're not one of them.PLA_Tavern_Ox_HasMet = False, PLA_Tavern_State_OxPacified, PETPALPLA_Tavern_Ox_HasMet
    • 26. [Jump] Jump to Node 64 (2)
  • 15.
    Narrator
    : *The creature turns a piece of cud around its mouth, chewing contentedly.*devnoteNARRATIONPLA_Tavern_State_OxPacified, 1ae9dcd5-ff2b-db0a-44dc-ca2314c9bb33_AnimalHandlingSuccess, PETPAL = False
    End
  • 17.
    Frightened Ox
    : You're one of them! Monster!, DROWELFPETPALFactionHostileToPlayerGroupAfterDialog
    End
  • 24.
    Frightened Ox
    : *Sniff.*SFX_OnlyPLA_Tavern_State_OxPacified, PETPAL = False
    End
  • 31.
    Frightened Ox
    : Walk well, friend.PLA_Tavern_Ox_HasMet, PLA_Tavern_State_OxPacified, PETPAL
    End
  • 44.
    Frightened Ox
    : Monsters... everywhere... kill...devnotePLA_Tavern_State_OxPacified = False, DROWELF = False, PETPAL
    • 50. Player: Look at me - I'm not a monster.Roll (Charisma, Persuasion) vs 5 (0)
      • 20. [RollResult] True
        • 58.
          Frightened Ox
          : No... you're not. They were small like you, but uglier.devnoteSHORT
          • Link to Node 64
        • 45.
          Frightened Ox
          : No. You're not one of them at all.devnote
          • 64.
            Frightened Ox
            : I was ready to run you through. My mistake, friend.devnotePLA_Tavern_Ox_HasMet, PLA_Tavern_Event_CancelOxHostility, PLA_Tavern_State_OxPacified
            • 63. Player: It's all right. What happened here?
              • 21.
                Frightened Ox
                : An attack. Monsters... little ones, and taller ones.devnoteNARRATION
                • 4.
                  Frightened Ox
                  : They took the shiny one. He killed many.devnote
            • 18. Player: Did you kill the goblin in the stable?
              • 41.
                Frightened Ox
                : Yes. It was screaming, waving around its metal.devnoteNARRATION
                • 54.
                  Frightened Ox
                  : I made him stop screaming.
            • 5. Player: Do you know the dead ox outside?
              • 48.
                Frightened Ox
                : Him? He was the biggest. Now I'm the biggest.devnoteNARRATION
            • 36. Player: Leave.
              End
      • 25. [RollResult] False
        • 57.
          Frightened Ox
          : LIAR! DIE!devnoteFactionHostileToPlayerGroupAfterDialog
          End
    • 1. Player: Stay back. I don't want to hurt you, but I will.Roll (Charisma, Intimidation) vs 5 (0)
      • 60. [RollResult] True
        • 51.
          Frightened Ox
          : You'd give me a choice? Hm. You're not like them.devnote
          • 12. [Jump] Jump to Node 64 (1)
      • 59. [RollResult] False
        • 16.
          Frightened Ox
          : NO! DIE!devnoteFactionHostileToPlayerGroupAfterDialog
          End
    • 10. Player: Calm, friend. I won't harm you.DRUIDRoll (Charisma, Persuasion) vs 5 (0)
      • 7. [RollResult] True
        • 40.
          Frightened Ox
          : You speak to me? The monsters only scream.devnote
          • 3. [Jump] Jump to Node 64 (1)
      • 35. [RollResult] False
        • 38. [Jump] Jump to Node 57 (1)
    • 33. Player: BACK DOWN, BEAST., BERSERKERBARBARIANRoll (Charisma, Intimidation) vs 5 (0)
    • 33. Player: Back down. Or else.BARBARIANRoll (Charisma, Intimidation) vs 5 (0)
      • 62. [RollResult] True
        • 28. [Jump] Jump to Node 51 (1)
      • 9. [RollResult] False
        • 56. [Jump] Jump to Node 16 (1)
    • 61. Player: Defend yourself.FactionHostileToPlayerGroupAfterDialog
      End
  • 47.
    Frightened Ox
    : *Grunt!*devnoteSFX_OnlyPLA_Tavern_State_OxPacified = False, PETPAL = False
    • 55.
      Narrator
      : *The ox tenses, horns lowered in your direction.*devnoteNARRATION
      • 0. Player: Back away.
        • 37.
          Frightened Ox
          : *Bellow!*devnoteSFX_OnlyFactionHostileToPlayerGroupAfterDialog
          End
      • 11. Player: Interpret his behaviour.PLA_OxAlive_State_AnimalHandlingFailed = FalseRoll (Wisdom, AnimalHandling) vs 10 (0)
        • 30. [RollResult] True
          • 52.
            Narrator
            : *His hide twitches, every muscle primed to bolt. He's terrified.*1ae9dcd5-ff2b-db0a-44dc-ca2314c9bb33_AnimalHandlingSuccess
            • 32. Player: Hold out your hands peacefully.Roll (Charisma, Persuasion) vs 10 (0)
              • Link to Node 23
              • Link to Node 14
            • 53. Player: Square your stance and face him directly.Roll (Charisma, Intimidation) vs 10 (0)
              • Link to Node 39
              • Link to Node 14
            • 46. Player: Stare down the beast., BERSERKERBARBARIANRoll (Charisma, Performance) vs 5 (0)
            • 46. Player: Stare him down, as you have so many beasts in the wild.BARBARIANRoll (Charisma, Performance) vs 5 (0)
              • Link to Node 14
              • 39. [RollResult] True
                • 34.
                  Narrator
                  : *He huffs and, after a moment, appears to relax.*NARRATIONPLA_Tavern_Ox_HasMet, PLA_Tavern_Event_CancelOxHostility, PLA_Tavern_State_OxPacified
                  • 13.
                    Frightened Ox
                    : *Moo.*SFX_Only
                    End
            • 2. Player: Bow deeply - a submissive gesture., DRUID, RANGERRoll (Charisma, Performance) vs 5 (0)
              • 23. [RollResult] True
                • 42.
                  Narrator
                  : *The ox calms, his tail swishing a satisfied arc.*NARRATIONPLA_Tavern_Ox_HasMet, PLA_Tavern_Event_CancelOxHostility, PLA_Tavern_State_OxPacified
                  • Link to Node 13
              • 14. [RollResult] False
                • 49.
                  Narrator
                  : *You manage only to agitate him more.*
                  • 27.
                    Narrator
                    : *His glassy eyes roll, wild with fear, as he begins to charge.*devnoteNARRATIONFactionHostileToPlayerGroupAfterDialog
                    End
            • 6. Player: Attack first.
              • 43. [Jump] Jump to Node 27 (1)
        • 29. [RollResult] False
          • 22.
            Narrator
            : *You gather nothing from his intense stare.*devnotePLA_OxAlive_State_AnimalHandlingFailed
            End
      • 19. Player: Defend yourself.FactionHostileToPlayerGroupAfterDialog
        End