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Synopsis:
An agitated ox, trapped in a stable near a burning inn. The inn was attacked by goblins and drow in the night. Players may try to calm him - if they fail, he attack.
In his SwA version, he speaks like a human. He is initially in a state of terrified rage, barely able to form sentences. If he's pacified, he is calm and placid.
The ox is standing in a stall, a dead goblin at his feet. When players arrive, he is agitated, ready to attack at a moment's notice. If calmed, he will relax and moo peacefully.
8. : Hm. You're not one of them.PLA_Tavern_Ox_HasMet = False, PLA_Tavern_State_OxPacified, PETPALPLA_Tavern_Ox_HasMet
26. [Jump]
Jump to Node 64 (2)
15. : *The creature turns a piece of cud around its mouth, chewing contentedly.*devnoteNARRATIONPLA_Tavern_State_OxPacified, 1ae9dcd5-ff2b-db0a-44dc-ca2314c9bb33_AnimalHandlingSuccess, PETPAL = FalseEnd
17. : You're one of them! Monster!,
DROWELFPETPALFactionHostileToPlayerGroupAfterDialogEnd
24. : *Sniff.*SFX_OnlyPLA_Tavern_State_OxPacified, PETPAL = FalseEnd
31. : Walk well, friend.PLA_Tavern_Ox_HasMet, PLA_Tavern_State_OxPacified, PETPALEnd
44. : Monsters... everywhere... kill...devnotePLA_Tavern_State_OxPacified = False, DROWELF = False, PETPAL
50. Player: Look at me - I'm not a monster.Roll (Charisma, Persuasion) vs 5 (0)
20. [RollResult] True
58. : No... you're not. They were small like you, but uglier.devnoteSHORT
45. : No. You're not one of them at all.devnote
64. : I was ready to run you through. My mistake, friend.devnotePLA_Tavern_Ox_HasMet, PLA_Tavern_Event_CancelOxHostility, PLA_Tavern_State_OxPacified
63. Player: It's all right. What happened here?
21. : An attack. Monsters... little ones, and taller ones.devnoteNARRATION
4. : They took the shiny one. He killed many.devnote
18. Player: Did you kill the goblin in the stable?
41. : Yes. It was screaming, waving around its metal.devnoteNARRATION
54. : I made him stop screaming.
5. Player: Do you know the dead ox outside?
48. : Him? He was the biggest. Now I'm the biggest.devnoteNARRATION
36. Player: Leave.End
25. [RollResult] False
57. : LIAR! DIE!devnoteFactionHostileToPlayerGroupAfterDialogEnd
1. Player: Stay back. I don't want to hurt you, but I will.Roll (Charisma, Intimidation) vs 5 (0)
60. [RollResult] True
51. : You'd give me a choice? Hm. You're not like them.devnote
12. [Jump]
Jump to Node 64 (1)
59. [RollResult] False
16. : NO! DIE!devnoteFactionHostileToPlayerGroupAfterDialogEnd
10. Player: Calm, friend. I won't harm you.DRUIDRoll (Charisma, Persuasion) vs 5 (0)
7. [RollResult] True
40. : You speak to me? The monsters only scream.devnote
3. [Jump]
Jump to Node 64 (1)
35. [RollResult] False
38. [Jump]
Jump to Node 57 (1)
33. Player: BACK DOWN, BEAST.,
BERSERKERBARBARIANRoll (Charisma, Intimidation) vs 5 (0)
33. Player: Back down. Or else.BARBARIANRoll (Charisma, Intimidation) vs 5 (0)
62. [RollResult] True
28. [Jump]
Jump to Node 51 (1)
9. [RollResult] False
56. [Jump]
Jump to Node 16 (1)
61. Player: Defend yourself.FactionHostileToPlayerGroupAfterDialogEnd
47. : *Grunt!*devnoteSFX_OnlyPLA_Tavern_State_OxPacified = False, PETPAL = False
55. : *The ox tenses, horns lowered in your direction.*devnoteNARRATION
0. Player: Back away.
37. : *Bellow!*devnoteSFX_OnlyFactionHostileToPlayerGroupAfterDialogEnd
11. Player: Interpret his behaviour.PLA_OxAlive_State_AnimalHandlingFailed = FalseRoll (Wisdom, AnimalHandling) vs 10 (0)
30. [RollResult] True
52. : *His hide twitches, every muscle primed to bolt. He's terrified.*1ae9dcd5-ff2b-db0a-44dc-ca2314c9bb33_AnimalHandlingSuccess
32. Player: Hold out your hands peacefully.Roll (Charisma, Persuasion) vs 10 (0)
- Link to Node 23
- Link to Node 14
53. Player: Square your stance and face him directly.Roll (Charisma, Intimidation) vs 10 (0)
- Link to Node 39
- Link to Node 14
46. Player: Stare down the beast.,
BERSERKERBARBARIANRoll (Charisma, Performance) vs 5 (0)
46. Player: Stare him down, as you have so many beasts in the wild.BARBARIANRoll (Charisma, Performance) vs 5 (0)
- Link to Node 14
39. [RollResult] True
34. : *He huffs and, after a moment, appears to relax.*NARRATIONPLA_Tavern_Ox_HasMet, PLA_Tavern_Event_CancelOxHostility, PLA_Tavern_State_OxPacified
13. : *Moo.*SFX_OnlyEnd
2. Player: Bow deeply - a submissive gesture.,
DRUID,
RANGERRoll (Charisma, Performance) vs 5 (0)
23. [RollResult] True
42. : *The ox calms, his tail swishing a satisfied arc.*NARRATIONPLA_Tavern_Ox_HasMet, PLA_Tavern_Event_CancelOxHostility, PLA_Tavern_State_OxPacified
14. [RollResult] False
49. : *You manage only to agitate him more.*
27. : *His glassy eyes roll, wild with fear, as he begins to charge.*devnoteNARRATIONFactionHostileToPlayerGroupAfterDialogEnd
6. Player: Attack first.
43. [Jump]
Jump to Node 27 (1)
29. [RollResult] False
22. : *You gather nothing from his intense stare.*devnotePLA_OxAlive_State_AnimalHandlingFailedEnd
19. Player: Defend yourself.FactionHostileToPlayerGroupAfterDialogEnd