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Synopsis:
Speak with dead dialogue with tollhouse worker, initiated when talking to corpse that has fallen down cliffside outside tollhouse. There is a key near the corpse that can be found through perception check or in this dialogue.
6. : *The corpse does not stir. It will answer no more questions.*devnoteNARRATIONGLO_SpeakWithDead_State_QuestionsLimitReachedEnd
8. : *The corpse regards you lifelessly.*devnoteNARRATIONGLO_SpeakWithDead_State_QuestionsLimitReached = False
13. Player: Who are you?GLO_SpeakWithDead_State_QuestionsLimitReached = FalseGLO_SpeakWithDead_Event_QuestionAsked
12. : ... Vance... toll collector...devnote
15. : [TagAnswer]
4. Player: How did you die?GLO_SpeakWithDead_State_QuestionsLimitReached = FalseGLO_SpeakWithDead_Event_QuestionAsked
16. : ... jumped... to escape... broken...devnote
10. : [TagAnswer]
2. Player: Where is the tollhouse key?PLA_KarlachRecruitmentTollhouse_Knows_CollectorHadKey, GLO_SpeakWithDead_State_QuestionsLimitReached = FalseGLO_SpeakWithDead_Event_QuestionAsked
14. : ... I fell... dropped key...devnotePLA_KarlachRecruitmentTollhouse_Quest_LearnedKeyFell
7. : [TagAnswer]
5. Player: Do you have any valuables?GLO_SpeakWithDead_State_QuestionsLimitReached = FalseGLO_SpeakWithDead_Event_QuestionAsked
11. : ...gold... basement... locked...devnotePLA_KarlachRecruitmentTollhouse_Knows_CollectorHadKey
9. : [TagAnswer]
1. Player: Where were you heading?GLO_SpeakWithDead_State_QuestionsLimitReached = FalseGLO_SpeakWithDead_Event_QuestionAsked
0. : ... anywhere... away... safety...devnote
18. : [TagAnswer]
17. Player: Leave.GLO_SpeakWithDead_State_QuestionsLimitReached = FalseEnd
3. : *The spell's power wanes. You can ask no more questions.*devnoteNARRATIONGLO_SpeakWithDead_State_QuestionsLimitReachedEnd