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Synopsis:
This dog is guarding an illusory wall. It looks solid to him (and the player), but he can't smell it.
0. : Careful! No stone-scent. No stone-sound. Strange-stone here. devnotePLA_ZhentDungeon_Dog_03_HasMet = False, PETPALPLA_ZhentDungeon_Dog_03_HasMetEnd
1. : *Yap!*SFX_OnlyPETPAL = FalseEnd
2. : I do not understand. But I will guard this nothing-stone.devnotePLA_ZhentDungeon_Dog_03_HasMet, PETPALEnd