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    Synopsis:

    This dog is guarding an illusory wall. It looks solid to him (and the player), but he can't smell it.


  • 0.
    Istor
    : Careful! No stone-scent. No stone-sound. Strange-stone here. devnotePLA_ZhentDungeon_Dog_03_HasMet = False, PETPALPLA_ZhentDungeon_Dog_03_HasMet
    End
  • 1.
    Istor
    : *Yap!*SFX_OnlyPETPAL = False
    End
  • 2.
    Istor
    : I do not understand. But I will guard this nothing-stone.devnotePLA_ZhentDungeon_Dog_03_HasMet, PETPAL
    End