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Synopsis:
Zarys has allowed the player to enter the Zhentarim hideout - either because we won her trust or she needs our help finding her missing agents.
3. : You're a friend of the Zhent now - that's worth something in Baldur's Gate.devnotePLA_ZhentDungeon_State_JoinedZhent = False, Rewarded_ZhentReturned
21. : Assuming we make it back there in one piece.devnotePLA_ZhentDungeon_State_AllowedSpecialTradeEnd
43. [Alias]
PLA_ZhentDungeon_State_AllowedSpecialTrade = False
- Alias to Node 21
122. [Jump]
Jump to Node 52 (1)
72. [Jump]
Jump to Node 52 (1)
7. : Yeah? Got business to conduct, so if you ain't helping you can toddle off.devnotePLA_ZhentShipment_Quest_Refused, PLA_ZhentDungeon_State_GnollZhentsPresent = False, AgreedHelp = False, Rewarded_OnlyCargo = FalsePLA_ZhentDungeon_Zhent02_HasMet
19. Player: I've changed my mind. I'll take the job.['Wyll -1']
17. : Looks like we can be friends after all.devnoteAgreedHelp
139. : Backtrack along the road to the east. They were travelling with a wagon.devnotePLA_ZhentDungeon_Quest_AgentsMissing
79. [Jump]
Jump to Node 33 (1)
81. : Some of our people are missing - more importantly, so is their cargo. They were in a caravan coming from the east.devnotePLA_ZhentDungeon_Quest_AgentsMissing = FalsePLA_ZhentDungeon_Quest_AgentsMissing
6. : Bring them back alive if you can. Failing that, get me that shipment. Unopened.devnote
11. [Jump]
Jump to Node 33 (1)
9. Player: I have news of your missing people.PLA_ZhentShipment_Knows_SurvivorsAreDead, PLA_ZhentDungeon_Zhent02_Knows_SurvivorsDead = False
67. : Well?devnote
8. [Jump]
Jump to Node 38 (1)
54. [Jump]
Jump to Node 53 (2)
65. Player: I have news of your missing people.PLA_ZhentShipment_State_TouchedChest, PLA_ZhentShipment_Knows_SurvivorsAreDead = False, PLA_ZhentDungeon_Zhent02_Knows_SurvivorsDead = False
120. Player: Leave.End
24. : Any luck finding my people?devnotePLA_ZhentDungeon_State_GnollZhentsPresent = False, PLA_ZhentDungeon_State_JoinedZhent = False, PLA_ZhentDungeon_Zhent02_Knows_SurvivorsDead = False, Rewarded_ZhentReturned = False, AgreedHelp, Rewarded_OnlyCargo = FalsePLA_ZhentDungeon_Zhent02_HasMet
38. Player: I found them. They're dead.PLA_ZhentShipment_Knows_SurvivorsAreDead, PLA_ZhentDungeon_Zhent02_Knows_SurvivorsDead = FalsePLA_ZhentDungeon_Zhent02_Knows_SurvivorsDead
18. Player: I'm afraid they won't coming back.PLA_ZhentShipment_State_SurvivorsAreDead = False, PLA_ZhentShipment_Agent_001_State_Dead, PLA_ZhentDungeon_Zhent02_Knows_SurvivorsDead = FalsePLA_ZhentDungeon_Zhent02_Knows_SurvivorsDead
131. : Gods damn it. What about the shipment?<br>devnote
93. Player: Give her the chest.devnotePLA_ZhentShipment_State_ChestUnlocked = False, PLA_ZhentShipment_State_HasShipmentPLA_ZhentShipment_Event_GiveChest
88. : Beshaba's black bones, you did it!devnotePLA_ZhentShipment_State_ChestUnlocked = False
68. : And still sealed? You're a godsdamned wonder. Here's your coin. devnotee678bd59-74f4-4a7b-8776-aca807d9ef22GEN_TransferNPCPayment_3
94. : Actual professionals are rare - you ever want more work, come see me in the Gate.devnote
134. [Jump]
Jump to Node 52 (1)
121. [Jump]
Jump to Node 86 (1)
90. Player: Give her the chest.devnotePLA_ZhentShipment_State_ChestUnlocked, PLA_ZhentShipment_State_HasShipment
59. : Beshaba's black bones, you bloody found it. Funny thing, though - I swear I told you not to open it. devnotePLA_ZhentShipment_State_DeliveredUnlockedChest
91. : Couldn't you just be a professional? Do as you're told, no questions asked? Like so:devnote
101. : Lads! Kill him.,
MALEdevnotePLA_ZhentShipment_State_DeliveredUnlockedChestEnd
101. : Lads! Kill her.,
FEMALEdevnotePLA_ZhentShipment_State_DeliveredUnlockedChestEnd
101. : Lads! Kill them.devnotePLA_ZhentShipment_State_DeliveredUnlockedChestEnd
23. Player: Give her the flask you found inside the chest.GLO_CursedIronFlask_State_HasFlaskGLO_CursedIronFlask_Event_GiveFlask
98. : You... opened the shipment.devnotePLA_ZhentShipment_State_DeliveredUnlockedChest
100. : You've killed me. You've bloody killed us all. Damned if I won't return the favour. devnote
117. Player: I had your cargo, but I lost it.devnotePLA_ZhentShipment_State_TouchedChest, PLA_ZhentShipment_State_HasShipment = False, GLO_CursedIronFlask_State_HasFlask = False
29. : You... lost it. Funny, that - you just lost a heap of coin too.devnotePLA_ZhentShipment_State_SaidChestLost
97. : Actually, hells with this - the day I've had? You just lost your life too.devnote
76. Player: I'm still looking.devnote
56. : Good. Reckon you won't find it here, though.devnoteEnd
99. Player: I saved them. They'll be along soon.<br>PLA_ConflictedFlind_State_Gone, PLA_ZhentShipment_Knows_SurvivorsInCave, PLA_ZhentShipment_Knows_SurvivorsAreDead = FalsePLA_ZhentDungeon_State_WaitForGnollZhent
130. : Then I'm much obliged - or I will be, once I see them and their cargo.devnote
28. Player: I saved Rugan. He'll be along soon.<br>PLA_ConflictedFlind_State_Gone, PLA_ZhentShipment_State_TalkedAfterKilledGnolls, PLA_ZhentShipment_Knows_SurvivorsAreDead = False, PLA_ZhentShipment_Knows_Agent002DeadPLA_ZhentDungeon_State_WaitForGnollZhent
115. : Then I'm in your debt - or will be, once I see him and his cargo.devnote
66. : Didn't think you'd get your coin based on spinning some tale, did you?devnoteEnd
136. Player: I'm still looking.PLA_ZhentShipment_Knows_SurvivorsAreDead = False
37. : Well I'll give you a hint, shall I? They ain't down here. On your way.devnoteEnd
13. Player: Leave.End
34. : I was glad to see Rugan, until he told me he lost the shipment.PLA_ZhentDungeon_State_GnollZhentsPresent, PLA_ZhentShipment_State_ChestLostPLA_ZhentDungeon_Zhent02_HasMet
30. : Failure creates debt. And debt requires payment. But he'll live.
95. [Jump]
Jump to Node 110 (1)
44. : Welcome to the family. Don't get comfortable - that shipment's wanted in Baldur's Gate.devnotePLA_ZhentDungeon_Zhent02_HasMet = False, PLA_ZhentDungeon_State_JoinedZhentPLA_ZhentDungeon_Zhent02_HasMet
60. [Jump]
Jump to Node 52 (1)
107. [Jump]
Jump to Node 86 (1)
45. : Not many can talk their way into a Zhentarim outpost.PLA_ZhentShipment_Quest_Refused = False, PLA_ZhentDungeon_State_GnollZhentsPresent = False, PLA_ZhentDungeon_State_JoinedZhent = False, PLA_ZhentDungeon_Zhent02_Knows_SurvivorsDead = False, AgreedHelp = False, Rewarded_OnlyCargo = FalsePLA_ZhentDungeon_Zhent02_HasMet
128. : I could use someone with your skills. Interested in a job?devnote
127. Player: I'd rather know who I'd be working for first - the Zhentarim?GLO_Zhentarim_Knows_Zhentarim = FalseGLO_Zhentarim_Knows_Zhentarim
89. : We're the finest mercenaries on the Coast.devnote
129. : We can provide you with anything - for a price.devnote
132. Player: Wait, so what are you: merchants or mercenaries?
46. : If you've got coin to spend and problems to solve, the Zhent will relieve you of both.devnote
57. : But today I'm offering work, not looking for it.devnote
26. Player: What's this job you mentioned?
102. [Jump]
Jump to Node 40 (1)
113. Player: Doesn't sound like a group I want to get involved with.['Gale 1', 'Wyll 1']
140. : It's gold I'm offering, not a marriage bond.devnote
142. [Jump]
Jump to Node 16 (1)
62. Player: Lot of explosives. Planning a war?PLA_ZhentDungeon_Knows_ZhentAreDestroyingCave = FalsePLA_ZhentDungeon_Knows_ZhentAreDestroyingCave
138. : Cleaning up. We had a steady operation going here.devnote
20. : Then someone kidnapped a duke - right on our bloody doorstep.devnote
105. : The Flaming Fist will want someone to blame, and I don't plan to leave anything pointing our way.devnote
118. Player: The Fist already know you're here. They just don't care.PLA_FlamingFists_Knows_ZhentDungeon
74. : Maybe not now, no. But that'll change once the council gets involved. They'll want heads to roll.devnote
80. : We're getting out - just one last loose end to take care of. Help me and I'll make it worth your while.devnote
77. Player: Fine. What's the job?
126. [Jump]
Jump to Node 137 (2)
58. Player: I don't want to get caught up in any of this.
114. [Jump]
Jump to Node 14 (2)
1. Player: This job you mentioned - what's involved?
10. [Jump]
Jump to Node 137 (2)
14. Player: Good luck with that. I don't want to get involved.['Gale 1', 'Wyll 1']
12. [Jump]
Jump to Node 140 (1)
31. Player: A job? You were ready to kill me a moment ago.
36. : Still am, as it goes. Take it as a mark of respect.devnote
39. : But right now, I reckon we're better off friends than enemies. You interested or not?devnote
137. Player: That depends - what is it?
40. : Some of our people are missing - more importantly, so is their cargo.devnotePLA_ZhentDungeon_Quest_AgentsMissing
75. : Find them. Keep them alive if you can. Failing that, just bring that shipment back. Unopened.<br>devnote
47. Player: I already found them. They're dead.PLA_ZhentShipment_Knows_SurvivorsAreDeadPLA_ZhentDungeon_Zhent02_Knows_SurvivorsDead
32. Player: I found a pair that sound like your men - being swarmed by gnolls.PLA_ZhentShipment_Knows_SurvivorsInCave, PLA_ZhentShipment_Knows_SurvivorsAreDead = False, PLA_ZhentShipment_Agent_001_State_Dead
15. [Jump]
Jump to Node 38 (2)
61. Player: What's so important about this cargo?