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Synopsis:
Zarys is standing on a raised platform just as we stumble into her secret outpost, speaking to us across a gap of about 15 feet. We have to convince her we're friendly or she's ready to have us killed.
Her gang are preparing to burn down their hideout when they leave, and in some cases she'll give the order to start that process if she thinks we're a threat.
How to trigger:
loadlevel WLD_Main_A
goto 261.69; 6.582; -281.948
walk towards cliffside
31. : Well - it seems you were telling the truth.PLA_ZhentDungeon_State_GnollZhentsPresent, PLA_ZhentDungeon_State_WaitForGnollZhent
17. : [TagAnswer]
PLA_ZhentShipment_State_ChestLost = FalsePLA_ZhentShipment_Agent_001_StartInclusion
85. : That's the one who saved me, Zarys!
27. : More importantly, that's the one who saved the cargo, Rugan.
124. : You did us a good turn, and the Zhentarim pay their debts.PLA_ZhentDungeon_State_SaidPassword
21. [Jump]
Jump to Node 148 (1)
53. [Jump]
Jump to Node 124 (1)
66. : Seems I recall telling you not to come back without my people.devnotePLA_ZhentDungeon_State_GnollZhentsPresent = False, PLA_ZhentDungeon_State_WaitForGnollZhent
95. : I don't like repeating myself.devnoteEnd
77. : That's far enough. What's your business down here? Answer honestly, and maybe we'll kill you clean.devnotePLA_ZhentDungeon_State_WaitForGnollZhent = False
103. : [TagAnswer]
PLA_ZhentShipment_State_ChestLost = FalsePLA_ZhentShipment_Agent_001_StartInclusion
109. : Hold on. That's the lass who saved us from the gnolls. Let her in.,
FEMALEdevnote
109. : Hold on. That's the lad who saved us from the gnolls. Let him in.,
MALEdevnote
109. : Hold on. That's the one who saved us from the gnolls. Let them in.devnote
146. : You revealed our location? That tongue gets any looser, Rugan, I'll cut it out.devnote
32. : Come down, then. Seems you're a friend of the family.devnotePLA_ZhentDungeon_State_SaidPasswordEnd
73. : Whoa, hold your arrows! This is Rugan's saviour, I'll bet. He told us all about you.devnotePLA_ZhentDungeon_State_GnollZhentsPresent
143. : Come on in, then. Any friend of Rugan's is a friend of the family.devnotePLA_ZhentDungeon_State_SaidPasswordEnd
25. : [TagAnswer]
devnotePLA_ZhentDungeon_State_Zhent01InHideout, PLA_ZhentDungeon_State_WaitForGnollZhent = False
68. [Jump]
Jump to Node 34 (2)
34. : [TagAnswer]
devnotePLA_ZhentDungeon_State_Zhent01InHideout = False, PLA_ZhentDungeon_State_WaitForGnollZhent = False
76. Player: Your lookout already tried - and failed.PLA_EscapingZhentarim_Knows_WasAttacked
145. : I won't. Last time - what's your business here?devnote
50. Player: Relax - your guard at the door let me in.PLA_EscapingZhentarim_State_Permitted
120. : Then your answer decides his fate as well as your own - so make it good.devnote
72. Player: I know the pass-phrase: 'Little serpent, long shadow'.PLA_ZhentShipment_State_MindreadPassword, PLA_ZhentShipment_State_RuganToldPassword = False, GotPassword = False
105. : That just tells me you know our codes, not why you're here. I won't ask again.devnote
67. Player: Your colleague gave me a pass-phrase: 'Little serpent, long shadow'.PLA_ZhentShipment_State_RuganToldPassword, GotPassword = False
119. : That just tells me you've met my people - not why you're here in their stead.devnote
82. Player: I saved them on the road. They'll be along soon.<br>PLA_ZhentShipment_Knows_Agent001Dead = False, PLA_ZhentShipment_Knows_Agent002Dead = False
46. Player: I saved Rugan on the road. He'll be along soon.<br><br>PLA_ZhentShipment_State_Talked, PLA_ZhentShipment_Knows_Agent001Dead = False, PLA_ZhentShipment_Knows_Agent002Dead
106. : Then I'll welcome you as a friend - if and when they get here.devnote
127. : Until then, I suggest you keep your distance.PLA_ZhentDungeon_State_WaitForGnollZhentEnd
126. Player: They're dead.PLA_ZhentShipment_State_TouchedChest = False, PLA_ZhentShipment_Knows_SurvivorsAreDeadPLA_ZhentDungeon_Zhent02_Knows_SurvivorsDead
18. : Hrast. Then you're the least of my problems. Count your blessings - and bugger off.End
0. Player: They won't be coming back - but I know what became of their cargo.PLA_ZhentShipment_State_TouchedChest, PLA_ZhentShipment_Agent_001_State_DeadPLA_ZhentDungeon_Zhent02_Knows_SurvivorsDead
90. : Really? That information would be worth quite a bit to me. If you're telling the truth.devnotePLA_ZhentDungeon_State_SaidPassword
79. [Jump]
Jump to Node 148 (1)
64. Player: Fear not, you can trust me. Your friends did.
147. [Jump]
Jump to Node 106 (1)
142. Player: Your colleague gave me a pass-phrase: 'Little serpent, long shadow'.GotPassword
40. Player: Slip back into the shadows.Roll (Dexterity, Stealth) vs 10 (0)
88. [RollResult] True
62. : [TagAnswer]
PLA_ZhentDungeon_Zhent04_StartInclusion
129. : Hrast - lads, we've got a visitor! Arm the traps!devnotePLA_ZhentDungeon_State_StopTriggerTraps = False, HUMANPLA_ZhentDungeon_State_TriggerTraps, PLA_ZhentDungeon_Event_RetreatToShadows
130. [Jump]
Jump to Node 26 (1)
49. : Hrast - lads, we've got a visitor! Arm yourselves!devnotePLA_ZhentDungeon_Event_RetreatToShadowsEnd
4. [RollResult] False
112. : You know I can still see you, right?devnote
92. Player: I'm coming in. If you want to die over it, that's your business.BARBARIAN = False, REALLY_GITHYANKI = FalseRoll (Charisma, Intimidation) vs 15 (0)
61. [RollResult] True
8. : Well aren't you a cold one - making threats like you can back 'em up.devnote
2. : Perhaps you are more useful to me alive. devnote
48. [Jump]
Jump to Node 58 (2)
55. [RollResult] False
35. : [TagAnswer]
PLA_ZhentDungeon_Zhent04_StartInclusion
137. : [TagAnswer]
PLA_ZhentDungeon_State_StopTriggerTraps = False, HUMAN
12. [Jump]
Jump to Node 84 (1)
70. : Keep coming - see who it is gets buried down here.End
100. Player: I'm coming in. If you want to die over it, that's your business.<br>REALLY_GITHYANKIRoll (Charisma, Intimidation) vs 15 (1)
- Link to Node 61
- Link to Node 55
113. Player: LET ME IN. OR DIE. CHOOSE.BERSERKERRoll (Charisma, Intimidation) vs 15 (1)
141. [Jump]
Jump to Node 61 (1)
45. [Jump]
Jump to Node 55 (1)
102. Player: I want you to know the face of your killer. Or you can let me in.devnoteBARBARIAN, BERSERKER = FalseRoll (Charisma, Intimidation) vs 15 (0)
44. [Jump]
Jump to Node 113 (2)
91. Player: I truly don't want to fight - just to trade.Roll (Charisma, Persuasion) vs 15 (0)
86. [RollResult] True
69. [Jump]
Jump to Node 22 (1)
136. [RollResult] False
116. [Jump]
Jump to Node 122 (2)
3. Player: Try and I will take your skulls as trophies.BARBARIANRoll (Charisma, Intimidation) vs 10 (0)
28. [RollResult] True
11. : Huh. Big words.PLA_ZhentDungeon_State_SaidPassword
9. [Jump]
Jump to Node 58 (1)
140. [RollResult] False
128. : You will, will you?devnote
139. [Jump]
Jump to Node 135 (1)
97. Player: ROAR.BERSERKERRoll (Charisma, Intimidation) vs 10 (1)
52. [RollResult] True
138. : A... roar? That was unexpected. devnotePLA_ZhentDungeon_State_SaidPassword
33. [Jump]
Jump to Node 58 (1)
104. [RollResult] False
57. : A... roar? That was... unimpressive. devnote
135. : [TagAnswer]
PLA_ZhentDungeon_Zhent04_StartInclusion
30. [Alias]
PLA_ZhentDungeon_State_StopTriggerTraps = False, HUMANPLA_ZhentDungeon_State_TriggerTraps
- Alias to Node 84
24. [Jump]
Jump to Node 84 (2)
36. [Jump]
Jump to Node 111 (1)
15. Player: Stand down. I go where I please.BARBARIAN = False, REALLY_GITHYANKI = FalseRoll (Charisma, Intimidation) vs 10 (0)
81. [RollResult] True
41. : No, you don't.devnotePLA_ZhentDungeon_State_SaidPassword['Gale 1', 'Shadowheart 1', 'Karlach 1']
58. : Still... takes steel to swagger in here. If you're half as tough as you think you are, I might have a job for you.devnote
65. [Jump]
Jump to Node 148 (1)
59. [RollResult] False
14. : [TagAnswer]
PLA_ZhentDungeon_Zhent04_StartInclusion
123. [Jump]
Jump to Node 30 (1)