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Synopsis:
Zarys is fleeing the player, setting traps as she goes (ADs account for if she is unable to do so)
0. : Keep moving, across the bridge!PLA_ZhentDungeon_Zhent02_State_CanFireArrow = False, PLA_ZhentDungeon_State_WaitForGnollZhent = FalseEnd
1. : Can't say you weren't warned - steel it is.PLA_ZhentDungeon_State_GnollZhentsPresent = False, PLA_ZhentDungeon_Zhent02_State_CanFireArrow = False, PLA_ZhentDungeon_State_WaitForGnollZhentEnd
2. : Scatter!devnotePLA_ZhentDungeon_Zhent02_State_CanFireArrow, PLA_ZhentDungeon_State_WaitForGnollZhent = FalsePLA_ZhentDungeon_Event_FireArrowEnd
3. : You have a death wish, happy to grant it.devnotePLA_ZhentDungeon_State_GnollZhentsPresent = False, PLA_ZhentDungeon_Zhent02_State_CanFireArrow, PLA_ZhentDungeon_State_WaitForGnollZhentPLA_ZhentDungeon_Event_FireArrowEnd