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Synopsis:
We walk in to find Zarys overseeing the torture of an agent that handed over special cargo to us. The agent is currently bound to a chair and badly beaten, and we're due to get the same treatment in her eyes - unless we can talk her out of it.
Volume is likely louder than normal conversation but not shouting - she's standing on a raised platform perhaps ten feet above us and the tortured agent,
35. : You're the one who recruited me, Rugan.devnote
26. : You're the one who taught me rule number one, remember?devnote
37. : Bwaah.devnote
53. : No. Olly didn't remember either, did you Olly?devnoteHUMAN
2. [TagCinematic]
devnote
57. : You're dead the moment you steal from the Zhentarim.devnote
41. : No matter who you are.devnotePLA_ZhentShipment_State_ImpersonatedPereghost = False
56. Player: [PassiveRoll]
Roll (Intelligence, History) vs 12 (0)
23. [RollResult] True
45. : *You recall an old Zhentarim proverb coined by their founder.*NARRATION
12. Player: 'Steel ends enemies, but gold makes friends.'
25. : You've read Manshoon. Seems you know our ways better than poor Rugan here.devnotePLA_ZhentShipment_State_ImpersonatedPereghost = False
17. : There's not much money in retribution, true...devnote
38. : Well, at least you've read Manshoon. Makes your 'emissary' lie a touch more tasteful. PLA_ZhentShipment_State_ImpersonatedPereghost
9. [Jump]
Jump to Node 15 (2)
15. [RollResult] False
46. Player: Those explosives are sensitive - be a shame if something set them off.53417497-b23e-58b7-dba9-bc64b80dd196_MadeSpotCheck
14. : ... you bloody wouldn't! Hah. You've got guts. I respect that.devnote
31. : Tell you what: you've already taken Rugan's cargo, so finish the job and I'll let you live. Deliver it to Baldur's Gate.devnote
39. : Oh, and kill him.devnote
58. Player: Gladly.,
CLERIC_EVIL,
PALADIN_EVIL['Astarion 1']
58. Player: Obey - kill Rugan.['Astarion 1']
33. : Wait! WAIT! It was Olly, I SWEAR IT WAS OLLY!devnote
10. : Show some respect, Rugan. The boy was loyal to you 'til the end.devnote
13. : NonoNONONO PLEASE-devnote
51. : And just like that, everyone profits.devnotePLA_ZhentDungeon_State_Agent_001_ReadyForExecution
20. : All right then, recruit - you can stock up here and be on your way. Bring the cargo to Baldur's Gate. Someone there will make contact.devnotePLA_ZhentDungeon_State_AllowedSpecialTrade, PLA_ZhentDungeon_State_JoinedZhentEnd
47. Player: Small problem - I don't actually have the cargo.PLA_ZhentShipment_State_ChestUnlocked = False, PLA_ZhentShipment_State_HasShipment = FalsePLA_ZhentShipment_State_SaidChestLost
27. Player: The cargo's been opened. Not a problem, I hope?PLA_ZhentShipment_State_ChestUnlocked, PLA_ZhentShipment_State_HasShipmentPLA_ZhentShipment_State_SaidChestUnlocked
19. [Jump]
Jump to Node 0 (1)
50. Player: I won't do that.['Gale 1', 'Shadowheart -1', 'Karlach 1']
5. [Jump]
Jump to Node 0 (1)
21. Player: Profit's more important than vengeance. Let's make a deal.PLA_ZhentDungeon_Knows_DealPossible, PLA_ZhentShipment_State_ImpersonatedPereghost = FalseRoll (Charisma, Persuasion) vs 7 (0)
8. [RollResult] True
55. : Hah! The silver tongue on you. Usually I'd rip it out, but... well, these aren't normal times.devnote
1. [RollResult] False
0. : ... you were so close. So close to walking out of this alive.devnoteEnd
54. Player: I've already shown I've got more wits than Rugan. Let's work together.PLA_ZhentShipment_State_ImpersonatedPereghost = FalseRoll (Charisma, Persuasion) vs 15 (0)
- Link to Node 8
- Link to Node 1
18. Player: I'm going to walk out of here alive. Play it right, and so will you.PLA_ZhentShipment_State_ImpersonatedPereghost = False, BARBARIAN = FalseRoll (Charisma, Intimidation) vs 20 (0)
16. [RollResult] True
59. : Hah - the fire in you! Maybe we wouldn't be here if Rugan had a little of that, eh?devnote
52. [RollResult] False
24. : Oof. I got a tingle for a second there.devnote
40. Player: THINK YOU CAN BEST ME?,
BERSERKERPLA_ZhentShipment_State_ImpersonatedPereghost = False, BARBARIANRoll (Charisma, Intimidation) vs 20 (1)
40. Player: Dead of boredom listening to you, pipsqueak.PLA_ZhentShipment_State_ImpersonatedPereghost = False, BARBARIANRoll (Charisma, Intimidation) vs 20 (1)
- Link to Node 16
- Link to Node 52
32. Player: Profit's more important than vengeance. Let's make a deal.PLA_ZhentDungeon_Knows_DealPossible, PLA_ZhentShipment_State_ImpersonatedPereghostRoll (Charisma, Persuasion) vs 7 (2)
29. Player: I've already shown I've got more wits than Rugan. Let's work together.PLA_ZhentShipment_State_ImpersonatedPereghostRoll (Charisma, Persuasion) vs 15 (2)
22. [Jump]
Jump to Node 21 (2)
48. Player: I'm going to walk out of here alive. Play it right, and so will you.PLA_ZhentShipment_State_ImpersonatedPereghostRoll (Charisma, Intimidation) vs 20 (2)
28. [Jump]
Jump to Node 18 (2)
6. Player: Look around for something you can use.ROGUERoll (Wisdom, Perception) vs 10 (0)
34. [RollResult] True
36. : *You spot explosives placed around the cavern. The Zhent are ready to bring the place down.*devnote53417497-b23e-58b7-dba9-bc64b80dd196_MadeSpotCheck
44. [RollResult] False
3. : *You see nothing you can use. The mercenaries shift impatiently.*
49. : No final plea? Good - reckon I've heard enough of those today. devnote
11. : Weapons!devnoteEnd
43. Player: Can we just skip to the killing?
4. : Hah! Of course - all you had to do was ask.devnoteEnd
42. : Which you should've known. That is, if you'd done your research before impersonating one of us. PLA_ZhentShipment_State_ImpersonatedPereghost
30. : You're dead the moment you steal from the Zhentarim.devnote
7. [Jump]
Jump to Node 57 (2)