Expand all | Hide all flags | Hide context | Hide tags | Hide checkflag | Hide setflag | Hide roll | Hide approv | Hide ruletag | Hide node id
Synopsis:
Brem is a trader for the Zhentarim. When we meet him, he's holding an artist prisoner and offering us a portrait. We can persuade him to release the prisoner or just buy him outright - or just trade normally. He'll indicate that there are more illicit items he can show us - once we prove ourselves to his leader.
28. : Something I can help you with?PLA_ZhentDungeon_Zhent03_HasMet = False
91. [Jump]
Jump to Node 48 (2)
48. : Well now! If we're talking, my guess is you've got coin to spend.PLA_ZhentDungeon_Zhent03_HasMet, PLA_ZhentDungeon_Zhent03_FailedPersuade
44. Player: I'm here to buy your prisoner.PLA_DoubtingArtist_State_Dead = False, PLA_DoubtingArtist_Knows_Kidnapped, PLA_DoubtingArtist_Event_FreedByPersuade = False, ZhentDungeon_FreedByBribe = False
58. : I doubt you've got that kinda dosh lying about. ([GEN_CheckMagicPocketGold_6057ad05-9492-4630-9f0a-be548b134c54])ZhentDungeon_LowerPrice = FalseZhentDungeon_KnowPrice
39. Player: Pay him.e678bd59-74f4-4a7b-8776-aca807d9ef22PLA_DoubtingArtist_State_FreeBribe, GEN_TransferNPCPayment
102. [FallibleQuestionResult]
19. : He's all yours. Don't forget to feed him - he bawls something proper.ZhentDungeon_FreedByBribe['Astarion -1', 'Gale 1', 'Lae'zel -1', 'Wyll 1', 'Karlach 1']End
112. [FallibleQuestionResult]
16. Player: I don't have that kind of money.e678bd59-74f4-4a7b-8776-aca807d9ef22 = False
99. : Been there, mate. Come back when you've coin, and we can talk, eh?End
110. Player: You're insane if you think I'm going to pay that much.PLA_DoubtingArtist_State_FailPriceLowered = FalsePLA_DoubtingArtist_State_FailPriceLoweredRoll (Charisma, Persuasion) vs 15 (0)
27. [RollResult] True
80. : All right, so maybe I was fishing. No fooling you. ([GEN_CheckMagicPocketGold_2_463b0f43-5410-412d-aba3-875cf81c38ca])ZhentDungeon_LowerPrice
34. [RollResult] False
63. : Aye, off my rocker me - so you'd best not push me too far, eh? Price is the price.
([GEN_CheckMagicPocketGold_6057ad05-9492-4630-9f0a-be548b134c54])PLA_DoubtingArtist_State_FailPriceLowered
93. Player: I don't have that much gold. I have plenty of steel, though.PLA_DoubtingArtist_State_FailPriceLowered = False, BARBARIAN = FalsePLA_DoubtingArtist_State_FailPriceLoweredRoll (Charisma, Intimidation) vs 20 (0)
81. [RollResult] True
6. : All right mate, all right. Waukeen's clipped coins, there's no need to get arsey. ['Gale 1', 'Lae'zel 1', 'Shadowheart 1', 'Wyll 1', 'Karlach 1']
75. : Go on then. But anything lower would be criminal. ([GEN_CheckMagicPocketGold_2_463b0f43-5410-412d-aba3-875cf81c38ca])ZhentDungeon_LowerPrice
65. [Jump]
Jump to Node 53 (2)
107. [RollResult] False
3. : Oh? More steel than the entire Zhentarim? Cos that's who you're crossing if you try to scab me on a deal.
42. : The price is the price. Pay up or get lost.
40. Player: THEN LOWER THE PRICE. OR DIE. ,
BERSERKERPLA_DoubtingArtist_State_FailPriceLowered = False, BARBARIANPLA_DoubtingArtist_State_FailPriceLoweredRoll (Charisma, Intimidation) vs 20 (1)
40. Player: Too much. Cut your price down to size or I'll cut you down to size.PLA_DoubtingArtist_State_FailPriceLowered = False, BARBARIANPLA_DoubtingArtist_State_FailPriceLoweredRoll (Charisma, Intimidation) vs 20 (1)
37. [RollResult] True
21. [Jump]
Jump to Node 6 (1)
52. [RollResult] False
9. : Then what? You going to kill the entire Zhentarim next? Good luck, prick.
68. [Jump]
Jump to Node 42 (1)
50. [Jump]
Jump to Node 36 (1)
53. : Then it's the same price I gave you before. No more haggling. ([GEN_CheckMagicPocketGold_2_463b0f43-5410-412d-aba3-875cf81c38ca])ZhentDungeon_LowerPrice
24. Player: Pay him.d6480be7-500e-4160-927f-86acfd5c4e7bPLA_DoubtingArtist_State_FreeBribe, GEN_TransferNPCPayment_2
97. [Jump]
Jump to Node 39 (2)
104. Player: I don't have that kind of money.d6480be7-500e-4160-927f-86acfd5c4e7b = False
4. [Jump]
Jump to Node 16 (2)
36. Player: Leave.End
46. Player: I want to trade.
86. [Jump]
Jump to Node 106 (1)
85. : Fancy that - so do I.PLA_ZhentDungeon_State_AllowedSpecialTrade = False
41. [Jump]
Jump to Node 20 (1)
55. Player: Leave.End
64. : Aye? Back already?PLA_ZhentDungeon_Zhent03_HasMet, ZhentDungeon_FreedByBribe
15. [Jump]
Jump to Node 46 (1)
72. [Jump]
Jump to Node 55 (1)
94. : Well don't you cut a fine figure. Want your portrait done? PLA_ZhentDungeon_Zhent03_HasMet = False, PLA_DoubtingArtist_State_Dead = False, ZhentDungeon_FreedByBribe = FalsePLA_ZhentDungeon_Zhent03_HasMet, PLA_DoubtingArtist_Event_StartInclusion
26. : If you have the gold, my pet artist will make you a most heroical likeness.HUMANPLA_DoubtingArtist_Knows_CanGetPortrait
47. Player: It's not the art I want to buy - it's the artist.PLA_DoubtingArtist_State_Dead = False, PLA_DoubtingArtist_Knows_Kidnapped, PLA_DoubtingArtist_Event_FreedByPersuade = False, ZhentDungeon_FreedByBribe = False
73. [Jump]
Jump to Node 44 (2)
32. Player: He's not a pet, he's a prisoner - let him go.ZhentDungeon_MeetArtist
78. [Jump]
Jump to Node 31 (1)
88. Player: You have a 'pet artist'?ZhentDungeon_MeetArtist = False
79. [FallibleQuestionResult]
59. [FallibleQuestionResult]
60. : Let's say we're his patrons, yeah? Found him wandering the wilds alone.devnotePLA_DoubtingArtist_Knows_Kidnapped
101. : He needs protection. And if his paintings cover our costs - so much the better, eh?devnote
100. Player: 'Protection'. It sounds a bit more like kidnapping.
31. : You looking to buy him? I'm open to offers, mate. Threats, not so much.
89. Player: Fine, I'll buy him. How much?
109. [Jump]
Jump to Node 44 (2)
69. Player: ROAR.BERSERKERRoll (Charisma, Intimidation) vs 20 (1)
113. [RollResult] True
87. [Jump]
Jump to Node 10 (1)
67. [RollResult] False
95. [Jump]
Jump to Node 66 (1)
96. Player: We can skip threats and go straight to blades, if you like.BERSERKER = FalseRoll (Charisma, Intimidation) vs 20 (0)['Gale 1', 'Lae'zel 1', 'Shadowheart 1', 'Wyll 1', 'Karlach 1']
92. [RollResult] True
10. : All right mate, all right - no need to get arsey about it.PLA_DoubtingArtist_Event_FreedByPersuade
11. [RollResult] False
66. : Look, mate - this don't have to get violent, right? You want him, pay for him.PLA_ZhentDungeon_Zhent03_FailedPersuadeEnd
54. Player: If he's as talented as you say, someone will be looking for him.Roll (Charisma, Persuasion) vs 20 (0)['Gale 1', 'Lae'zel 1', 'Shadowheart 1', 'Wyll 1', 'Karlach 1']
62. [RollResult] True
7. : These artsy tossers always have friends in high places. That's why they're valuable.PLA_DoubtingArtist_Event_FreedByPersuade
1. : But... aye. Might be we've drawn enough attention to this place.
12. : Take the moany bastard, if he means that much to ya. Doubt his crap would sell anyway.End
17. [RollResult] False
56. : I expect so. And whoever wants him had best bring a heap of coin.PLA_ZhentDungeon_Zhent03_FailedPersuadeEnd
111. Player: Here's my offer: give me your slave, or become mine.REALLY_GITHYANKIRoll (Charisma, Intimidation) vs 15 (1)['Gale 1', 'Lae'zel 1', 'Shadowheart 1', 'Wyll 1', 'Karlach 1']
43. [RollResult] True
35. : Hey - I was just looking to make a little coin. Ain't after a mess.PLA_DoubtingArtist_Event_FreedByPersuade
45. [Jump]
Jump to Node 12 (1)
14. [RollResult] False
8. : Counter-offer. Come back with coin, and I'll pretend you're as scary as you think you are.PLA_ZhentDungeon_Zhent03_FailedPersuadeEnd
30. Player: Art's more valuable once the creator is dead. I can arrange that.ROGUERoll (Charisma, Persuasion) vs 15 (1)['Gale 1', 'Lae'zel 1', 'Shadowheart 1', 'Wyll 1', 'Karlach 1']
98. [RollResult] True
82. : What, kill him and the price of his drawings goes up? Bloody clever, that.PLA_DoubtingArtist_Event_FreedByPersuade
29. : Go on, then - but don't kill him here. He's going to be a bleater, I know it.End
25. [RollResult] False
103. : What, reckon I can't deal with him myself? It's not a bad idea, mind...PLA_ZhentDungeon_Zhent03_FailedPersuade
2. : But we've gabbed enough. You got something to trade or what?
70. [Jump]
Jump to Node 46 (1)
23. [Jump]
Jump to Node 18 (1)
114. Player: If this artist were to tragically expire, his portfolio would become finite - therefore priceless. BARDRoll (Charisma, Persuasion) vs 15 (1)
- Link to Node 98
- Link to Node 25
77. Player: Slavekeeping's bad for business with any halfway-moral customer. Let him go. PALADINRoll (Charisma, Persuasion) vs 15 (0)
49. [Jump]
Jump to Node 96 (2)