Expand all | Hide all flags | Hide context | Hide tags | Hide checkflag | Hide setflag | Hide roll | Hide approv | Hide ruletag | Hide node id
Synopsis:
One of a pair of Zhentarim agents trapped in a cave by gnolls. A veteran mercenary, tough, and above all else a survivor. The rest of their crew are dead. Rugan here is the senior agent of the two, and he's grimly determined to survive this terrible situation.
How to trigger:
WLD_Main_A, Zhent Shipment, 38; 41; 622
4. : That drink I promised will have to wait. We're moving out. The Elfsong's my local - look me up if you're in the city.devnotePLA_ZhentDungeon_State_GnollZhentsPresent, PLA_ZhentShipment_State_Talked, PLA_ZhentShipment_Rugan_Knows_SentByZarys = FalseEnd
7. : Thank the gods that's over. Wish you'd been with us when the beasts attacked on the road.<br>devnotePLA_ZhentDungeon_State_GnollZhentsPresent = False, PLA_ConflictedFlind_State_Gone, PLA_ZhentShipment_State_Talked, PLA_ZhentShipment_State_JoinedFightWithGnolls, PLA_ZhentShipment_State_ReadyToLeaveCave = FalsePLA_ZhentShipment_State_Talked, PLA_ZhentShipment_State_TalkedAfterKilledGnolls, PLA_ZhentShipment_Agent_002_StartInclusion
36. : I'll take the cargo back to Zarys at the hideout. Drop by and see me when you can - I owe you a drink.devnotePLA_ZhentShipment_Rugan_Knows_SentByZarys
205. [Jump]
Jump to Node 77 (2)
182. : Might have been more survivors... I don't suppose you saw any of my crew alive out there?devnotePLA_ZhentShipment_Rugan_Knows_SentByZarys = False
99. [Jump]
Jump to Node 120 (2)
8. : Thanks. You always seem to show up at just the right time.devnotePLA_ZhentDungeon_State_GnollZhentsPresent, PLA_ZhentShipment_State_ChestLostEnd
65. : Thanks again. We'll head out as soon as we've caught our breath.devnotePLA_ZhentDungeon_State_GnollZhentsPresent = False, PLA_ZhentShipment_State_ReadyToLeaveCaveEnd
178. : By the gods, you're a sweet sight.devnotePLA_ZhentDungeon_State_GnollZhentsPresent = False, PLA_ConflictedFlind_State_Gone, PLA_ZhentShipment_State_Talked = False
43. : [TagAnswer]
PLA_ZhentShipment_State_Talked, PLA_ZhentShipment_State_TalkedAfterKilledGnolls, PLA_ZhentShipment_Agent_002_StartInclusion
120. : Are any of my crew still alive out there? devnote
114. Player: No. It's a grim sight.
169. : This whole journey's been one grim sight after another. Gnolls, goblins... drow. devnote
1. : Risen Road's more dangerous than ever. You're the first friendly face we've seen since Elturgard.devnote
0. Player: Elturgard's a long way from here. Where are you heading?
44. : We're bound for Baldur's Gate - got some cargo to deliver. But we've a stop to make along the way.devnote
57. Player: Where's that?
25. : Waukeen's Rest. It's just up the road. I'd be enjoying a mug of ale right now if those beasts hadn't jumped us.devnote
153. : Listen. You look like you know how to handle yourself.devnote
46. : You should meet my associates. We've got our own drinking spot by the tavern - invitation only.devnote
79. : Tell the fellow on the door 'little serpent, long shadow'. He'll take good care of you.devnotePLA_ZhentShipment_Agent_001_ToldToMeet, PLA_ZhentShipment_State_RuganToldPassword
161. : Rugan!devnote8a4a686d-6c47-411f-a0b3-d79ff33e2922
59. : It's fine. We'd be dead if they hadn't showed up. A little hospitality won't do any harm.devnote8a4a686d-6c47-411f-a0b3-d79ff33e2922
21. [Jump]
Jump to Node 3 (1)
156. Player: Waukeen's Rest has been burned to the ground.PLA_Tavern_Knows_TavernIsBurning
13. : Damn it. Nowhere's safe anymore.devnote
131. : Doesn't change the plan though - we'll head over there, and check for survivors.devnote
19. Player: What's in the chest? Your cargo?PLA_ZhentShipment_State_ChestLost = False, PLA_ZhentShipment_State_FlaskInChest, PLA_ZhentShipment_State_ChestNotInPlace = False
139. : Aye. The whole reason we're in this mess. Trinkets for some rich tosser in Baldur's Gate.devnote
90. : He gets his shiny baubles, we get a handful of Tarenths.devnote
171. : [TagAnswer]
PLA_ZhentShipment_Knows_ZhentHistoryCheck, PLA_ZhentShipment_Knows_Pereghost
78. [Jump]
Jump to Node 136 (1)
184. Player: [PassiveRoll]
PLA_ZhentShipment_Knows_Pereghost = False, PLA_ZhentDungeon_State_TriedZhentHistoryCheck = False, BARDRoll (Intelligence, History) vs 10 (1)
148. [RollResult] True
136. : *Tarenths are the currency of a merchant network called the Zhentarim. Led by the mysterious Pereghost of Darkhold, their dealings are far from scrupulous.*devnotePLA_ZhentShipment_Knows_ZhentHistoryCheck, GLO_Zhentarim_Knows_Zhentarim, PLA_ZhentShipment_Knows_Pereghost, PLA_ZhentShipment_State_RecognisedZhent
157. Player: You're Zhentarim. Your people don't deal in 'baubles'.PLA_ZhentShipment_State_RecognisedZhent
82. [Jump]
Jump to Node 146 (1)
56. Player: A lot of people died for those baubles.
93. : Rich men place more value on wine and fine clothes than on the lives of folks like me. devnote
138. : It's a pretty bit of frippery that'll sit on a mantel gathering dust. But the pay for delivering it makes the risk worthwhile.devnote
154. Player: You're Zhent - I'd wager more than just your crew have died over these 'baubles'. PLA_ZhentShipment_State_RecognisedZhent, PALADIN
2. [Jump]
Jump to Node 146 (1)
91. Player: Whatever your cargo is, I'll take it as payment.PLA_ZhentShipment_State_ChestLost = False, PLA_ZhentShipment_State_FlaskInChest, PLA_ZhentShipment_State_ChestNotInPlace = False, BARBARIAN = FalseRoll (Charisma, Intimidation) vs 15 (0)
109. [RollResult] True
113. : Listen - I'm indebted to you. And that's why I'm giving you a chance to walk away before you get yourself killed.devnote
83. : You made short work of the gnolls... reckon you'd make shorter work of me and the boy.devnote
18. : But we're not merchants; we're Zhentarim agents. Steal from us, and you'll have a price on your head.devnoteGLO_Zhentarim_Knows_Zhentarim, PLA_ZhentShipment_State_RecognisedZhent
198. Player: Zhentarim agents guarding a single chest. Curious.
88. : If there are valuable goods on the move, The Black Company's always involved.devnoteGLO_Zhentarim_Knows_Zhentarim, PLA_ZhentShipment_State_RecognisedZhent
5. : We're the grease that keeps the wheels of commerce turning.devnote
67. : And we don't take kindly to people who meddle in our business.devnote
176. [Jump]
Jump to Node 63 (1)
74. Player: If your bosses come after the chest, I'll kill them as well.
188. : Tougher bastards than you have tried. Let's just go our separate ways, and be thankful we're all in one piece.devnoteGLO_Zhentarim_Knows_Zhentarim, PLA_ZhentShipment_State_RecognisedZhent
23. [Jump]
Jump to Node 196 (2)
152. [Jump]
Jump to Node 92 (1)
20. [RollResult] False
85. : If I lose that cargo, my people will do worse to me than the gnolls would've.devnote
41. Player: And you think I won't?['Astarion 1', 'Gale 1', 'Lae'zel 1', 'Karlach -1']
180. [Jump]
Jump to Node 49 (1)
54. Player: The Zhentarim aren't known for mercy, true.PLA_ZhentShipment_State_RecognisedZhent
146. : You know who we are - very clever. Then you probably also know it's not smart to interfere with Zhent business.devnoteGLO_Zhentarim_Knows_Zhentarim, PLA_ZhentShipment_State_RecognisedZhent
63. : This is the point when a clever lass like you accepts my gratitude and walks away.,
FEMALEdevnote
63. : This is the point when a clever lad like you accepts my gratitude and walks away.<br>,
MALEdevnote
63. : This is the point when a clever operator like you accepts my gratitude and walks away.devnote
42. Player: ROAR.,
BERSERKERPLA_ZhentShipment_State_ChestLost = False, PLA_ZhentShipment_State_FlaskInChest, PLA_ZhentShipment_State_ChestNotInPlace = False, BARBARIANRoll (Charisma, Intimidation) vs 15 (1)
42. Player: Enough talking. I'll have that cargo, or I'll have your head.PLA_ZhentShipment_State_ChestLost = False, PLA_ZhentShipment_State_FlaskInChest, PLA_ZhentShipment_State_ChestNotInPlace = False, BARBARIANRoll (Charisma, Intimidation) vs 15 (1)
147. [Jump]
Jump to Node 168 (2)
168. Player: No. This is the point where I stop asking, and start cutting.PLA_ZhentShipment_State_ChestLost = False, PLA_ZhentShipment_State_FlaskInChest, PLA_ZhentShipment_State_ChestNotInPlace = False, BARBARIAN = FalseRoll (Charisma, Intimidation) vs 15 (0)
175. [RollResult] True
144. : Fine - no need for more violence. I'll tell my associates everything was lost in the ambush. <br>devnotePLA_ZhentShipment_State_Intimidated
48. [Alias]
- Alias to Node 203
117. : And no hard feelings, y'hear? I'd have done the same if I were you. Business at the end of a blade is still business.devnote
167. : Ruthless bastard like you could make a name for yourself in the Zhentarim. Make sure to drop by our hideout.devnotePLA_ZhentShipment_Agent_001_ToldToMeetPLA_ZhentShipment_Event_ClearChestOwnerEnd
35. [Alias]
PLA_ZhentShipment_Agent_001_ToldToMeet = FalsePLA_ZhentShipment_Event_ClearChestOwner
- Alias to Node 167
130. [Jump]
Jump to Node 143 (2)
129. [RollResult] False
164. : If I give up that cargo, my associates will do worse to me than you ever could, lad.,
MALEdevnote
164. : If I give up that cargo, my associates will do worse to me than you ever could, lass.,
FEMALEdevnote
164. : My associates will do worse to me than you ever could.devnote
172. [Jump]
Jump to Node 196 (1)
177. Player: This is your employer's mess - but we can profit. Let's sell the cargo ourselves.PLA_ZhentShipment_State_ChestLost = False, PLA_ZhentShipment_State_FlaskInChest, PLA_ZhentShipment_State_ChestNotInPlace = False, BARD = False, ROGUE = FalseRoll (Charisma, Persuasion) vs 15 (0)
101. Player: You're missing a golden opportunity. Report the cargo lost - and we can sell it ourselves.PLA_ZhentShipment_State_ChestLost = False, PLA_ZhentShipment_State_FlaskInChest, PLA_ZhentShipment_State_ChestNotInPlace = False, ROGUERoll (Charisma, Persuasion) vs 15 (1)
11. [Jump]
Jump to Node 127 (2)
10. Player: Whatever oath you've sworn to the Black Hand, it's not worth dying for. Give me the cargo.,
OATHBREAKERPLA_ZhentShipment_State_ChestLost = False, PLA_ZhentShipment_State_FlaskInChest, PLA_ZhentShipment_State_ChestNotInPlace = False, PALADINRoll (Charisma, Intimidation) vs 15 (0)
10. Player: You serve your oath to the Zhent impressively, but I'm afraid I'll be taking that cargo. Now. PLA_ZhentShipment_State_ChestLost = False, PLA_ZhentShipment_State_FlaskInChest, PLA_ZhentShipment_State_ChestNotInPlace = False, PALADINRoll (Charisma, Intimidation) vs 15 (0)
98. [Jump]
Jump to Node 168 (2)
127. Player: You'll find I'm very persuasive. We can make much more coin than you would with your employers.PLA_ZhentShipment_State_ChestLost = False, PLA_ZhentShipment_State_FlaskInChest, PLA_ZhentShipment_State_ChestNotInPlace = False, BARDRoll (Charisma, Persuasion) vs 12 (0)
112. [RollResult] True
37. : I like the way you think. Didn't expect to turn this horrorshow to my advantage... but why not?devnotePLA_ZhentShipment_State_Persuaded['Gale 1', 'Shadowheart 1', 'Karlach 1']
203. : The chest's all yours. Damn thing's sealed tighter than a Duke's pursestrings, so there's no point in trying to open it.
61. : I know a fence in Baldur's Gate who'll take it off your hands. Nobody will be the wiser.
193. : Don't try to cut me out of the deal though. The Black Network has eyes and blades everywhere.devnotePLA_ZhentShipment_Event_ClearChestOwner