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    Synopsis:

    Non critpath: The dialogue for the second agent, he mostly tells you to speak with the first agent. Works both if the first agent dead or alive. The gnolls could be either waiting near the entrance or gone (dead / ran away)


  • 0.
    Olly
    : You killed the whole pack? Bloody hells.PLA_ZhentDungeon_State_GnollZhentsPresent = False, PLA_ConflictedFlind_State_Gone, PLA_ZhentShipment_State_Talked = FalsePLA_ZhentShipment_State_Talked, PLA_ZhentShipment_Event_TalkedToOllyAfterCombat
    End
  • 1.
    Olly
    : Didn't expect to see you again so soon. Keeping safe?devnotePLA_ZhentDungeon_State_GnollZhentsPresent, PLA_ZhentShipment_State_Talked = False
    End
  • 2.
    Olly
    : I'll be glad when we're out of this bloody cave...PLA_ZhentDungeon_State_GnollZhentsPresent = False, PLA_ZhentShipment_State_ReadyToLeaveCave
    End
  • 3.
    Olly
    : Never seen a gnoll up close 'til today. Hope I never do again.PLA_ZhentDungeon_State_GnollZhentsPresent = False, PLA_ConflictedFlind_State_Gone, PLA_ZhentShipment_State_Talked, PLA_ZhentShipment_State_JoinedFightWithGnolls, PLA_ZhentShipment_State_ReadyToLeaveCave = FalsePLA_ZhentShipment_Event_TalkedToOllyAfterCombat
    End
  • 4.
    Olly
    : Argh!PLA_ZhentDungeon_State_GnollZhentsPresent = False, PLA_ConflictedFlind_State_Gone = False, PLA_ZhentShipment_State_Talked = False, PLA_ZhentShipment_Event_WarnInStandardDialog = FalsePLA_ZhentShipment_State_Talked
    • 12.
      Olly
      : Gods, I thought you were one of them beasts!
      End
  • 5.
    Olly
    : Those beasts tore through our best agents - can't believe you took them down.<br>PLA_ZhentDungeon_State_GnollZhentsPresent = False, PLA_ConflictedFlind_State_Gone, PLA_ZhentShipment_State_Talked, PLA_ZhentShipment_State_JoinedFightWithGnolls = False, PLA_ZhentShipment_State_ReadyToLeaveCave = FalsePLA_ZhentShipment_Event_TalkedToOllyAfterCombat
    End
  • 6.
    Olly
    : Good to see you. Killed any more beasts out there?devnotePLA_ZhentDungeon_State_GnollZhentsPresent, PLA_ZhentShipment_State_Talked, PLA_ZhentShipment_Rugan_Knows_SentByZarys = False
    End
  • 7.
    Olly
    : That bloody chest can rot for all I care. I'm not cut out for this kind of work.devnotePLA_ZhentDungeon_State_GnollZhentsPresent = False, PLA_ZhentShipment_State_ReadyToLeaveCave, PLA_ZhentShipment_Agent_001_State_Dead
    End
  • 8.
    Olly
    : Good to see you. Killed any more beasts out there?devnotePLA_ZhentDungeon_State_GnollZhentsPresent, PLA_ZhentShipment_State_Talked, PLA_ZhentShipment_Rugan_Knows_SentByZarys
    End
  • 9.
    Olly
    : Hey! What are you trying to pull?PLA_ZhentDungeon_State_GnollZhentsPresent = False, PLA_ConflictedFlind_State_Gone = False, PLA_ZhentShipment_State_Talked = False, PLA_ZhentShipment_Event_WarnInStandardDialogPLA_ZhentShipment_State_Talked
    End
  • 11. [Alias] PLA_ZhentDungeon_State_GnollZhentsPresent = False, PLA_ConflictedFlind_State_Gone, PLA_ZhentShipment_Agent_001_State_DeadPLA_ZhentShipment_State_Talked, PLA_ZhentShipment_Event_TalkedToOllyAfterCombat
    • Alias to Node 3
    • 10.
      Olly
      : Shouldn't have left home. I'd rather die penniless and peaceful than be torn to bits chasing riches.devnote
      End
  • 13.
    Olly
    : We can't keep those monsters out for much longer!PLA_ZhentDungeon_State_GnollZhentsPresent = False, PLA_ConflictedFlind_State_Gone = False, PLA_ZhentShipment_State_Talked
    End