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Synopsis:
Non critpath: The dialogue for the second agent, he mostly tells you to speak with the first agent. Works both if the first agent dead or alive. The gnolls could be either waiting near the entrance or gone (dead / ran away)
0. : You killed the whole pack? Bloody hells.PLA_ZhentDungeon_State_GnollZhentsPresent = False, PLA_ConflictedFlind_State_Gone, PLA_ZhentShipment_State_Talked = FalsePLA_ZhentShipment_State_Talked, PLA_ZhentShipment_Event_TalkedToOllyAfterCombatEnd
1. : Didn't expect to see you again so soon. Keeping safe?devnotePLA_ZhentDungeon_State_GnollZhentsPresent, PLA_ZhentShipment_State_Talked = FalseEnd
2. : I'll be glad when we're out of this bloody cave...PLA_ZhentDungeon_State_GnollZhentsPresent = False, PLA_ZhentShipment_State_ReadyToLeaveCaveEnd
3. : Never seen a gnoll up close 'til today. Hope I never do again.PLA_ZhentDungeon_State_GnollZhentsPresent = False, PLA_ConflictedFlind_State_Gone, PLA_ZhentShipment_State_Talked, PLA_ZhentShipment_State_JoinedFightWithGnolls, PLA_ZhentShipment_State_ReadyToLeaveCave = FalsePLA_ZhentShipment_Event_TalkedToOllyAfterCombatEnd
4. : Argh!PLA_ZhentDungeon_State_GnollZhentsPresent = False, PLA_ConflictedFlind_State_Gone = False, PLA_ZhentShipment_State_Talked = False, PLA_ZhentShipment_Event_WarnInStandardDialog = FalsePLA_ZhentShipment_State_Talked
12. : Gods, I thought you were one of them beasts!End
5. : Those beasts tore through our best agents - can't believe you took them down.<br>PLA_ZhentDungeon_State_GnollZhentsPresent = False, PLA_ConflictedFlind_State_Gone, PLA_ZhentShipment_State_Talked, PLA_ZhentShipment_State_JoinedFightWithGnolls = False, PLA_ZhentShipment_State_ReadyToLeaveCave = FalsePLA_ZhentShipment_Event_TalkedToOllyAfterCombatEnd
6. : Good to see you. Killed any more beasts out there?devnotePLA_ZhentDungeon_State_GnollZhentsPresent, PLA_ZhentShipment_State_Talked, PLA_ZhentShipment_Rugan_Knows_SentByZarys = FalseEnd
7. : That bloody chest can rot for all I care. I'm not cut out for this kind of work.devnotePLA_ZhentDungeon_State_GnollZhentsPresent = False, PLA_ZhentShipment_State_ReadyToLeaveCave, PLA_ZhentShipment_Agent_001_State_DeadEnd
8. : Good to see you. Killed any more beasts out there?devnotePLA_ZhentDungeon_State_GnollZhentsPresent, PLA_ZhentShipment_State_Talked, PLA_ZhentShipment_Rugan_Knows_SentByZarysEnd
9. : Hey! What are you trying to pull?PLA_ZhentDungeon_State_GnollZhentsPresent = False, PLA_ConflictedFlind_State_Gone = False, PLA_ZhentShipment_State_Talked = False, PLA_ZhentShipment_Event_WarnInStandardDialogPLA_ZhentShipment_State_TalkedEnd
11. [Alias]
PLA_ZhentDungeon_State_GnollZhentsPresent = False, PLA_ConflictedFlind_State_Gone, PLA_ZhentShipment_Agent_001_State_DeadPLA_ZhentShipment_State_Talked, PLA_ZhentShipment_Event_TalkedToOllyAfterCombat
- Alias to Node 3
10. : Shouldn't have left home. I'd rather die penniless and peaceful than be torn to bits chasing riches.devnoteEnd
13. : We can't keep those monsters out for much longer!PLA_ZhentDungeon_State_GnollZhentsPresent = False, PLA_ConflictedFlind_State_Gone = False, PLA_ZhentShipment_State_TalkedEnd