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Synopsis:
Non critpath: The dialogue for the second agent, he mostly tells you to speak with the first agent. Works both if the first agent dead or alive. The gnolls could be either waiting near the entrance or gone (dead / ran away)
0. : Hey! devnotePLA_ZhentShipment_State_Warned = FalsePLA_ZhentShipment_State_Warned, GEB_CrimeWarning_1
3. : We didn't drag that all the way here to let you snatch it.devnotePLA_ConflictedFlind_State_GoneEnd
2. : Leave the bloody chest, and concentrate on the monsters!devnoteEnd
1. : I told you to leave that alone!devnotePLA_ZhentShipment_State_WarnedGEB_CrimeWarning_2End
4. : HEY!devnotePLA_ZhentShipment_State_Warned, GEB_CrimeWarning_2TemporaryHostilityAfterDialogEnd