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    Synopsis:

    Non critpath: The dialogue for the second agent, he mostly tells you to speak with the first agent. Works both if the first agent dead or alive. The gnolls could be either waiting near the entrance or gone (dead / ran away)


  • 0.
    Olly
    : Hey! devnotePLA_ZhentShipment_State_Warned = FalsePLA_ZhentShipment_State_Warned, GEB_CrimeWarning_1
    • 3.
      Olly
      : We didn't drag that all the way here to let you snatch it.devnotePLA_ConflictedFlind_State_Gone
      End
    • 2.
      Olly
      : Leave the bloody chest, and concentrate on the monsters!devnote
      End
  • 1.
    Olly
    : I told you to leave that alone!devnotePLA_ZhentShipment_State_WarnedGEB_CrimeWarning_2
    End
  • 4.
    Olly
    : HEY!devnotePLA_ZhentShipment_State_Warned, GEB_CrimeWarning_2TemporaryHostilityAfterDialog
    End