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    Synopsis:

    Dialogue covers the transition from the pretty illusion that is on the swamp to the fetid reality.

    Triggers when entering the area, or when the illusion is disrupted because of combat or because Ethel is dropping her disguise.

    This means it may play for a Wildshaped player or even a summon or follower.

    How to trigger:

    In WLD_Main_A, go to the "riverside teahouse" waypoint.


  • 10. [TagCinematic] devnoteHAG_Hag_Event_DropDisguise, FEMALEGLO_Hag_State_Transformed
    • 6.
      Narrator
      : [TagAnswer] HAG_ForestIllusion_Event_DropIllusion
      • 12.
        Narrator
        : *You blink and the wilderness changes. A swamp, stinking and insidious, assaults your senses.*devnote
        End
  • 15.
    GROUP_PartyMembers
    : [TagGreeting] HAG_ForestIllusion_Event_DropIllusion
    • 0. [Jump] Jump to Node 12 (1)
  • 16.
    Narrator
    : *A chill runs up your spine. You feel like you're being watched.*devnoteHAG_ForestIllusion_Event_DropIllusion = False, PLAYABLE = False
    • 11. [Jump] Jump to Node 19 (2)
  • 19.
    Narrator
    : *A chill runs up your spine. You feel like you're being watched.*NARRATIONHAG_ForestIllusion_Event_DropIllusion = False, PLAYABLE
    • 7.
      GROUP_PartyMembers
      : Look for anything out of the ordinary.Roll (Intelligence, Investigation) vs 20 (0)
      • 2. [RollResult] True
        • 1.
          Narrator
          : [TagAnswer] HAG_ForestIllusion_Event_DropIllusion
          • 21.
            Narrator
            : *You blink and the wilderness changes. A swamp, stinking and insidious, assaults your senses.*NARRATIONPLAYABLE
            End
          • 3. [Alias] PLAYABLE = False
            End
            • Alias to Node 12
      • 5. [RollResult] False
        • 8.
          Narrator
          : *The place has a quiet sense of calm. You can't see anything strange.*NARRATION
          End
    • 22.
      GROUP_PartyMembers
      : Search for signs of magical interference., WIZARDRoll (Intelligence, Arcana) vs 15 (0)
    • 22.
      GROUP_PartyMembers
      : Attune your magic to find any disturbance., SORCERER, SORCERER_WILDMAGICRoll (Intelligence, Arcana) vs 15 (0)
    • 22.
      GROUP_PartyMembers
      : Draw on your pact to empower your sight., WARLOCKRoll (Intelligence, Arcana) vs 15 (0)
    • 22.
      GROUP_PartyMembers
      : Search for any disruption in the Weave., CLERIC_MYSTRARoll (Intelligence, Arcana) vs 15 (0)
      • Link to Node 13
    • 18.
      GROUP_PartyMembers
      : Carefully probe with your magic. Is the disturbance around you, or within you?SORCERER_WILDMAGICRoll (Intelligence, Arcana) vs 15 (0)
      • Link to Node 13
    • 4.
      GROUP_PartyMembers
      : Looks for signs of unnatural activity., DRUID, RANGERRoll (Intelligence, Nature) vs 15 (0)
      • 13. [Jump] Jump to Node 7 (2)
    • 9.
      GROUP_PartyMembers
      : Reach out with your senses - check the balance of this place., CLERIC_NEUTRAL, MONK, PALADIN_NEUTRALPALADIN_MYSTRA = False, CLERIC_MYSTRA = FalseRoll (Wisdom, ) vs 15 (0)
      • Link to Node 13
    • 14.
      GROUP_PartyMembers
      : Something here is... unnatural. Reach out with your magic, seek its source. , PALADIN_DEVOTIONPALADINRoll (Charisma, ) vs 12 (0)
    • 14.
      GROUP_PartyMembers
      : Tap into the preternatural awareness granted by your oath. Seek the truth., PALADIN_ANCIENTSPALADINRoll (Charisma, ) vs 12 (0)
      • Link to Node 13
    • 17.
      GROUP_PartyMembers
      : Ignore the feeling.
      End
  • 20. [Alias] HAG_Hag_Event_DropDisguise, FEMALE = False
    • Alias to Node 15
    • Link to Node 0