Expand all | Hide all flags | Hide context | Hide tags | Hide checkflag | Hide setflag | Hide roll | Hide approv | Hide ruletag | Hide node id
Synopsis:
Male, middle-age or older.
Gandrel is a monster hunter we encounter outside the Hag's lair. He's pleasant, cheerful, and a little eccentric - but shows his experience and expertise when warning us about the hag. He's affable and unassuming, but shows moments of steel when discussing his quarry (Astarion). A younger General Iroh from Avatar is a good reference - someone who makes you feel good about yourself just by conversing with you.
How to trigger:
Repro steps:
1) To trigger Astarion's branch:
1. Start the game
2. Make sure Astarion's not in party
3. SetGlobalOsirisFlag ORI_Astarion_Knows_Vampireness
- goto -19.11, 1.99, 255.22. The swamp illusion check will trigger.
4. Speak to Gandrel. He will eventually mention he's hunting someone (Astarion). Tell him you don't know who Astarion is.
5. After dialog ends, add Astarion into party
6. Speak to Gandrel again.
7. Astarion will make sarcastic remarks about the creature Gandrel is hunting. Choose to end the dialog peacefully and leave
8. Talk to Gandrel again. This time choose to give up Astarion to him.
2) Meeting Gandrel after dealing with Hag:
1. Meet the Hag, fight her and spare her life
2. goto -27, 5, 241
3. Speak to Gandrel.
63. [Alias]
HAG_GurHunter_AskedAboutPrey = False, HAG_Hag_HasMet_Teahouse, HAG_GurHunter_MetAgainAfterTeahouse, HAG_GurHunter_HasMet
- Alias to Node 172
193. [Jump]
Jump to Node 136 (1)
108. Player: The thing you hunt - it's my companion, Astarion. I didn't know what he was.HAG_GurHunter_AskedAboutPrey, HAG_GurHunter_State_MentionedAstarion, GLO_Origin_PartOfTheTeam_Astarion, ORI_Astarion_Knows_Vampireness = False
0. [Alias]
- Alias to Node 2
207. [Jump]
Jump to Node 71 (1)
117. Player: Astarion's the monster you seek. I wanted to protect him before.HAG_GurHunter_AskedAboutPrey, HAG_GurHunter_State_MentionedAstarion, GLO_Origin_PartOfTheTeam_Astarion, ORI_Astarion_Knows_Vampireness
65. [Jump]
Jump to Node 198 (1)
60. [Jump]
Jump to Node 121 (1)
104. : Go ahead. The lady of the house awaits.HAG_GurHunter_AskedAboutPrey, HAG_Hag_HasMet_Teahouse = False, HAG_GurHunter_HasMetEnd
170. : You've tracked me down again, my friend. Would that I had as much luck with the beast I'm hunting.HAG_GurHunter_HasMet, HAG_GurHunter_COM_HasMet
22. : [TagAnswer]
ORI_Inclusion_Astarion
152. Player: What'll you do when you find the vampire? Kill him?HAG_GurHunter_Astarion_Knows_GurPlan = False, REALLY_ASTARION
150. : Not this time. My orders are to capture him.
143. : Oh? And bring him where, exactly?
15. : Baldur's Gate. My people wait for me there.HAG_GurHunter_Astarion_Knows_GurPlan
173. Player: I'm here to help. This is Astarion - the vampire you're hunting.HAG_GurHunter_State_MentionedAstarion, ORI_Astarion_Knows_Vampireness, REALLY_ASTARION
174. : What?devnote
142. : What?!devnote
55. : It isn't possible.
166. : You idiot. What have you done?devnote
114. Player: I've delivered a monster to a monster hunter.
89. : You treacherous little worm!
21. [TagCinematic]
devnote
16. : A just choice.devnote
43. : I thank you for your help. My people work to rid this world of evil - you are a friend to our cause.
5. Player: It's my pleasure. Really.
42. : It's amazing you survived, travelling with a beast like that.
189. : I have a cage ready nearby - it will hold him when he wakes.devnote
109. : Thank you for this. And for cleansing this swamp of the hag. You have done good here today. Safe travels.devnoteHAG_Hag_State_IsDeadHAG_GurHunter_Event_HandedAstarionOver, GLO_Companion_LeaveDisappearInstantlyEnd
192. : I would have made a deal with the hag to find this. I'm very glad that I did not. Thank you and safe travels.devnoteHAG_Hag_State_IsDead = FalseHAG_GurHunter_Event_HandedAstarionOver, GLO_Companion_LeaveDisappearInstantlyEnd
204. Player: What will happen to him?
64. : I'll return him to my tribe, as ordered. Whatever fate awaits him there, I'm sure it is deserved.
180. Player: Take the spawn, just leave his stuff with me.
149. : It's yours. This is the only prize I need.
146. Player: Relax, he's not taking you anywhere.
48. : There, I'm afraid you're wrong.devnoteHAG_GurHunter_State_HunterMetAstarion, HAG_GurHunter_State_HostileEnd
92. Player: I'd like to trade.
183. : [Trade]
94. : May your road be kind.End
101. Player: Leave.End
172. : Moonmaiden's light upon you. And may she spare a little for me, too.devnoteHAG_GurHunter_AskedAboutPrey, HAG_Hag_HasMet_Teahouse, HAG_GurHunter_MetAgainAfterTeahouse, HAG_GurHunter_HasMetEnd
181. [Alias]
ORI_Astarion_State_MetGurHunter
- Alias to Node 170
- Link to Node 22
184. [Alias]
HAG_GurHunter_HasMet
- Alias to Node 104
- Link to Node 193
- Link to Node 108
- Link to Node 117
- Link to Node 60
188. : If you'll forgive me, my friend - you have the stink of fey about you.devnoteHAG_Hag_HasMet_Teahouse, HAG_GurHunter_MetAgainAfterTeahouse = False, HAG_GurHunter_HasMetHAG_GurHunter_MetAgainAfterTeahouse
186. : You met with this Auntie Ethel, I take it. But did you pay her price?devnote
158. Player: The only price paid was hers. She's dead.HAG_Hag_State_IsDead
51. [Jump]
Jump to Node 86 (1)
138. Player: Price? She was lucky to keep her life.HAG_Hag_State_IsDead = False, HAG_Hag_State_HagDefeated
85. [Jump]
Jump to Node 58 (1)
14. Player: She made me an offer - but I refused.HAG_Hag_HasMet_Teahouse, HAG_Hagspawn_State_MadeDeal = False, HAG_Hag_State_HagDefeated = False
148. : Your wisdom does you credit. Mine, I'm afraid, is outweighed by need.
74. : The thing I hunt has eluded me too long. The hag can have what she wants, so long as she helps me find him first.
12. : I bid you fair fortune on the road. Though you seem the type to make your own.End
19. Player: And if I did?HAG_Hagspawn_State_MadeDeal, HAG_Hag_State_HagDefeated = False
169. : I won't pry - not when I have need of her myself.
144. Player: Leave.End
208. : Ah, a fellow wanderer. Forgive the aroma.devnoteHAG_GurHunter_HasMet = FalseHAG_GurHunter_HasMet
82. : *You catch a waft of something foul - metallic and sickly-sweet.*
96. : Powdered iron-vine. Most monsters will think twice before making a meal of me.devnote
151. : An old hunter's trick - if you can't mask your scent, spoil it.devnote
113. Player: Who are you?
11. : Today? The same as you - a humble supplicant, come to bargain with the lady of this house.
185. [Jump]
Jump to Node 131 (2)
88. Player: I prefer a weapon to a stench, thanks.
130. : Sharp steel is not proof against all the monsters of this world, my friend.
131. : A sharp wit will serve you better, if you're to bargain with the lady of this house.
123. : Though... perhaps I speak too swiftly. You have an odour of your own.devnoteHAG_Hag_State_HagDefeated
159. : The stench of fey blood. You've already met the hag, then?devnote
86. Player: I have. She didn't survive the encounter.HAG_Hag_State_IsDead
147. : Truly? I won't mourn her passing, though I hoped she would help me on my hunt.devnote
160. : I can wait. You, on the other hand, should already be running. Her coven will hear of this.devnote
50. : They'll stop plotting to kill one another just long enough to focus all that energy on you, instead. devnote
4. Player: I can handle it.
119. : Courage has played its part in this story, my friend. Caution will see you live to tell it.devnote
33. : Selûne's light go with you. I fear you will need it to face what is coming.devnoteEnd
26. Player: Who is it you're hunting?HAG_GurHunter_AskedAboutPrey = FalseHAG_GurHunter_AskedAboutPrey
105. [Jump]
Jump to Node 136 (2)
10. Player: Leave.End
58. Player: I did - but I let her keep her life.HAG_Hag_State_IsDead = False, HAG_Hag_State_HagDefeated
115. : Honourable, but unwise. Her kind don't share your forgiving nature. devnote
206. : I hoped she might help me on my hunt - but I have no desire to be the first face she sees after yours.devnote
122. : I'll have to find my quarry by more traditional means. But, one hunter to another - well done.devnote
- Link to Node 26
- Link to Node 10
20. Player: What's it to you?
118. : Little enough - I hoped she might help me on my hunt, but I suppose she's... indisposed.devnote
162. [Jump]
Jump to Node 122 (1)
110. : That is why you come to her lair, I take it? To bargain?devnote
76. Player: Are you talking about Auntie Ethel?HAG_Hag_HasMet
107. : A gentle name. But I speak of her nature.
196. Player: 'The lady of this house'?HAG_Hag_HasMet = False
24. : A more innocent name than some I could call her. But it is what she is that ought to concern you.
168. Player: Why would you assume that?
167. : Because this is her domain. If you are here, it is because it suits her.devnote
175. Player: It's a teahouse - hardly a lair.HAG_Hag_HasMet_Teahouse = False
141. : A charming sight, to be sure. But the prettiest web still has a spider sitting at its centre.