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    Synopsis:

    Fires as the hag grabs Mayrina and teleports to the lair OR Hag is injured and disappears from the fight alone.


  • 1.
    GROUP_Act1_GLO_HagHag
    : Come now, Mayrina! Time to go. devnoteHAG_HagSpawn_SurrogateMother_State_InLair = False, HAG_Hag_State_SaidGoodbye = False, HAG_Hag_State_InCombatWhileLeavingWithMayrina = False, HUMANHAG_Hag_State_TeleportSurrogateMotherToLair
    • 8.
      GROUP_Act1_GLO_HagHag
      : Bye-bye, lovelies. devnoteHAG_Hag_State_SaidGoodbye
      End
  • 2.
    GROUP_Act1_GLO_HagHag
    : Enjoy playing with your new friends. Bye-bye!devnoteHAG_Hag_State_ToLairBecauseCombat, HAG_Well_State_Worsened = False, HAG_ForrestIllusion_State_RedcapsDead = FalseHAG_Hag_State_SaidGoodbye
    End
  • 3.
    GROUP_Act1_GLO_HagHag
    : Bye-bye, lovelies! Oh, and enjoy my well water. Hah! devnoteHAG_Well_State_WorsenedHAG_Hag_State_SaidGoodbye
    End
  • 4. [Alias] HAG_HagSpawn_SurrogateMother_State_InLair = False, HAG_Hag_State_SaidGoodbye = False, HAG_Hag_State_InCombatWhileLeavingWithMayrina, HUMANHAG_Hag_State_TeleportSurrogateMotherToLair
    End
    • Alias to Node 1
  • 5. [Alias] HAG_Hag_State_ToLairBecauseCombat, HAG_Well_State_Worsened = False, HAG_ForrestIllusion_State_RedcapsDead
    • Alias to Node 10
    • 0. [Jump] Jump to Node 9 (1)
  • 6. [Alias] HAG_HagSpawn_SurrogateMother_State_InLair = False, HAG_Hag_State_SaidGoodbye, HUMANHAG_Hag_State_TeleportSurrogateMotherToLair
    End
    • Alias to Node 1
  • 7. [Alias] HAG_HagSpawn_SurrogateMother_State_InLair = False, HAG_Hag_State_ReadyForLair = False, HAG_Hag_State_SaidGoodbye = False, HAG_Hag_State_InCombatWhileLeavingWithMayrina = False, HUMANHAG_Hag_State_TeleportSurrogateMotherToLair
    End
    • Alias to Node 1
  • 10.
    GROUP_Act1_GLO_HagHag
    : [TagGreeting] HAG_Hag_State_ToLairBecauseCombat = False, HAG_Well_State_Worsened = False
    • 9. [Alias] HAG_Hag_State_SaidGoodbye
      End
      • Alias to Node 8