Expand all | Hide all flags | Hide context | Hide tags | Hide checkflag | Hide setflag | Hide roll | Hide approv | Hide ruletag | Hide node id
Synopsis:
Fires as the hag grabs Mayrina and teleports to the lair OR Hag is injured and disappears from the fight alone.
1. : Come now, Mayrina! Time to go. devnoteHAG_HagSpawn_SurrogateMother_State_InLair = False, HAG_Hag_State_SaidGoodbye = False, HAG_Hag_State_InCombatWhileLeavingWithMayrina = False, HUMANHAG_Hag_State_TeleportSurrogateMotherToLair
8. : Bye-bye, lovelies. devnoteHAG_Hag_State_SaidGoodbyeEnd
2. : Enjoy playing with your new friends. Bye-bye!devnoteHAG_Hag_State_ToLairBecauseCombat, HAG_Well_State_Worsened = False, HAG_ForrestIllusion_State_RedcapsDead = FalseHAG_Hag_State_SaidGoodbyeEnd
3. : Bye-bye, lovelies! Oh, and enjoy my well water. Hah! devnoteHAG_Well_State_WorsenedHAG_Hag_State_SaidGoodbyeEnd
4. [Alias]
HAG_HagSpawn_SurrogateMother_State_InLair = False, HAG_Hag_State_SaidGoodbye = False, HAG_Hag_State_InCombatWhileLeavingWithMayrina, HUMANHAG_Hag_State_TeleportSurrogateMotherToLairEnd
5. [Alias]
HAG_Hag_State_ToLairBecauseCombat, HAG_Well_State_Worsened = False, HAG_ForrestIllusion_State_RedcapsDead
- Alias to Node 10
0. [Jump]
Jump to Node 9 (1)
6. [Alias]
HAG_HagSpawn_SurrogateMother_State_InLair = False, HAG_Hag_State_SaidGoodbye, HUMANHAG_Hag_State_TeleportSurrogateMotherToLairEnd
7. [Alias]
HAG_HagSpawn_SurrogateMother_State_InLair = False, HAG_Hag_State_ReadyForLair = False, HAG_Hag_State_SaidGoodbye = False, HAG_Hag_State_InCombatWhileLeavingWithMayrina = False, HUMANHAG_Hag_State_TeleportSurrogateMotherToLairEnd
10. : [TagGreeting]
HAG_Hag_State_ToLairBecauseCombat = False, HAG_Well_State_Worsened = False
9. [Alias]
HAG_Hag_State_SaidGoodbyeEnd