Expand all | Hide all flags | Hide context | Hide tags | Hide checkflag | Hide setflag | Hide roll | Hide approv | Hide ruletag | Hide node id

    Synopsis:

    In the top node player has started combat with the hag in the teahouse. She has disappeared, fleeing to her lair.

    In the bottom, business has been conducted peacefully and she has left.



  • 0. Player: Gone. Although her stench remains., REALLY_ASTARION
    End
  • 0. Player: That was a sudden exit from the stage. Can't help but wonder where she's gone., REALLY_GALE
    End
  • 0. Player: Slippery thing., REALLY_KARLACH
    End
  • 0. Player: Gone. Seeking more pawns for her head games, no doubt., REALLY_LAEZEL
    End
  • 0. Player: Off to find someone else to ensnare in her dealings, no doubt., REALLY_SHADOWHEART
    End
  • 0. Player: I wonder where she's gone off to., REALLY_WYLL
    End
  • 0. Player: Where has she gone, I wonder?
    End
  • 1. Player: She's running. Now it's a hunt., REALLY_ASTARIONHAG_Hag_State_ToLairBecauseCombat
    End
  • 1. Player: We've got auntie on the run, but I'm sure she still has a few tricks up her sleeve., REALLY_GALEHAG_Hag_State_ToLairBecauseCombat
    End
  • 1. Player: Run if you can, hag. Karlach's got your number., REALLY_KARLACHHAG_Hag_State_ToLairBecauseCombat
    End
  • 1. Player: Enough of this. It is time to find the hag and end this game., REALLY_LAEZELHAG_Hag_State_ToLairBecauseCombat
    End
  • 1. Player: Now where has she slithered off to...?, REALLY_SHADOWHEARTHAG_Hag_State_ToLairBecauseCombat
    End
  • 1. Player: She fled. The hunt is on., REALLY_WYLLHAG_Hag_State_ToLairBecauseCombat
    End
  • 1. Player: Hag can't have gone far.HAG_Hag_State_ToLairBecauseCombat
    End