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Synopsis:
This is a small frog in the swamp lands.She has been twisted by Ethel's magic and is desperately trying not to hurt the player - doing everything she can to hold back.
If Ethel is dead, the frog is very cheerful and sing song - hopping about. If they player asks for a reward, she cheerfully spits on their shoes and hops off.
5. : Green leaves. Shallow water. Green leaves. Shallow water. devnoteHAG_MurderousFrog_HasMet_SpeakWithAnimals = False, PETPALHAG_MurderousFrog_HasMet_SpeakWithAnimals
19. Player: What are you croaking on about?
0. : Green. Leaves. Shallow. Water. Argh. devnote
20. : *A chill runs up your spine. There is something wrong with this creature. Very wrong.*
42. : Burn. Bleed. Kill.devnote
29. Player: What's wrong? What is it?RANGER = False, DRUID = False
45. : Hag. devnote
15. Player: Kill me? You're the size of my boot sole.
57. : Kill.devnoteFactionHostileToPlayerGroupAfterDialogEnd
31. Player: Perhaps I should just go.
53. : Green leaves. Shallow water. Green leaves. Shallow water. devnoteEnd
14. Player: Something has tainted you. Is it magic? Poison?DRUID
8. Player: This isn't natural. What twisted you like this?RANGER
30. : Careful. Ethel.devnote
61. Player: Leave.End
56. Player: You live here? It's beautiful.HAG_ForestIllusion_Event_DropIllusion = False
4. : No. Yes. devnote
34. Player: What is this place? Why was it covered by an illusion? HAG_ForestIllusion_Event_DropIllusion
62. : Bad. Away.devnote
63. Player: I'm looking for Auntie Ethel. Know her?HAG_HagAmbush_Quest_Confrontation_Activated
18. : Hurt. Hurt. devnote
36. Player: Leave.End
13. : *Ribbit. Ribbit!*devnoteSFX_OnlyHAG_Hag_State_IsDead, 9eaeca2a-ee5f-0710-58cc-4387333c44e5_AnimalHandlingSuccess, PETPAL = FalseEnd
22. : *Ribbit. Ribbit.*SFX_OnlyHAG_MurderousFrog_HasMet, PETPAL = False
9. Player: What's wrong?
7. : *The creature's limbs shake with effort, hind legs ready to pounce.*
44. Player: Come here. It's all right.HAG_MurderousFrog_State_AnimalHandlingFailed = FalseRoll (Wisdom, AnimalHandling) vs 10 (0)
32. [RollResult] True
40. : *It shies away, croaking a warning, eyes wide in terror.*SFX9eaeca2a-ee5f-0710-58cc-4387333c44e5_AnimalHandlingSuccess
16. Player: Who's a good froggy?
17. Player: Don't worry. I'll leave you alone.
25. : *It croaks softly, calmed. But the frog's eyes watch your every movement.*<br>End
3. Player: Come when you're called, you stupid frog.
38. : *RIBBIT.*SFX_OnlyFactionHostileToPlayerGroupAfterDialogEnd
21. Player: Leave.End
47. [RollResult] False
1. [Alias]
HAG_MurderousFrog_State_AnimalHandlingFailed, FactionHostileToPlayerGroupAfterDialogEnd
60. [Jump]
Jump to Node 21 (1)
24. : *The frog croaks a friendly 'eep'.*SFXHAG_MurderousFrog_HasMet = False, HAG_Hag_State_IsDead, PETPAL = FalseHAG_MurderousFrog_HasMet
6. Player: Hunker down and let the frog come to you. HAG_MurderousFrog_State_AnimalHandlingFailed = FalseRoll (Wisdom, AnimalHandling) vs 10 (0)
23. [RollResult] True
37. : *Curious, the frog leans in, ribbiting softly.*devnoteSFX9eaeca2a-ee5f-0710-58cc-4387333c44e5_AnimalHandlingSuccess
48. Player: What a beautiful creature you are.
27. : *The frog croaks loudly, pleased.*SFXEnd
46. Player: Yeesh. You're uglier than I expected.
52. : *It shies away, eyes wide with hurt.*End
10. Player: Leave.End
11. [RollResult] False
41. : *It turns away, unimpressed.*HAG_MurderousFrog_State_AnimalHandlingFailedEnd
43. [Jump]
Jump to Node 10 (1)
28. : Water. Shallow. Leaves. No. Argh.devnoteHAG_MurderousFrog_HasMet_SpeakWithAnimals, PETPALEnd
33. : *The creature's eyes widen, pleading.*9eaeca2a-ee5f-0710-58cc-4387333c44e5_AnimalHandlingSuccess, PETPAL = False
2. [Jump]
Jump to Node 40 (2)
35. [Alias]
HAG_MurderousFrog_HasMet, HAG_Hag_State_IsDead, PETPAL = False
39. : *Ribbit. Ribbit.*devnoteSFX_OnlyHAG_MurderousFrog_HasMet, HAG_Hag_State_IsDead, PETPAL = False
58. [Jump]
Jump to Node 24 (2)
49. : Hag is gone. Happy!devnoteHAG_MurderousFrog_HasMet_SWAHagIsDead = False, HAG_Hag_State_HagDefeated, PETPALHAG_MurderousFrog_HasMet_SWAHagIsDead
59. Player: Glad I could help.
55. : Happy. Happy. Come! Present! devnoteHAG_MurderousFrog_Event_MoveToStashEnd
12. Player: I'd be happier with something for my trouble.
50. : Ah! Present! Here. Bye! devnoteEnd
26. Player: Leave. End
51. : Flies to catch. Water to swim! HAG_MurderousFrog_HasMet_SWAHagIsDead, HAG_Hag_State_IsDead, PETPALEnd
54. : *The frog's entire body shakes. It ribbits erratically, as if in pain.*SFXHAG_MurderousFrog_HasMet = False, PETPAL = FalseHAG_MurderousFrog_HasMet
- Link to Node 9
- Link to Node 44
- Link to Node 60