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    Synopsis:

    This is a small frog in the swamp lands.She has been twisted by Ethel's magic and is desperately trying not to hurt the player - doing everything she can to hold back.
    If Ethel is dead, the frog is very cheerful and sing song - hopping about. If they player asks for a reward, she cheerfully spits on their shoes and hops off.



  • 5.
    Addled Frog
    : Green leaves. Shallow water. Green leaves. Shallow water. devnoteHAG_MurderousFrog_HasMet_SpeakWithAnimals = False, PETPALHAG_MurderousFrog_HasMet_SpeakWithAnimals
    • 19. Player: What are you croaking on about?
      • 0.
        Addled Frog
        : Green. Leaves. Shallow. Water. Argh. devnote
        • 20.
          Narrator
          : *A chill runs up your spine. There is something wrong with this creature. Very wrong.*
          • 42.
            Addled Frog
            : Burn. Bleed. Kill.devnote
            • 29. Player: What's wrong? What is it?RANGER = False, DRUID = False
              • 45.
                Addled Frog
                : Hag. devnote
            • 15. Player: Kill me? You're the size of my boot sole.
              • 57.
                Addled Frog
                : Kill.devnoteFactionHostileToPlayerGroupAfterDialog
                End
            • 31. Player: Perhaps I should just go.
              • 53.
                Addled Frog
                : Green leaves. Shallow water. Green leaves. Shallow water. devnote
                End
            • 14. Player: Something has tainted you. Is it magic? Poison?DRUID
              • Link to Node 30
            • 8. Player: This isn't natural. What twisted you like this?RANGER
              • 30.
                Addled Frog
                : Careful. Ethel.devnote
            • 61. Player: Leave.
              End
    • 56. Player: You live here? It's beautiful.HAG_ForestIllusion_Event_DropIllusion = False
      • 4.
        Addled Frog
        : No. Yes. devnote
    • 34. Player: What is this place? Why was it covered by an illusion? HAG_ForestIllusion_Event_DropIllusion
      • 62.
        Addled Frog
        : Bad. Away.devnote
    • 63. Player: I'm looking for Auntie Ethel. Know her?HAG_HagAmbush_Quest_Confrontation_Activated
      • 18.
        Addled Frog
        : Hurt. Hurt. devnote
    • 36. Player: Leave.
      End
  • 13.
    Addled Frog
    : *Ribbit. Ribbit!*devnoteSFX_OnlyHAG_Hag_State_IsDead, 9eaeca2a-ee5f-0710-58cc-4387333c44e5_AnimalHandlingSuccess, PETPAL = False
    End
  • 22.
    Addled Frog
    : *Ribbit. Ribbit.*SFX_OnlyHAG_MurderousFrog_HasMet, PETPAL = False
    • 9. Player: What's wrong?
      • 7.
        Narrator
        : *The creature's limbs shake with effort, hind legs ready to pounce.*
    • 44. Player: Come here. It's all right.HAG_MurderousFrog_State_AnimalHandlingFailed = FalseRoll (Wisdom, AnimalHandling) vs 10 (0)
      • 32. [RollResult] True
        • 40.
          Narrator
          : *It shies away, croaking a warning, eyes wide in terror.*SFX9eaeca2a-ee5f-0710-58cc-4387333c44e5_AnimalHandlingSuccess
          • 16. Player: Who's a good froggy?
            • Link to Node 38
          • 17. Player: Don't worry. I'll leave you alone.
            • 25.
              Narrator
              : *It croaks softly, calmed. But the frog's eyes watch your every movement.*<br>
              End
          • 3. Player: Come when you're called, you stupid frog.
            • 38.
              Addled Frog
              : *RIBBIT.*SFX_OnlyFactionHostileToPlayerGroupAfterDialog
              End
          • 21. Player: Leave.
            End
      • 47. [RollResult] False
        • 1. [Alias] HAG_MurderousFrog_State_AnimalHandlingFailed, FactionHostileToPlayerGroupAfterDialog
          End
          • Alias to Node 38
    • 60. [Jump] Jump to Node 21 (1)
  • 24.
    Narrator
    : *The frog croaks a friendly 'eep'.*SFXHAG_MurderousFrog_HasMet = False, HAG_Hag_State_IsDead, PETPAL = FalseHAG_MurderousFrog_HasMet
    • 6. Player: Hunker down and let the frog come to you. HAG_MurderousFrog_State_AnimalHandlingFailed = FalseRoll (Wisdom, AnimalHandling) vs 10 (0)
      • 23. [RollResult] True
        • 37.
          Narrator
          : *Curious, the frog leans in, ribbiting softly.*devnoteSFX9eaeca2a-ee5f-0710-58cc-4387333c44e5_AnimalHandlingSuccess
          • 48. Player: What a beautiful creature you are.
            • 27.
              Narrator
              : *The frog croaks loudly, pleased.*SFX
              End
          • 46. Player: Yeesh. You're uglier than I expected.
            • 52.
              Narrator
              : *It shies away, eyes wide with hurt.*
              End
          • 10. Player: Leave.
            End
      • 11. [RollResult] False
        • 41.
          Narrator
          : *It turns away, unimpressed.*HAG_MurderousFrog_State_AnimalHandlingFailed
          End
    • 43. [Jump] Jump to Node 10 (1)
  • 28.
    Addled Frog
    : Water. Shallow. Leaves. No. Argh.devnoteHAG_MurderousFrog_HasMet_SpeakWithAnimals, PETPAL
    End
  • 33.
    Narrator
    : *The creature's eyes widen, pleading.*9eaeca2a-ee5f-0710-58cc-4387333c44e5_AnimalHandlingSuccess, PETPAL = False
    • 2. [Jump] Jump to Node 40 (2)
  • 35. [Alias] HAG_MurderousFrog_HasMet, HAG_Hag_State_IsDead, PETPAL = False
    • Alias to Node 39
  • 39.
    Addled Frog
    : *Ribbit. Ribbit.*devnoteSFX_OnlyHAG_MurderousFrog_HasMet, HAG_Hag_State_IsDead, PETPAL = False
    • 58. [Jump] Jump to Node 24 (2)
  • 49.
    Addled Frog
    : Hag is gone. Happy!devnoteHAG_MurderousFrog_HasMet_SWAHagIsDead = False, HAG_Hag_State_HagDefeated, PETPALHAG_MurderousFrog_HasMet_SWAHagIsDead
    • 59. Player: Glad I could help.
      • 55.
        Addled Frog
        : Happy. Happy. Come! Present! devnoteHAG_MurderousFrog_Event_MoveToStash
        End
    • 12. Player: I'd be happier with something for my trouble.
      • 50.
        Addled Frog
        : Ah! Present! Here. Bye! devnote
        End
    • 26. Player: Leave.
      End
  • 51.
    Addled Frog
    : Flies to catch. Water to swim! HAG_MurderousFrog_HasMet_SWAHagIsDead, HAG_Hag_State_IsDead, PETPAL
    End
  • 54.
    Narrator
    : *The frog's entire body shakes. It ribbits erratically, as if in pain.*SFXHAG_MurderousFrog_HasMet = False, PETPAL = FalseHAG_MurderousFrog_HasMet
    • Link to Node 9
    • Link to Node 44
    • Link to Node 60