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Synopsis:
Gnome slaves Laridda and lunkbug are in a bad state. Lunkbug's lover is trapped behind the wreckage, and Laridda's lover has run off with smokepowder they could use to blast him free - but this could cause problems with their slavers. The player can convince them to tell you where the smokepowder is.
This should be a super stressful and anxious conversation.
How to trigger:
To trigger GREETING
1. Start the game.
2. loadlevel WLD_Main_A
3. goto -635.141; 14.738; 310
4. Talk with Lunkbug
To trigger HASMET
1. Start the game.
2. loadlevel WLD_Main_A
3. goto -635.141; 14.738; 310
4. Talk with Lunkbug and leave conversation.
5. Talk to Lunkbug again.
To trigger REFUSED QUEST
1. Start the game.
2. loadlevel WLD_Main_A
3. goto -635.141; 14.738; 310
4. Use recon command: "SetGlobalOsirisFlag UND_ArguingGnomes_Quest_Refused"
5. Talk with Lunkbug
To trigger FAILED PERSUASION
1. Start the game.
2. loadlevel WLD_Main_A
3. goto -635.141; 14.738; 310
4. Select player character and use recon command: "SetCharacterOsirisFlag UND_ArguingGnomes_Event_FailedPersuasion
"
5. Talk with Lunkbug
6. [Alias]
UND_ArguingGnomes_State_SaidEscapeeDeadEnd
12. : Oh Beldron... I'm so sorry. I'll get you out of there. I promise.devnoteUND_ArguingGnomes_Quest_Refused
147. Player: I've got explosive powder. That should open the way.UND_GnomeWorkerSilly_Event_ToldLunkbugHasPowderq = False, 363ef226-990e-727e-f992-f0089c8c8611UND_GnomeWorkerSilly_Event_ToldLunkbugHasPowderq
133. : Incredible news. Drop it near the cave-in and set it alight!
158. Player: I have news: half the trapped gnomes are already dead.UND_NereMindMeld_Event_SucceededCheck
49. [Jump]
Jump to Node 115 (1)
60. Player: I found Philomeen. And she wants Laridda to move on.UND_HiddenGnome_Event_BreakingUp, UND_ArguingGnomes_State_SaidEscapeeDead = False, UND_ArguingGnomes_State_SaidEscapeeSafe = FalseUND_ArguingGnomes_State_SaidEscapeeSafe['Astarion 1', 'Lae'zel 1', 'Karlach 1']
36. : Move on? I gave her everything. And she has the gall to send you to break me?
144. : Get us out of here. All of us. And hope for her sake her path never crosses mine again.End
169. Player: Bad news, I'm afraid. Philomeen is - gone.UND_HiddenGnome_Event_BreakingUp, UND_ArguingGnomes_State_SaidEscapeeDead = False, UND_ArguingGnomes_State_SaidEscapeeSafe = FalseUND_ArguingGnomes_State_SaidEscapeeDead['Wyll 1', 'Karlach -1']
76. Player: Philomeen is - gone.UND_PanicRoom_State_GnomePermaDefeatedUND_ArguingGnomes_State_SaidEscapeeDead
130. [Alias]
- Alias to Node 161
140. [Alias]
- Alias to Node 67
75. : Please - my Beldron is still trapped. Blow that wall open, I'm begging you.devnoteEnd
124. Player: Leave.End
59. : Place the powder and use fire to explode it!UND_GnomeWorkerSilly_Event_ToldLunkbugHasPowderq, 363ef226-990e-727e-f992-f0089c8c8611End
87. : Get Beldron out of there. Please.UND_ArguingGnomes_State_SaidEscapeeSafeEnd
117. : Monster. Get away from me.devnoteUND_ArguingGnomes_State_Inconsolable
5. [Jump]
Jump to Node 76 (1)
113. [Jump]
Jump to Node 60 (1)
128. [Jump]
Jump to Node 169 (1)
120. Player: Leave.End
119. : Quiet, Lunkbug. The walls have ears.devnoteUND_ArguingGnomes_HasMet
102. [Jump]
Jump to Node 156 (2)
121. : Beldron's still trapped. Find Philomeen and get that smokepowder!UND_ArguingGnomes_Quest_Accepted
- Link to Node 5
- Link to Node 113
- Link to Node 128
- Link to Node 120
2. [Jump]
Jump to Node 147 (1)
122. : *The gnomes speak in soft whispers, the words all but lost in the hot air.*
100. Player: Eavesdrop on the conversation.Roll (Wisdom, Perception) vs 10 (0)
97. [RollResult] True
164. : We'll never get through. We need that smokepowder.devnoteUND_ArguingGnomes_HasMet, UND_ArguingGnomes_Event_EavesdropSuccess
170. : Philomeen's gone. And if she's smart, she won't be coming back.devnote
178. : Tell the sergeant where she went - Beldron's still trapped with that maniac Nere!devnoteUND_DuergarSergeant_State_PermaDefeated = False
156. : Forget the smokepowder - they'd kill Phil on the spot. I won't let you do it.devnote
15. Player: Do you mean Philomeen? She's gone now - but she's safe.UND_ArguingGnomes_Event_EavesdropSuccess, UND_EscapedGnome_State_GnomeSaved, UND_PanicRoom_State_GnomePermaDefeated = False, UND_HiddenGnome_HasVial = FalseUND_ArguingGnomes_State_SaidEscapeeSafe
183. [Jump]
Jump to Node 92 (1)
167. Player: Do you mean Philomeen? She's safe. I have the powder.UND_ArguingGnomes_Event_EavesdropSuccess, UND_PanicRoom_State_GnomePermaDefeated = False, UND_HiddenGnome_HasVialUND_ArguingGnomes_State_SaidEscapeeSafe, UND_GnomeWorkerSilly_Event_ToldLunkbugHasPowderq
179. Player: Do you mean Philomeen? She's done for. I have the powder.UND_ArguingGnomes_Event_EavesdropSuccess, UND_PanicRoom_State_GnomePermaDefeated, UND_HiddenGnome_HasVialUND_ArguingGnomes_State_SaidEscapeeDead, UND_GnomeWorkerSilly_Event_ToldLunkbugHasPowderq
80. Player: Philomeen is - gone.UND_ArguingGnomes_Event_EavesdropSuccess, UND_PanicRoom_State_GnomePermaDefeated, UND_HiddenGnome_HasVial = FalseUND_ArguingGnomes_State_SaidEscapeeDead
61. [Jump]
Jump to Node 161 (1)
114. Player: I'm a friend - Thulla sent me.UND_InjuredGnome_State_GaveQuest
50. : Glittering gods - she actually survived...?devnote
29. [Jump]
Jump to Node 138 (1)
131. Player: I heard a gnome escaped. Tell me what you know.UND_Mutineers_Event_SaidTalkApprentice
22. : No, no... there must be some mistake. Right, Lunkbug?
3. [Jump]
Jump to Node 141 (1)
94. Player: The sergeant's defeated. This is your chance to flee.UND_DuergarSergeant_State_PermaDefeated
69. : It's my Beldron. He's still back there! I -
105. [Alias]
21c03dec-2722-a9a6-a95e-75236b3d2e15_LariddaSaidNo = False21c03dec-2722-a9a6-a95e-75236b3d2e15_LariddaSaidNo
- Alias to Node 172
89. [Jump]
Jump to Node 141 (1)
84. Player: I have news: half the trapped gnomes are already dead.UND_NereMindMeld_Event_SucceededCheck
115. : Great gods. How - how could you know that?
96. Player: I'm a True Soul. I saw them through Nere's eyes.
174. : You - you can do that? I mean of course. Of course, True Soul.
71. : Th-thank you for sharing, sir.,
MALE
71. : Th-thank you for sharing, ma'am.,
FEMALE
71. : Th-thank you for sharing, truly.
79. Player: I spoke with their ghosts. Chatty folks, all in all.
182. : Ghosts? N-no. That can't be. This must be a joke.
52. Player: It doesn't matter. Call it a hunch.
44. : A hunch? Just... just a guess, then. Maybe they're all right...
141. : Damn it, Laridda. We've lost enough of us. I'm not losing Beldron, too.devnote
116. : Sir - our friends are trapped in the cave-in. And I know a way to get them out.,
MALEdevnoteGnomeAskedHelp
116. : Ma'am - our friends are trapped in the cave-in. And I know a way to get them out.,
FEMALEdevnoteGnomeAskedHelp
116. : Hear me out - our friends are trapped in the cave-in. And I know a way to get them out.devnoteGnomeAskedHelp
1. : Bug, please. True Soul Nere will - you know what he'll do.devnote
177. Player: That sounds like quite the drama. I can't wait to watch.
20. : What? No. Lunkbug, you can't.devnote
127. : I've... I've got no choice, Laridda. We have to chance it.devnote21c03dec-2722-a9a6-a95e-75236b3d2e15_LariddaSaidNo = False
90. Player: Leave the True Soul to me. Now tell me what you know.
172. : Lunkbug, don't.devnote21c03dec-2722-a9a6-a95e-75236b3d2e15_LariddaSaidNo = False
111. Player: A terrible situation. I'm sure you'll pay handsomely if I help.
72. [Alias]
21c03dec-2722-a9a6-a95e-75236b3d2e15_LariddaSaidNo = False
- Alias to Node 172
112. : Found it in the ruins. It's all I've got. Please, just listen.devnoteUND_GnomeWorkerSilly_HasScrollUND_GnomeWorkerSilly_GiveScroll
27. : A few days back, there was a... a scene. Our friend Philomeen, she's a sapper. Set off a blast and ran off.devnoteUND_ArguingGnomes_Event_LearnedAboutPhilomeen
154. : We set a spot for hiding if someone found trouble. I'll mark your map.
45. : If Philomeen made it, you'll find her there. She'll have the stuff to blow that tunnel wide open and get Beldron and the rest out.
33. : [TagAnswer]
UND_InjuredGnome_State_GaveQuest, UND_EscapedGnome_State_GnomeSaved = False, UND_PanicRoom_State_GnomePermaDefeated = False, 363ef226-990e-727e-f992-f0089c8c8611 = FalseORI_Inclusion_Random
63. : When Thulla said to rescue her friends, I suppose she meant all of them. Waste of time, if you ask me.ORI_Inclusion_PickedAtRandom, REALLY_LAEZEL
184. : If we recovered those explosives, we could free Thulla's friends with one blast, then move on.ORI_Inclusion_PickedAtRandom, REALLY_SHADOWHEART
41. : Some firepower'll help bust open that wall. Then we can free the poor lads inside.ORI_Inclusion_PickedAtRandom, REALLY_KARLACH
134. [Jump]
Jump to Node 62 (1)
101. : Well, some explosives would certainly help us free Thulla's friends. They might even survive the blast.ORI_Inclusion_PickedAtRandom, REALLY_ASTARION
149. : Thulla said to free her friends - all of them. We need to bust that wall open. And those explosives will do the trick.ORI_Inclusion_PickedAtRandom, REALLY_WYLL
103. : If we're to help Thulla, we'll have to breach that wall with explosives and hope the blast doesn't injure anyone. Or worse.ORI_Inclusion_PickedAtRandom, REALLY_GALE
11. : [TagAnswer]
UND_EscapedGnome_State_GnomeSaved = False, UND_PanicRoom_State_GnomePermaDefeated = False, 363ef226-990e-727e-f992-f0089c8c8611 = FalseORI_Inclusion_Random
30. : I've no care for these slaves. But explosives that powerful? Those could prove useful.ORI_Inclusion_PickedAtRandom, REALLY_LAEZEL
65. : Sounds like an unnecessary risk to me. Though that hasn't stopped us before.ORI_Inclusion_PickedAtRandom, REALLY_SHADOWHEART
26. : Perfect. Let's get a move on, then.ORI_Inclusion_PickedAtRandom, REALLY_KARLACH
62. : [TagAnswer]
ORI_Inclusion_End_Random
81. Player: I've spoken to Philomeen. She's gone now - but she's safe.UND_EscapedGnome_State_GnomeSaved, UND_PanicRoom_State_GnomePermaDefeated = False, UND_HiddenGnome_HasVial = FalseUND_ArguingGnomes_State_SaidEscapeeSafe
46. Player: Philomeen's safe. I have the powder.UND_PanicRoom_State_GnomePermaDefeated = False, UND_HiddenGnome_HasVialUND_ArguingGnomes_State_SaidEscapeeSafe, UND_GnomeWorkerSilly_Event_ToldLunkbugHasPowderq
92. : She's - she's all right? Thank the Stern himself!
19. : But... what of the powder? Without it, Beldron will die in that tunnel.devnoteUND_HiddenGnome_HasVial = False, GnomeAskedHelp = False
123. : She can't have taken it all with her, Bug - she must have squirreled some away.devnote
82. : Sir - our people are trapped. Phil was a sapper, kept a smokepowder stash. Find it and blow that wall open, I'm begging you.,
MALEdevnoteGnomeAskedHelp
82. : Ma'am - our people are trapped. Phil was a sapper, kept a smokepowder stash. Find it and blow that wall open, I'm begging you.,
FEMALEdevnoteGnomeAskedHelp
82. : Please - our people are trapped. Phil was a sapper, kept a smokepowder stash. Find it and blow that wall open, I'm begging you.devnoteGnomeAskedHelp