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    Synopsis:

    Players find remains of Dark Justiciars in the Ketheric City and wonder what might have happened to them and what kind of armor are they wearing.


  • 3. [Alias] REALLY_SHADOWHEART
    • Alias to Node 15
    • 2. [Jump] Jump to Node 11 (1)
  • 15.
    Narrator
    : *As you look at the skeletons, you realise they are all clad in the same dark armour.*
    • 10. Player: To the dust! Die in filth!REALLY_DARK_URGE
      • 0.
        Narrator
        : *You sniff the corpse like the gore-bound truffle-hog you are.*devnote
        End
    • 5. Player: Try to bow in respect for the dead.<br>REALLY_DARK_URGE
      • 9.
        Narrator
        : *Your wicked heart won't mourn. Deaths are to be celebrated. Every one.*<br>
        End
    • 13. Player: No use trying to figure out what happened a hundred years ago.
      End
    • 8. Player: Bow down and inspect the corpses more closely.Roll (Intelligence, History) vs 10 (0)
      • 7. [RollResult] True
        • 6.
          Narrator
          : *You recognise the symbol of the Dark Lady - you know these uniforms.*, CLERIC_SELUNE, PALADIN_SELUNEdevnoteUND_DarkJusticiarsCorpses_Recognized
          • 16.
            Narrator
            : *These people were Dark Justiciars, a reviled order within Shar's priesthood - one whose rite of entry includes killing a cleric of Selûne.*
            End
        • 11.
          Narrator
          : *You recognise the symbol of your Lady. You know these uniforms.*, CLERIC_SHAR, PALADIN_SHARdevnoteUND_DarkJusticiarsCorpses_Recognized
          • 4.
            Narrator
            : *These people were Dark Justiciars, an honorary order within the priesthood of Shar.*
            End
        • 1.
          Narrator
          : *Among the various fabrics, you recognise the unmistakable symbol of Shar, the Dark Lady.*UND_DarkJusticiarsCorpses_Recognized
          End
      • 17. [RollResult] False
        • 12.
          Narrator
          : *You see nothing special - just torn and faded velvet tunics.*
          End
    • 14. Player: Ominous. Best not to linger.
      End