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    Synopsis:

    Raft dialogue. The player can decide either to sail somewhere or to walk away from the raft.

    How to trigger:

    Go to X: -10 Y: -210
    Click on boat



  • 10.
    Narrator
    : *The craft is ready to sail.*devnoteNARRATIONUND_DarkLake_Boat_HasMet, UND_EbonLake_State_RaftAtCave
    • 8. Player: Sail into the darkness.devnoteUND_DarkLake_State_LakeEncounterHappened = FalseUND_EbonLake_Event_MoveToLake
      • 2. [TagCinematic] devnote
        End
    • 12. Player: Set out for the duergar camp.devnoteUND_DarkLake_State_LakeEncounterHappenedUND_EbonLake_Event_MoveToCamp
      • Link to Node 2
    • 7. Player: Leave.
      End
  • 14.
    Narrator
    : *The boat beckons you aboard.*devnoteUND_DarkLake_Boat_HasMet, UND_EbonLake_State_RaftAtCamp
    • 9. Player: Board and sail to the cave shore.UND_EbonLake_Event_MoveToCave
      • 4. [TagCinematic] devnote
        End
    • 11. Player: Leave.
      End
  • 15.
    Narrator
    : *A vessel wobbles on the lake's murky waters.*UND_DarkLake_Boat_HasMet = False, UND_EbonLake_State_RaftAtCampUND_DarkLake_Boat_HasMet
    • Link to Node 9
    • Link to Node 11
  • 18.
    Narrator
    : *The craft is ready to sail.*UND_EbonLake_State_RaftAtLake
    • 1. Player: Continue your journey across the lake.devnoteUND_EbonLake_Event_MoveToCamp
      • 3.
        Narrator
        : [TagAnswer]
        • 0. [TagCinematic] devnote
          End
    • 17. Player: Return to the cave shore.devnoteUND_EbonLake_Event_MoveToCave
      • 5. [TagCinematic] devnote
        End
    • 19. Player: Leave.
      End
  • 20.
    Narrator
    : *A vessel wobbles on the lake's murky waters.*NARRATIONUND_DarkLake_Boat_HasMet = False, UND_EbonLake_State_RaftAtCaveUND_DarkLake_Boat_HasMet
    • Link to Node 8
    • Link to Node 12
    • Link to Node 7