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Synopsis:
Raft dialogue. The player can decide either to sail somewhere or to walk away from the raft.
How to trigger:
Go to X: -10 Y: -210
Click on boat
10. : *The craft is ready to sail.*devnoteNARRATIONUND_DarkLake_Boat_HasMet, UND_EbonLake_State_RaftAtCave
8. Player: Sail into the darkness.devnoteUND_DarkLake_State_LakeEncounterHappened = FalseUND_EbonLake_Event_MoveToLake
2. [TagCinematic]
devnoteEnd
12. Player: Set out for the duergar camp.devnoteUND_DarkLake_State_LakeEncounterHappenedUND_EbonLake_Event_MoveToCamp
7. Player: Leave.End
14. : *The boat beckons you aboard.*devnoteUND_DarkLake_Boat_HasMet, UND_EbonLake_State_RaftAtCamp
9. Player: Board and sail to the cave shore.UND_EbonLake_Event_MoveToCave
4. [TagCinematic]
devnoteEnd
11. Player: Leave.End
15. : *A vessel wobbles on the lake's murky waters.*UND_DarkLake_Boat_HasMet = False, UND_EbonLake_State_RaftAtCampUND_DarkLake_Boat_HasMet
- Link to Node 9
- Link to Node 11
18. : *The craft is ready to sail.*UND_EbonLake_State_RaftAtLake
1. Player: Continue your journey across the lake.devnoteUND_EbonLake_Event_MoveToCamp
3. : [TagAnswer]
0. [TagCinematic]
devnoteEnd
17. Player: Return to the cave shore.devnoteUND_EbonLake_Event_MoveToCave
5. [TagCinematic]
devnoteEnd
19. Player: Leave.End
20. : *A vessel wobbles on the lake's murky waters.*NARRATIONUND_DarkLake_Boat_HasMet = False, UND_EbonLake_State_RaftAtCaveUND_DarkLake_Boat_HasMet
- Link to Node 8
- Link to Node 12
- Link to Node 7