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Synopsis:
The players use a boat to reach the duergar camp. In the middle of the lake, they are confronted by a group of duergar on a raft. Being Drow/Duergar changes the tone of the conversation and makes the persuasion event easier. Having the mark of the Absolute can also make the persuasion event easier.
How to trigger:
Go to X:0 , Y:-205 (goto 0, -205)
Click on boat at dock
Will play after departing cinematic
15. : You there! Drow! Why are you in Gekh's raft?DROWELF
9. [Alias]
- Alias to Node 41
17. : We aren't expecting more of you. Where's Gekh? Who are you?
89. [Jump]
Jump to Node 32 (2)
35. : Gekh? Is that you?DUERGARDWARF
99. [Alias]
- Alias to Node 41
32. : Hold on. You're not Gekh.
28. [Jump]
Jump to Node 115 (1)
31. [Jump]
Jump to Node 0 (1)
69. [Jump]
Jump to Node 97 (1)
119. Player: I saw a body left by the myconids - your 'Gekh' must be dead. UND_LoneDuergar_Quest_DuergarMet = FalseUND_DarkLake_State_ClaimedGekhWasDeadRoll (Charisma, Deception) vs 10 (0)
67. [RollResult] True
36. : Damn it. Gekh's gone and screwed up. If he's dead, so's the squad.UND_LoneDuergar_Quest_DuergarMet = False
86. : Move over - I'll take you to shore. You're the one telling the sergeant what happened.
101. [Alias]
DEEPGNOME
- Alias to Node 51
75. [Visual State]
80. : The rest of you - keep patrolling. I'm heading back with the drow.,
DROWELF
80. : You lot - keep patrollin'. I'm headin' back with this one.
40. [Alias]
UND_DarkLake_State_PeacefulResolutionEnd
135. : The whole squad? Damn it. Gekh's gone and screwed up. Nere'll lose his head over this.UND_LoneDuergar_Quest_DuergarMet
19. [RollResult] False
127. : What a load of rothé shite. No way a mushroom killed Gekh.
27. : Get him, fellas!,
MALEUND_DarkLake_State_HostileResolutionEnd
27. : Get her, fellas!,
FEMALEUND_DarkLake_State_HostileResolutionEnd
27. : Get them, fellas!UND_DarkLake_State_HostileResolutionEnd
121. Player: I'm afraid Gekh is dead - he fell fighting the myconids.UND_LoneDuergar_Quest_DuergarMetUND_DarkLake_State_ClaimedGekhWasDeadRoll (Charisma, Deception) vs 10 (0)
- Link to Node 67
- Link to Node 19
110. Player: Just let me cross - I have the brand, see?BRANDEDUND_RaftEvent_State_ClaimedWasTrueSoulRoll (Charisma, Persuasion) vs 5 (0)
50. [Jump]
Jump to Node 137 (1)
132. [Jump]
Jump to Node 47 (1)
11. Player: Reach out to the duergar's parasite.
53. : *Your parasite stirs briefly, then goes still. The duergar is not infected.*devnote
14. [Jump]
Jump to Node 71 (1)
30. [Jump]
Jump to Node 78 (1)
95. : Hold up, boys. We got a deep gnome here - and rowing Gekh's raft, no less.DEEPGNOME
60. [Alias]
- Alias to Node 41
1. : You got guts floating out here like this. Where's Gekh? Who are you?
82. [Jump]
Jump to Node 26 (2)
98. : Human! What are you doing on Gekh's raft?,
HUMANDUERGARDWARF = False, DROWELF = False
98. : Tiefling! What are you doing on Gekh's raft?,
TIEFLINGDUERGARDWARF = False, DROWELF = False
98. : Elf! What are you doing on Gekh's raft?,
ELFDUERGARDWARF = False, DROWELF = False
98. : Dwarf! What are you doing on Gekh's raft?,
DWARFDUERGARDWARF = False, DROWELF = False
98. : You! What are you doing on Gekh's raft?DUERGARDWARF = False, DROWELF = False
41. [TagCinematic]
devnote
37. : Where's Gekh? Who are you?
115. Player: I work on Gekh's behalf. I'm after his sergeant's stolen boots.UND_DarkLake_Knows_GnomeHunt, UND_InjuredGnome_State_HasBoots = False
29. : Ho! How desperate is the cur, to make an ally of a human?,
HUMAN
29. : Ho! How desperate is the cur, to make an ally of a gnome?,
GNOME
29. : Ho! How desperate is the cur, that he calls on a helper?,
UNDERDARK
29. : Ho! How desperate is the cur, to make an ally of a dwarf hoon?,
DWARF
29. : Ho! How desperate is the cur, to make an ally of a topsider?
103. : I will tell you now what the sergeant told Gekh: until you have the boots, you will not cross.
13. : Come back empty-handed again, and you're feeding the fishes.
116. Player: Boat back to the grotto shore.UND_DarkLake_State_ToldToGetBoots, UND_DarkLake_Event_MoveToCave
94. : *You push once more into darkness.*devnoteEnd
71. Player: Push the duergar into the water.Roll (Strength, Athletics) vs 15 (0)
65. [RollResult] True
44. : [TagCinematic]
devnoteUND_DarkLake_State_HostileResolution, UND_DarkLake_Event_PushSquadLeaderOffRaft['Astarion 1', 'Lae'zel 5']End
3. [RollResult] False
77. : Get him, fellas!,
MALEUND_DarkLake_State_HostileResolutionEnd
77. : Get her, fellas!,
FEMALEUND_DarkLake_State_HostileResolutionEnd
77. : Get them, fellas!UND_DarkLake_State_HostileResolutionEnd
131. Player: Raise your weapon. I mean to pass now!
87. [Jump]
Jump to Node 77 (1)
0. Player: I seek the sergeant - I believe she's keen to get these boots back.UND_DarkLake_Knows_GnomeHunt, UND_InjuredGnome_State_HasBootsUND_DarkLake_InjuredGnome_KillReported
42. : Well I'll be - you got them. The sergeant's been whining non-stop.
105. : What about Gekh? Where's he at?
33. Player: He stayed behind to tie up some loose ends.
58. : But he let you go, eh? Suppose he figured the sergeant could sort you out.DEEPGNOME
8. : More like avoiding the sergeant, I reckon.
2. : Come on - let's get you to shore. You're the one telling the sergeant what happened.
84. [Alias]
DEEPGNOME
- Alias to Node 51
72. [Visual State]
62. : The rest of you - keep patrolling. I'll be heading back with the drow.,
DROWELF
62. : The rest of you - keep patrolling. I'll be heading back with the, uh - with this one.,
GITHYANKI
62. : The rest of you - keep patrolling. I'll be heading back with the hoon here.,
DWARF,
DUERGARDWARF
62. : The rest of you - keep patrolling. I'll be heading back with this one.
120. : *You continue forward in silence until the lights of a camp twinkle through the murk.* devnoteNARRATIONUND_DarkLake_State_PeacefulResolutionEnd
108. Player: He's dead. The myconids saw to that.UND_MyconidCircle_Quest_LoneDuergar_PermaDefeated
68. Player: Who?
74. : You don't know Gekh? How'd you... ugh, whatever - I don't care.
107. Player: The shite-brain's off shirking his duties somewhere.DUERGARDWARF
12. : Avoiding the sergeant, is he? Can't blame him. She mentioned something 'bout biting his toes off.
66. Player: MOVE YOUR BOAT, OR SINK. MAKE THE CHOICE. BERSERKERRoll (Charisma, Intimidation) vs 10 (1)
43. [RollResult] True
81. : All right, all right. No reason to get your horns in a twist.,
TIEFLING
81. : All right, all right. No reason to get your tongue in a twist.
24. [Jump]
Jump to Node 4 (1)
128. [RollResult] False
96. [Jump]
Jump to Node 77 (1)
97. Player: In the name of the Absolute - you will let me pass.GLO_Absolute_Knows_NameUND_RaftEvent_State_ClaimedWasTrueSoulRoll (Charisma, Intimidation) vs 10 (0)
- Link to Node 43
38. [RollResult] False
52. : The Absolute? Not bloody likely. Get him, fellas!,
MALEUND_DarkLake_State_HostileResolutionEnd
52. : The Absolute? Not bloody likely. Get her, fellas! ,
FEMALEUND_DarkLake_State_HostileResolutionEnd
52. : The Absolute? Not bloody likely. Get them, fellas! UND_DarkLake_State_HostileResolutionEnd
136. Player: I saw a body left by the myconids - your 'Gekh' must be dead. UND_LoneDuergar_Quest_DuergarMet = FalseUND_DarkLake_State_ClaimedGekhWasDeadRoll (Charisma, Deception) vs 15 (0)
- Link to Node 54
- Link to Node 134
46. Player: I'm afraid Gekh is dead - he fell fighting the myconids.UND_LoneDuergar_Quest_DuergarMetUND_DarkLake_State_ClaimedGekhWasDeadRoll (Charisma, Deception) vs 15 (0)
54. [RollResult] True
22. : Damn - the sergeant'll be pissed 'bout her boots.
112. [Jump]
Jump to Node 2 (1)