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    Synopsis:

    Two grouchy duergar, one a talker and one who somewhat mimics/ repeats what his partner says, are responsible for dumping dead gnome bodies into the lake. You can convince them to let you loot the bodies.

    How to trigger:

    - loadlevel WLD_Main_A
    - goto -608.33, 0.39, 405.19
    - Speak to Viss or Brathwin



  • 10.
    Brathwen
    : Where's your pickaxe, gnome? Thrinn know you're over here?DEEPGNOMEUND_DeadInTheWater_CorpseDisposerCompanion_HasMet, UND_DeadInTheWater_CorpseDisposerLeader_HasMet
    • 36.
      Viss
      : *Spits.*devnote
      • 47. Player: She asked me to inspect the bodies for anything useful.Roll (Charisma, Deception) vs 15 (0)
        • 95. [RollResult] True
          • 96.
            Brathwen
            : Get on with it then, and keep quiet.
            • 43. [Jump] Jump to Node 92 (2)
        • 39. [RollResult] False
          • 26.
            Brathwen
            : You know - I don't think she did. I think you're trying to escape. We aren't gonna let that happen, are we, Viss?
            • 15.
              Viss
              : Are we.devnoteFactionHostileToPlayerGroupAfterDialog
              End
      • 37. Player: I've been sent to help.Roll (Charisma, Persuasion) vs 10 (0)
        • 13. [RollResult] True
          • 74.
            Brathwen
            : Do what you can, then. Probably ain't much.
            • 63. [Jump] Jump to Node 92 (2)
        • 82. [RollResult] False
          • 71.
            Brathwen
            : Thrinn don't believe in mixing work between us and you. No, I think you were trying to escape.FactionHostileToPlayerGroupAfterDialog
            • 77.
              Brathwen
              : What do we do with runaways, Viss?
              • 20.
                Viss
                : Run 'em.devnoteFactionHostileToPlayerGroupAfterDialog
                End
      • 49. Player: Leave.
        • 29.
          Brathwen
          : Hold up, ya rat - I asked you a question. Thrinn know you're sniffing around?
  • 88.
    Brathwen
    : 'Less you're here to kick some stiffs lake-side, I suggest you bugger off.devnoteDEEPGNOME = FalseUND_DeadInTheWater_CorpseDisposerCompanion_HasMet, UND_DeadInTheWater_CorpseDisposerLeader_HasMet
    • 73.
      Viss
      : *Spits.*devnote
      • 27. Player: My friend, I play Goliath Goatball, Moon Hockey, and Pegasus Polo with corpses.REALLY_DARK_URGE
        • 66.
          Brathwen
          : Urgh. Hate being taken all literal-like by fancy types like you.
          • 32.
            Brathwen
            : We've work to do. Stuff your Pegasus where the rainbow don't shine.
            • 59. [Jump] Jump to Node 92 (2)
      • 22. Player: Grim work. Did you kill them?
        • 34.
          Brathwen
          : Nah. Rockfall smashed 'em. Can't have them stinking up the place.
          • 86.
            Viss
            : Hmph.devnote
            • 30.
              Brathwen
              : The half that weren't crushed are digging the True Soul outta the wreckage.UND_DuergarCamp_State_CaveInCleared = False
      • 75. Player: I hope you're checking them for loot first?
        • 89.
          Brathwen
          : You gotta be kidding. These trash don't have nothing on 'em but rocks.
          • 92.
            Viss
            : Rocks.devnote
            • 61. Player: Inspect the corpses.Roll (Wisdom, Perception) vs 10 (0)
              • 94. [RollResult] True
                • 69. [TagCinematic] devnote
                  • 91.
                    Narrator
                    : *You spot a shiny trinket on one of the corpses.*UND_DeadInTheWater_State_TrinketIsInCorpse
                    • 42. Player: Reach for the trinket.UND_DeadInTheWater_State_TrinketIsInCorpseRoll (Dexterity, SleightOfHand) vs 20 (0)
                      • 65. [RollResult] True
                        • 35. [TagCinematic] devnoteUND_DeadInTheWater_State_TrinketIsInCorpseUND_DeadInTheWater_Event_GiveTrinket
                          • 7.
                            Brathwen
                            : Quit sniffin' around. You're starting to get on my nerves.UND_DeadInTheWater_Event_CorpseToTheWater
                            • 55.
                              Viss
                              : Nerves.
                              End
                        • 83.
                          Narrator
                          : *You reach for the trinket, but it's already gone.*devnoteUND_DeadInTheWater_State_TrinketIsInCorpse = False
                          • Link to Node 7
                      • 33. [RollResult] False
                        • 57.
                          Brathwen
                          : Hey, what're you - oh, I get it.UND_DeadInTheWater_State_TrinketIsInCorpseUND_DeadInTheWater_Event_GiveTrinket
                          • 48.
                            Brathwen
                            : Something caught your eye, eh? That's grand. I'd be willing to let you take it, too, for a mere pittance.
                            • 3. Player: Fine. Let's trade.
                              • 50.
                                Brathwen
                                : [Trade]
                                • 31.
                                  Brathwen
                                  : Tidy. Hope you enjoy a bit of tat, you dolt.UND_DeadInTheWater_State_HasTrinket = FalseUND_DeadInTheWater_Event_CorpseToTheWater
                                  End
                                • 4.
                                  Brathwen
                                  : Then get your face outta mine.UND_DeadInTheWater_Event_CorpseToTheWater
                                  End
                            • 90. Player: I don't have the coin.
                              • 79.
                                Brathwen
                                : Too bad. Offer's expired.
                                End
                            • 72. Player: I think not.
                              • Link to Node 4
                            • 14. Player: Attack.FactionHostileToPlayerGroupAfterDialog
                              End
                        • 52. [Jump] Jump to Node 83 (1)
                    • 28. Player: I'll finish up here. You're wanted with the others.Roll (Charisma, Deception) vs 10 (0)
                      • 54. [RollResult] True
                        • 41.
                          Brathwen
                          : Thank the Absolute. They're all yours.UND_DeadInTheWater_Event_DuergarsLeave
                          • 67.
                            Viss
                            : Absolute.
                            End
                      • 38. [RollResult] False
                        • 98.
                          Brathwen
                          : I ain't goin' 'til Thrinn tells me to go.UND_DeadInTheWater_Event_CorpseToTheWater
                          End
                    • 11. Player: Attack.REALLY_DEEPGNOMEFactionHostileToPlayerGroupAfterDialog
                      End
                    • 58. Player: Leave.UND_DeadInTheWater_Event_CorpseToTheWater
                      End
                  • 85.
                    Narrator
                    : *For a moment you thought you'd seen something shining on one of the corpses. Suddenly, it's vanished.*devnoteUND_DeadInTheWater_State_TrinketIsInCorpse = False
                    • 24. [Jump] Jump to Node 91 (2)
              • 76. [RollResult] False
                • 1. [Alias]
                  • Alias to Node 69
                  • 8.
                    Brathwen
                    : Done gawking? Lend a hand or get gone.
                    • 21. Player: Lend a hand.
                      • 0.
                        Brathwen
                        : Good for something, after all.devnoteUND_DeadInTheWater_Event_ClearOwnership, UND_DeadInTheWater_Event_CorpseToTheWater
                        End
                    • 93. Player: Get gone.UND_DeadInTheWater_Event_CorpseToTheWater
                      End
            • 19. Player: Gather yourself to strike.
              • 2.
                Brathwen
                : [TagAnswer] ORI_Inclusion_Random
                • 70.
                  Lae'zel
                  : At ease. Observe, and learn. Once you are assured victory, then you strike.ORI_Inclusion_PickedAtRandom, REALLY_LAEZELUND_DeadInTheWater_Event_CompanionIntervened
                  • Link to Node 6
                  • Link to Node 51
                • 46.
                  Shadowheart
                  : At least try to find out something of use before you kill them.devnoteORI_Inclusion_PickedAtRandom, REALLY_SHADOWHEARTUND_DeadInTheWater_Event_CompanionIntervened
                  • Link to Node 6
                  • Link to Node 51
                • 80.
                  Karlach
                  : Ooh, are we killing slavers? Me first!ORI_Inclusion_PickedAtRandom, REALLY_KARLACHUND_DeadInTheWater_Event_CompanionIntervened
                  • Link to Node 6
                  • Link to Node 51
                • 40.
                  Astarion
                  : There's a time and a place for violence. I mean - this place is perfect, but is it the time?ORI_Inclusion_PickedAtRandom, REALLY_ASTARIONUND_DeadInTheWater_Event_CompanionIntervened
                  • Link to Node 6
                  • Link to Node 51
                • 81.
                  Wyll
                  : Go on - get it done. You've got me at your side.devnoteORI_Inclusion_PickedAtRandom, REALLY_WYLLUND_DeadInTheWater_Event_CompanionIntervened
                  • Link to Node 6
                  • Link to Node 51
                • 23.
                  Gale
                  : Whoa, not so fast. Let's get the lay of the land before we settle on the scorched earth routine.ORI_Inclusion_PickedAtRandom, REALLY_GALEUND_DeadInTheWater_Event_CompanionIntervened
                  • 6.
                    Brathwen
                    : [TagAnswer] UND_DeadInTheWater_Event_CompanionIntervenedORI_Inclusion_End_Random
                    • 44. Player: Stay your hand - for now.DEEPGNOME = False
                      • 78.
                        Brathwen
                        : Well?
                        • 9. [Jump] Jump to Node 92 (2)
                    • 64. Player: Stay your hand - for now.DEEPGNOME
                      • Link to Node 78
                    • 62. Player: Attack.FactionHostileToPlayerGroupAfterDialog
                      End
                  • 51.
                    Brathwen
                    : [TagAnswer] UND_DeadInTheWater_Event_CompanionIntervened = FalseFactionHostileToPlayerGroupAfterDialog
                    End
            • 17. [Jump] Jump to Node 11 (1)
            • 16. [Jump] Jump to Node 58 (1)
      • 97. Player: Put your back into it. Lazy bastards.DUERGARDWARF
        • 60.
          Brathwen
          : Sod off, chum. I put more back in and I'm likely to break it.
          • 56.
            Viss
            : Shit.
            • 12. [Jump] Jump to Node 92 (2)
      • 87. Player: Sounds like a lark. I reckon I could kick a corpse farther than you.BARBARIAN
        • 5.
          Brathwen
          : It was a figure of speech, you lummox. We ain't looking for help.
          • 68.
            Brathwen
            : Ain't looking for company neither. Take a walk - go find yerself a minotaur to wrestle or something.
            • Link to Node 45
      • 25. Player: I've heard of many burial rites and last wishes in my time. Being tossed into fetid water is not one of them.CLERIC_GOOD
        • 84.
          Brathwen
          : This ain't no funeral - this is taking out the rubbish. They served their purpose, and now they're fish food.
          • 18.
            Brathwen
            : That's about the best end you can expect if you don't turn to the Absolute.
            • 45. [Jump] Jump to Node 92 (2)
      • 53. Player: Leave.UND_DeadInTheWater_Event_CorpseToTheWater
        End