Expand all | Hide all flags | Hide context | Hide tags | Hide checkflag | Hide setflag | Hide roll | Hide approv | Hide ruletag | Hide node id
Synopsis:
Two grouchy duergar, one a talker and one who somewhat mimics/ repeats what his partner says, are responsible for dumping dead gnome bodies into the lake. You can convince them to let you loot the bodies.
How to trigger:
- loadlevel WLD_Main_A
- goto -608.33, 0.39, 405.19
- Speak to Viss or Brathwin
10. : Where's your pickaxe, gnome? Thrinn know you're over here?DEEPGNOMEUND_DeadInTheWater_CorpseDisposerCompanion_HasMet, UND_DeadInTheWater_CorpseDisposerLeader_HasMet
36. : *Spits.*devnote
47. Player: She asked me to inspect the bodies for anything useful.Roll (Charisma, Deception) vs 15 (0)
95. [RollResult] True
96. : Get on with it then, and keep quiet.
43. [Jump]
Jump to Node 92 (2)
39. [RollResult] False
26. : You know - I don't think she did. I think you're trying to escape. We aren't gonna let that happen, are we, Viss?
15. : Are we.devnoteFactionHostileToPlayerGroupAfterDialogEnd
37. Player: I've been sent to help.Roll (Charisma, Persuasion) vs 10 (0)
13. [RollResult] True
74. : Do what you can, then. Probably ain't much.
63. [Jump]
Jump to Node 92 (2)
82. [RollResult] False
71. : Thrinn don't believe in mixing work between us and you. No, I think you were trying to escape.FactionHostileToPlayerGroupAfterDialog
77. : What do we do with runaways, Viss?
20. : Run 'em.devnoteFactionHostileToPlayerGroupAfterDialogEnd
49. Player: Leave.
29. : Hold up, ya rat - I asked you a question. Thrinn know you're sniffing around?
88. : 'Less you're here to kick some stiffs lake-side, I suggest you bugger off.devnoteDEEPGNOME = FalseUND_DeadInTheWater_CorpseDisposerCompanion_HasMet, UND_DeadInTheWater_CorpseDisposerLeader_HasMet
73. : *Spits.*devnote
27. Player: My friend, I play Goliath Goatball, Moon Hockey, and Pegasus Polo with corpses.REALLY_DARK_URGE
66. : Urgh. Hate being taken all literal-like by fancy types like you.
32. : We've work to do. Stuff your Pegasus where the rainbow don't shine.
59. [Jump]
Jump to Node 92 (2)
22. Player: Grim work. Did you kill them?
34. : Nah. Rockfall smashed 'em. Can't have them stinking up the place.
86. : Hmph.devnote
30. : The half that weren't crushed are digging the True Soul outta the wreckage.UND_DuergarCamp_State_CaveInCleared = False
75. Player: I hope you're checking them for loot first?
89. : You gotta be kidding. These trash don't have nothing on 'em but rocks.
92. : Rocks.devnote
61. Player: Inspect the corpses.Roll (Wisdom, Perception) vs 10 (0)
94. [RollResult] True
69. [TagCinematic]
devnote
91. : *You spot a shiny trinket on one of the corpses.*UND_DeadInTheWater_State_TrinketIsInCorpse
42. Player: Reach for the trinket.UND_DeadInTheWater_State_TrinketIsInCorpseRoll (Dexterity, SleightOfHand) vs 20 (0)
65. [RollResult] True
35. [TagCinematic]
devnoteUND_DeadInTheWater_State_TrinketIsInCorpseUND_DeadInTheWater_Event_GiveTrinket
7. : Quit sniffin' around. You're starting to get on my nerves.UND_DeadInTheWater_Event_CorpseToTheWater
55. : Nerves.End
83. : *You reach for the trinket, but it's already gone.*devnoteUND_DeadInTheWater_State_TrinketIsInCorpse = False
33. [RollResult] False
57. : Hey, what're you - oh, I get it.UND_DeadInTheWater_State_TrinketIsInCorpseUND_DeadInTheWater_Event_GiveTrinket
48. : Something caught your eye, eh? That's grand. I'd be willing to let you take it, too, for a mere pittance.
3. Player: Fine. Let's trade.
50. : [Trade]
31. : Tidy. Hope you enjoy a bit of tat, you dolt.UND_DeadInTheWater_State_HasTrinket = FalseUND_DeadInTheWater_Event_CorpseToTheWaterEnd
4. : Then get your face outta mine.UND_DeadInTheWater_Event_CorpseToTheWaterEnd
90. Player: I don't have the coin.
79. : Too bad. Offer's expired.End
72. Player: I think not.
14. Player: Attack.FactionHostileToPlayerGroupAfterDialogEnd
52. [Jump]
Jump to Node 83 (1)
28. Player: I'll finish up here. You're wanted with the others.Roll (Charisma, Deception) vs 10 (0)
54. [RollResult] True
41. : Thank the Absolute. They're all yours.UND_DeadInTheWater_Event_DuergarsLeave
67. : Absolute.End
38. [RollResult] False
98. : I ain't goin' 'til Thrinn tells me to go.UND_DeadInTheWater_Event_CorpseToTheWaterEnd
11. Player: Attack.REALLY_DEEPGNOMEFactionHostileToPlayerGroupAfterDialogEnd
58. Player: Leave.UND_DeadInTheWater_Event_CorpseToTheWaterEnd
85. : *For a moment you thought you'd seen something shining on one of the corpses. Suddenly, it's vanished.*devnoteUND_DeadInTheWater_State_TrinketIsInCorpse = False
24. [Jump]
Jump to Node 91 (2)
76. [RollResult] False
1. [Alias]
- Alias to Node 69
8. : Done gawking? Lend a hand or get gone.
21. Player: Lend a hand.
0. : Good for something, after all.devnoteUND_DeadInTheWater_Event_ClearOwnership, UND_DeadInTheWater_Event_CorpseToTheWaterEnd
93. Player: Get gone.UND_DeadInTheWater_Event_CorpseToTheWaterEnd
19. Player: Gather yourself to strike.
2. : [TagAnswer]
ORI_Inclusion_Random
70. : At ease. Observe, and learn. Once you are assured victory, then you strike.ORI_Inclusion_PickedAtRandom, REALLY_LAEZELUND_DeadInTheWater_Event_CompanionIntervened
- Link to Node 6
- Link to Node 51
46. : At least try to find out something of use before you kill them.devnoteORI_Inclusion_PickedAtRandom, REALLY_SHADOWHEARTUND_DeadInTheWater_Event_CompanionIntervened
- Link to Node 6
- Link to Node 51
80. : Ooh, are we killing slavers? Me first!ORI_Inclusion_PickedAtRandom, REALLY_KARLACHUND_DeadInTheWater_Event_CompanionIntervened
- Link to Node 6
- Link to Node 51
40. : There's a time and a place for violence. I mean - this place is perfect, but is it the time?ORI_Inclusion_PickedAtRandom, REALLY_ASTARIONUND_DeadInTheWater_Event_CompanionIntervened
- Link to Node 6
- Link to Node 51
81. : Go on - get it done. You've got me at your side.devnoteORI_Inclusion_PickedAtRandom, REALLY_WYLLUND_DeadInTheWater_Event_CompanionIntervened
- Link to Node 6
- Link to Node 51
23. : Whoa, not so fast. Let's get the lay of the land before we settle on the scorched earth routine.ORI_Inclusion_PickedAtRandom, REALLY_GALEUND_DeadInTheWater_Event_CompanionIntervened
6. : [TagAnswer]
UND_DeadInTheWater_Event_CompanionIntervenedORI_Inclusion_End_Random
44. Player: Stay your hand - for now.DEEPGNOME = False
78. : Well?
9. [Jump]
Jump to Node 92 (2)
64. Player: Stay your hand - for now.DEEPGNOME
62. Player: Attack.FactionHostileToPlayerGroupAfterDialogEnd
51. : [TagAnswer]
UND_DeadInTheWater_Event_CompanionIntervened = FalseFactionHostileToPlayerGroupAfterDialogEnd
17. [Jump]
Jump to Node 11 (1)
16. [Jump]
Jump to Node 58 (1)
97. Player: Put your back into it. Lazy bastards.DUERGARDWARF
60. : Sod off, chum. I put more back in and I'm likely to break it.
56. : Shit.
12. [Jump]
Jump to Node 92 (2)
87. Player: Sounds like a lark. I reckon I could kick a corpse farther than you.BARBARIAN
5. : It was a figure of speech, you lummox. We ain't looking for help.
68. : Ain't looking for company neither. Take a walk - go find yerself a minotaur to wrestle or something.
25. Player: I've heard of many burial rites and last wishes in my time. Being tossed into fetid water is not one of them.CLERIC_GOOD