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Synopsis:
A deep hole in the Underdark that you can click on and shout "Helloooooo" into, hearing an echo. Something growls from down below in response; if the player can speak with animals, you may get a disgruntled reply. The creature is unseen, but sounds large, aggressive and very unhappy at being disturbed.
First speaker is added for ease of scripting. 2nd speaker is the creature.
How to trigger:
Located at trigger "S_UND_DeepHole_TimlineSceneTrigger" ( X18 Y-112 )
Enable Petpal to get nodes of spoken response. Second greeting is when interacting a second time.
4. : *Even with your keen eyesight, the hole below you soon plummets into an abyss of impossible darkness.*,
REALLY_DWARF,
REALLY_ELF,
REALLY_HALFELF,
REALLY_HALFORC,
REALLY_UNDERDARKNARRATIONUND_DeepHole_HasMet = False
4. : *Looking into the hole, you see only darkness. It's impossible to tell how deep it goes by sight alone.*NARRATIONUND_DeepHole_HasMet = False
18. Player: Hellooo?UND_DeepHole_HasMet
16. : *Your call echoes as it plunges downward, before gradually fading away.*devnoteSFX
11. : *Growl.*devnoteSFX_OnlyPETPAL = FalseEnd
2. : Quiet. Or your meat will fill my belly.devnotePETPAL
8. Player: Apologies. Didn't mean to disturb... whatever you are.
17. : You disturb me still. Enough - away from here.devnoteEnd
1. Player: Come up here and try it.
12. : Stupid. You won't last long here, noisy flesh-bag.devnoteEnd
0. Player: Leave.End
9. Player: Listen and stare into the hole.<br>
19. : *Faint sounds echo against unseen stone. Nothing discernible by eye or ear.*devnoteNARRATION,
SFX
5. [Jump]
Jump to Node 0 (1)
20. [Alias]
UND_Bulette_State_HasBeenPermaDefeated
- Alias to Node 4
13. Player: Hellooo?<br>
10. [Alias]
End
3. [Jump]
Jump to Node 0 (1)
21. : *The hole offers only pitch-black nothingness.*UND_DeepHole_HasMet
7. Player: HellooooOH!
15. : *Roar!*devnoteSFX_OnlyPETPAL = FalseEnd
14. : I warned you, fleshbag. You'd better run.devnotePETPALEnd
6. [Jump]
Jump to Node 0 (1)