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Synopsis:
Player clicks on elevator leading to the shadow-cursed lands. Nearby duergar butt in to let you know you don't look like you're in any shape to go up there. The land is cursed, and you need a moonlantern. Plays only once.
How to trigger:
Repro steps:
1. Start the game
2. loadlevel WLD_Main_A
3. goto -605.444; 5.317; 384
4. Click on the grilled door.
teleport S_UND_Elevator_Fort_FromShadowlands
51. : Shit. You got one of Nere's Moonlanterns, jargh?UND_Elevator_Event_GotWarning
24. Player: A Moonlantern? What's that?
5. : One of them pixie-lamps. If you're headin' to Moonrise, you won't last without it.
53. : Top-lands are clogged with the death-dark, choke you in no time.GLO_Shadowcurse_Knows_FromDuergar, GLO_Player_Knows_MoonlanternExists
20. Player: 'Death-dark'? Sounds like my kind of thing. What is it?REALLY_DARK_URGE
42. [Jump]
Jump to Node 47 (1)
26. Player: I've seen much death already... I'll be careful.REALLY_DARK_URGE
17. [Jump]
Jump to Node 54 (1)
28. Player: 'Death-dark'? What are you talking about?REALLY_DARK_URGE = False
47. : You daft? It's there in the name. Shadows up there, black as the Lowerdark. A few sniffs could fell an ogre.
8. : [TagAnswer]
GLO_Halsin_Quest_ToldAboutMoonrise = False, UND_TheDrowNere_State_PermaDefeated = False, UND_DuergarCamp_State_CaveInCleared = False, HeardHalsinSwD_MT = False, HalsinToldPath = False, ToldMoonrise_Unknown_MT = False, GoToMoonrise_NoIntro = False, ReadHalsinDiary_MT = False, MintharaToldPath = False, HalsinToldPath_Dead = False, ToldMoonrise_Minthara = False, ToldMoonrise_Known_MT = False, GoToMoonrise = FalseORI_Inclusion_Random
21. : The surface is within reach. But it may be foolish to press on before finding this Nere.ORI_Inclusion_PickedAtRandom, REALLY_LAEZEL99dbbd00-5f23-e332-76f2-491ecdf6d17d_Inclusion
46. : No surprises that there's danger ahead, but we're getting closer. Perhaps we should seek out Nere while we can, though.ORI_Inclusion_PickedAtRandom, REALLY_SHADOWHEART99dbbd00-5f23-e332-76f2-491ecdf6d17d_Inclusion
9. : Sounds like bad news. I'd just as soon get that Moonlantern off Nere.ORI_Inclusion_PickedAtRandom, REALLY_KARLACH99dbbd00-5f23-e332-76f2-491ecdf6d17d_Inclusion
36. : [TagAnswer]
ORI_Inclusion_End_Random
40. Player: That Moonlantern is key to our survival. And that means freeing Nere.99dbbd00-5f23-e332-76f2-491ecdf6d17d_Inclusion['Astarion -1', 'Lae'zel -1', 'Wyll 1']
25. [Jump]
Jump to Node 30 (2)
10. Player: We need to press on. Nere is a distraction.99dbbd00-5f23-e332-76f2-491ecdf6d17d_Inclusion['Astarion 1', 'Lae'zel 1', 'Shadowheart 1']
6. [Jump]
Jump to Node 44 (2)
34. Player: Leave.End
22. : I'm one of the reasons people fear the shadows, but even I'd rather investigate this Moonlantern before going to the surface.ORI_Inclusion_PickedAtRandom, REALLY_ASTARION99dbbd00-5f23-e332-76f2-491ecdf6d17d_Inclusion
56. : I'm not so keen on taking a shadow-nap, myself. We need to free Nere and get that Moonlantern.ORI_Inclusion_PickedAtRandom, REALLY_WYLL99dbbd00-5f23-e332-76f2-491ecdf6d17d_Inclusion
18. : 'Death-dark' doesn't sound very inviting. Can't say I fancy our chances without freeing Nere and getting that Moonlantern.ORI_Inclusion_PickedAtRandom, REALLY_GALE99dbbd00-5f23-e332-76f2-491ecdf6d17d_Inclusion
2. : [TagAnswer]
UND_TheDrowNere_State_PermaDefeated = False, UND_DuergarCamp_State_CaveInCleared = FalseORI_Inclusion_Random
32. : He speaks of the shadow curse. Moonrise must be close, but it would be foolish to press on before seeking out this Nere.ORI_Inclusion_PickedAtRandom, REALLY_LAEZEL99dbbd00-5f23-e332-76f2-491ecdf6d17d_Inclusion
41. : Sounds like the shadow curse. We must be getting close to Moonrise. Perhaps we should seek out this Nere while we can, though.ORI_Inclusion_PickedAtRandom, REALLY_SHADOWHEART99dbbd00-5f23-e332-76f2-491ecdf6d17d_Inclusion
12. : Must be the shadow curse. We'll need Nere's lantern if we want to get through it.ORI_Inclusion_PickedAtRandom, REALLY_KARLACH99dbbd00-5f23-e332-76f2-491ecdf6d17d_Inclusion
39. : [TagAnswer]
ORI_Inclusion_End_Random
30. Player: That Moonlantern is key to our survival. And that means freeing Nere.99dbbd00-5f23-e332-76f2-491ecdf6d17d_Inclusion['Astarion -1', 'Lae'zel -1', 'Wyll 1']
49. : [TagAnswer]
ORI_Inclusion_Random
0. : Chk - more time wasted. If only you feared the ghaik parasite half as much as you fear the dark.ORI_Inclusion_PickedAtRandom, REALLY_LAEZEL
27. : [TagAnswer]
ORI_Inclusion_End_RandomEnd
14. : Let's just hope you're right. Otherwise we're just aiding the enemy.devnoteORI_Inclusion_PickedAtRandom, REALLY_SHADOWHEART
23. : Agreed. Next stop: Nere.ORI_Inclusion_PickedAtRandom, REALLY_KARLACH
7. : Afraid of the dark, are we? Very well - let us save Nere, if we must.devnoteORI_Inclusion_PickedAtRandom, REALLY_ASTARION
11. : There we have it. Let 'Operation Free Nere' commence.ORI_Inclusion_PickedAtRandom, REALLY_WYLL
38. : My thoughts exactly.ORI_Inclusion_PickedAtRandom, REALLY_GALE
44. Player: Moonrise Towers holds the answers we seek. Curse or not, we can't turn back now.99dbbd00-5f23-e332-76f2-491ecdf6d17d_Inclusion['Astarion 1', 'Lae'zel 1', 'Shadowheart 1']
19. : [TagAnswer]
ORI_Inclusion_Random
43. : Forward, then. No curse will keep me from purification.ORI_Inclusion_PickedAtRandom, REALLY_LAEZEL
48. : Good. After all we've been through, this is hardly the time to falter.devnoteORI_Inclusion_PickedAtRandom, REALLY_SHADOWHEART
13. : You just want me to die in a cursed cloud so you can take my boots. Finally, the plot revealed.devnoteORI_Inclusion_PickedAtRandom, REALLY_KARLACH
35. : [TagAnswer]
ORI_Inclusion_End_RandomEnd
52. : Excellent. The less time I have to spend with these underdwarves, the better.,
REALLY_DUERGARDWARFORI_Inclusion_PickedAtRandom, REALLY_ASTARION
52. : Excellent. The less time I have to spend with these underdwarves, the better. Present company excluded, of course.ORI_Inclusion_PickedAtRandom, REALLY_ASTARION
31. : So we're going up there without the lantern? I hope you know what you're doing.ORI_Inclusion_PickedAtRandom, REALLY_WYLL
16. : A stab in the dark it is...ORI_Inclusion_PickedAtRandom, REALLY_GALE
1. Player: Leave.End
50. : If the cure's in Moonrise, we should go, Nere and his lantern be damned. After all, 'shadows' will be the least of our worries if we start to turn.ORI_Inclusion_PickedAtRandom, REALLY_ASTARION99dbbd00-5f23-e332-76f2-491ecdf6d17d_Inclusion
33. : The shadow curse. We'll need that Moonlantern from Nere to survive the journey to Moonrise Towers.ORI_Inclusion_PickedAtRandom, REALLY_WYLL99dbbd00-5f23-e332-76f2-491ecdf6d17d_Inclusion
45. : We were warned about the curse. Can't say I fancy our chances without a Moonlantern.ORI_Inclusion_PickedAtRandom, REALLY_GALE99dbbd00-5f23-e332-76f2-491ecdf6d17d_Inclusion
29. Player: Thanks for sharing. I'll keep it in mind.REALLY_DARK_URGE = False
54. : Go on, get some air. But don't go cursing me if that shadow-shit snuffs you.
- Link to Node 8
- Link to Node 2
3. Player: Whatever. I'm not afraid of a few shadows.
55. : Well, damn. Then go on up, take a stroll. Long as you keep your lips off our ale, I don't give two shits.
- Link to Node 8
- Link to Node 2
37. Player: No. So what?
57. : So if you're headin' Moonrise-way, you ain't gettin' far. Not without one of Nere's pixie-lamps.
4. Player: Of course I do. Why do you ask?UND_ElevatorWarning_Event_ClaimedHaveMoonlantern
15. : I ask 'cause you ain't gettin' far without one of them pixie-lamps.