Expand all | Hide all flags | Hide context | Hide tags | Hide checkflag | Hide setflag | Hide roll | Hide approv | Hide ruletag | Hide node id

    Synopsis:

    Gruff duergar guard standing watch ovre the entrance to Ketheric City.

    How to trigger:

    To trigger Greetings (HasMet)
    1. Start the game.
    2. loadlevel WLD_Main_A
    3. Use bebug book > Location > Act 1 > UND > Duergar Camp
    4. Finish first dialog.
    5, Talk to Cleric Morghal.

    To trigger Nere Killed
    1. Start the game.
    2. loadlevel WLD_Main_A
    3. Use bebug book > Location > Act 1 > UND > Duergar Camp
    4. Finish first dialog.
    5, Use Recon command: "SetGlobalOsirisFlag UND_TheDrowNere_State_Dead"
    6. Talk with Cleric Morghal

    To trigger Mutiny happened
    1. Start the game.
    2. loadlevel WLD_Main_A
    3. Use bebug book > Location > Act 1 > UND > Duergar Camp
    4. Finish first dialog.
    5, Use Recon command: "SetGlobalOsirisFlag UND_DuergarCamp_State_Mutiny"
    6. Talk with Cleric Morghal

    To trigger Greeting (Deepgnome tag)
    1. Start the game.
    2. loadlevel WLD_Main_A
    3. Use bebug book > Location > Act 1 > UND > Duergar Camp
    4. Finish first dialog.
    5, Use Recon command: "addTag DEEPGNOME:2bbc3217-3d8c-46e6-b599-a0f1c9063f9a"
    6. Talk with Cleric Morghal.




  • 0.
    Morghal
    : Runt.devnoteUND_DuergarGuard_AtPier_02_HasMet = False, DEEPGNOMEUND_DuergarGuard_AtPier_02_HasMet
    End
  • 1. [Alias] UND_TheDrowNere_State_PermaDefeated
    End
    • Alias to Node 4
  • 2.
    Morghal
    : What're you looking at? Move.UND_DuergarGuard_AtPier_02_HasMet = False, DEEPGNOME = FalseUND_DuergarGuard_AtPier_02_HasMet
    End
  • 3.
    Morghal
    : Get moving, or I'll move you.devnoteUND_DuergarGuard_AtPier_02_HasMet, DEEPGNOME
    End
  • 4.
    Morghal
    : You got grit, I'll give you that much.UND_DuergarCamp_State_SidedMutineers
    End
  • 5.
    Morghal
    : Speak Common don't you? Move.UND_DuergarGuard_AtPier_02_HasMet, DEEPGNOME = False
    End