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Synopsis:
Gruff duergar guard standing watch ovre the entrance to Ketheric City.
How to trigger:
To trigger Greetings (HasMet)
1. Start the game.
2. loadlevel WLD_Main_A
3. Use bebug book > Location > Act 1 > UND > Duergar Camp
4. Finish first dialog.
5, Talk to Cleric Morghal.
To trigger Nere Killed
1. Start the game.
2. loadlevel WLD_Main_A
3. Use bebug book > Location > Act 1 > UND > Duergar Camp
4. Finish first dialog.
5, Use Recon command: "SetGlobalOsirisFlag UND_TheDrowNere_State_Dead"
6. Talk with Cleric Morghal
To trigger Mutiny happened
1. Start the game.
2. loadlevel WLD_Main_A
3. Use bebug book > Location > Act 1 > UND > Duergar Camp
4. Finish first dialog.
5, Use Recon command: "SetGlobalOsirisFlag UND_DuergarCamp_State_Mutiny"
6. Talk with Cleric Morghal
To trigger Greeting (Deepgnome tag)
1. Start the game.
2. loadlevel WLD_Main_A
3. Use bebug book > Location > Act 1 > UND > Duergar Camp
4. Finish first dialog.
5, Use Recon command: "addTag DEEPGNOME:2bbc3217-3d8c-46e6-b599-a0f1c9063f9a"
6. Talk with Cleric Morghal.
0. : Runt.devnoteUND_DuergarGuard_AtPier_02_HasMet = False, DEEPGNOMEUND_DuergarGuard_AtPier_02_HasMetEnd
1. [Alias]
UND_TheDrowNere_State_PermaDefeatedEnd
2. : What're you looking at? Move.UND_DuergarGuard_AtPier_02_HasMet = False, DEEPGNOME = FalseUND_DuergarGuard_AtPier_02_HasMetEnd
3. : Get moving, or I'll move you.devnoteUND_DuergarGuard_AtPier_02_HasMet, DEEPGNOMEEnd
4. : You got grit, I'll give you that much.UND_DuergarCamp_State_SidedMutineersEnd
5. : Speak Common don't you? Move.UND_DuergarGuard_AtPier_02_HasMet, DEEPGNOME = FalseEnd