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Synopsis:
One of the duergar guards near some deep rothe that're being used as hauling animals. Gruff and grim. Little patience and less empathy.
Different reactions if:
- animals are panicking;
- animals are calm;
- animals are dead (doesn't matter how);
How to trigger:
Repro steps:
1. Start the game.
2. loadlevel WLD_Main_A
3. goto -669.41, 13.33, 439.81
4. Skip cinematic by choosing "leave"
5. Talk with Gundril
0. : Here to help? Talk to Skarjall. Here to gawk? Find a ledge to fall off.devnoteUND_FearfulRothe_HasMet_Guard_002 = False, UND_FearfulRothe_State_ConvincedRotheToAttackRubble = False, UND_FearfulRothe_State_RotheAreDead = FalseUND_FearfulRothe_HasMet_Guard_002End
1. : Nicely handled. For sun-scum.,
UNDERDARKdevnoteUND_FearfulRothe_State_ConvincedRotheToAttackRubble, UND_FearfulRothe_State_RubbleDestroyed
1. : Nicely handled. Those rothé old sweethearts of yours or something?,
UNDERDARKdevnoteUND_FearfulRothe_State_ConvincedRotheToAttackRubble, UND_FearfulRothe_State_RubbleDestroyed
4. : Pity I got to split you - that forge ain't for sharing.UND_FearfulRothe_Event_MakeDuergarHostileInDialog
8. Player: I calmed the rothé, and now you want me dead?
2. : You think we're letting you near that forge? You're as dumb as you are stupid.devnoteUND_FearfulRothe_Event_MakeDuergarHostileInDialogEnd
6. Player: Go ahead. We'll see who ends up split.UND_FearfulRothe_Event_MakeDuergarHostileInDialogEnd
3. : And I thought deep rothé stank while they were alive...devnoteUND_FearfulRothe_State_RotheAreDeadEnd
5. : You got a knack. Won't be long before the beasts break through.devnoteUND_FearfulRothe_State_ConvincedRotheToAttackRubble, UND_FearfulRothe_State_RubbleDestroyed = FalseEnd
7. : Nere was soft. No reason for you to strut about like a damn hero.devnoteUND_FearfulRothe_HasMet_Guard_002 = False, UND_FearfulRothe_State_ConvincedRotheToAttackRubble = False, UND_TheDrowNere_State_PermaDefeated, UND_FearfulRothe_State_RotheAreDead = FalseUND_FearfulRothe_HasMet_Guard_002End
9. : Don't see you helping. Best you find a ledge and jump.devnoteUND_FearfulRothe_HasMet_Guard_002, UND_FearfulRothe_State_ConvincedRotheToAttackRubble = False, UND_FearfulRothe_State_RotheAreDead = FalseEnd