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    Synopsis:

    Panicky and bestial. A one-liner deep rothe speak with animals dialogue. It's being used by duergar to clear rocks, only it and another rothe have been unsettled by strange noises and stopped responding to their masters. It can be calmed so it can return to its work (the act of calming occurs when speaking to the othe rothe, whom this one takes its cues from).


  • 2.
    Deep Rothé
    : *Bellow.*devnoteSFX_OnlyUND_FearfulRothe_HasMet_Rothe_002, PETPAL = False
    End
  • 3.
    Deep Rothé
    : *Snort.*devnoteSFX_OnlyUND_FearfulRothe_State_ConvincedRotheToAttackRubble, PETPAL = False
    End
  • 4.
    Deep Rothé
    : Grey ones gone. Good. Will stay here, until it's safe to leave.devnoteUND_FearfulRothe_State_GuardsAreDead, PETPAL
    • 8. Player: How about breaking through that rubble for me?UND_FearfulRothe_State_ConvincedRotheToAttackRubble = False, UND_FearfulRothe_Event_ConvincedRotheToAttackRubble = False
      • 0.
        Deep Rothé
        : For killing grey ones - yes. I will do this.UND_FearfulRothe_State_ConvincedRotheToAttackRubble
        End
    • 1. Player: Leave.
      End
  • 7.
    Deep Rothé
    : *Sniff.*devnoteSFX_OnlyUND_FearfulRothe_State_GuardsAreDead, PETPAL = False
    • 12. Player: Nod to the rubble. Perhaps the creature will break through.UND_FearfulRothe_State_ConvincedRotheToAttackRubble = False, UND_FearfulRothe_Event_ConvincedRotheToAttackRubble = False
      • 5.
        Narrator
        : *The rothé tenses, then nods.*UND_FearfulRothe_State_ConvincedRotheToAttackRubble
        End
    • 6. Player: Leave.
      End
  • 9.
    Deep Rothé
    : It's all right. I'm all right. Have to move rocks.devnoteUND_FearfulRothe_State_ConvincedRotheToAttackRubble, PETPAL
    End
  • 10.
    Deep Rothé
    : Don't like it here. Grey ones hurt hide!devnoteUND_FearfulRothe_HasMet_Rothe_002_SpeakWithAnimals = False, UND_FearfulRothe_State_ConvincedRotheToAttackRubble = False, PETPALUND_FearfulRothe_HasMet_Rothe_002_SpeakWithAnimals
    End
  • 11.
    Deep Rothé
    : Don't want to move rocks. Bad smells. Death smells.devnoteUND_FearfulRothe_HasMet_Rothe_002_SpeakWithAnimals, UND_FearfulRothe_State_ConvincedRotheToAttackRubble = False, PETPAL
    End
  • 13.
    Deep Rothé
    : *Whinny.*devnoteSFX_OnlyUND_FearfulRothe_HasMet_Rothe_002 = False, PETPAL = FalseUND_FearfulRothe_HasMet_Rothe_002
    End