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Synopsis:
Panicky and bestial. A one-liner deep rothe speak with animals dialogue. It's being used by duergar to clear rocks, only it and another rothe have been unsettled by strange noises and stopped responding to their masters. It can be calmed so it can return to its work (the act of calming occurs when speaking to the othe rothe, whom this one takes its cues from).
2. : *Bellow.*devnoteSFX_OnlyUND_FearfulRothe_HasMet_Rothe_002, PETPAL = FalseEnd
3. : *Snort.*devnoteSFX_OnlyUND_FearfulRothe_State_ConvincedRotheToAttackRubble, PETPAL = FalseEnd
4. : Grey ones gone. Good. Will stay here, until it's safe to leave.devnoteUND_FearfulRothe_State_GuardsAreDead, PETPAL
8. Player: How about breaking through that rubble for me?UND_FearfulRothe_State_ConvincedRotheToAttackRubble = False, UND_FearfulRothe_Event_ConvincedRotheToAttackRubble = False
0. : For killing grey ones - yes. I will do this.UND_FearfulRothe_State_ConvincedRotheToAttackRubbleEnd
1. Player: Leave.End
7. : *Sniff.*devnoteSFX_OnlyUND_FearfulRothe_State_GuardsAreDead, PETPAL = False
12. Player: Nod to the rubble. Perhaps the creature will break through.UND_FearfulRothe_State_ConvincedRotheToAttackRubble = False, UND_FearfulRothe_Event_ConvincedRotheToAttackRubble = False
5. : *The rothé tenses, then nods.*UND_FearfulRothe_State_ConvincedRotheToAttackRubbleEnd
6. Player: Leave.End
9. : It's all right. I'm all right. Have to move rocks.devnoteUND_FearfulRothe_State_ConvincedRotheToAttackRubble, PETPALEnd
10. : Don't like it here. Grey ones hurt hide!devnoteUND_FearfulRothe_HasMet_Rothe_002_SpeakWithAnimals = False, UND_FearfulRothe_State_ConvincedRotheToAttackRubble = False, PETPALUND_FearfulRothe_HasMet_Rothe_002_SpeakWithAnimalsEnd
11. : Don't want to move rocks. Bad smells. Death smells.devnoteUND_FearfulRothe_HasMet_Rothe_002_SpeakWithAnimals, UND_FearfulRothe_State_ConvincedRotheToAttackRubble = False, PETPALEnd
13. : *Whinny.*devnoteSFX_OnlyUND_FearfulRothe_HasMet_Rothe_002 = False, PETPAL = FalseUND_FearfulRothe_HasMet_Rothe_002End