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Synopsis:
The gnome leader's main dialogue. He thanks you for saving them, and tells you what brought his people to the Underdark to begin with - an expedition led by their charismatic leader Wulbren, to find a forgotten gnomish explosive of awesome power - runepowder.
How to trigger:
Resolve the cave-in situation in Grymforge by removing the rubble. A conflict ensues - this dialogue picks up on the various outcomes of that conflict.
Repro steps:
1. Start the game.
2. loadlevel WLD_Main_A
3. goto -635.141; 14.738; 310
4. CTRL-Shift_K on the cave-in
5. Resolve the dialog by killing NERE and the Duerqars
6. Speak with Beldron
10. : Beldron - I was so worried! Did Nere hurt you?devnoteUND_State_LeaderFreedGnomes = False, UND_TheDrowNere_State_PermaDefeated, UND_DuergarMutineers_State_PermaDefeatedUND_State_LeaderFreedGnomes
16. : No, no - I'm all right. Did the sergeant hurt you?devnote
124. : Who cares? We're together now, thank Ironhand!devnote
34. : We ought to thank someone a little closer by, I think.devnote
40. : Gaerdal Ironhand you may not be, but you damn well fight like him.devnote
49. : I'm grateful, don't mistake me, but... why help us? You're one of them, aren't you?devnote
131. Player: It would seem not.GNOME = False
78. : You did just lift a mountain from our heads, so... good enough for me, I reckon. devnote
89. : Here - the Ironhand Gnomes honour their debts. With Wulbren gone, that falls to me.devnoteUND_InjuredGnome_State_GaveQuestUND_GnomeForeman_UnfortunateGnome_InclusionStart, ThankedFreed_BeldronThulla
60. : Make it quick! We need to find Wulbren - now.94cd662c-844b-4dcc-ffdc-0b9a8da32bcc_BarcusSpokeUp
92. : You're a little late, Barcus my lad. He's already been sent to Moonrise Towers.devnote94cd662c-844b-4dcc-ffdc-0b9a8da32bcc_BarcusSpokeUpGLO_IronhandGnomes_Knows_WulbrenInMoonrise
21. [Jump]
Jump to Node 116 (1)
110. : [TagAnswer]
15. Player: Who's Wulbren?GLO_IronhandGnomes_Knows_BarcusWulbren = False
77. : The leader of our expedition. He was sent off to Moonrise Towers.GLO_IronhandGnomes_Knows_WulbrenInMoonrise
95. [Jump]
Jump to Node 116 (1)
99. Player: Wulbren's been taken to Moonrise Towers, I hear.GLO_IronhandGnomes_Knows_WulbrenInMoonrise, GLO_IronhandGnomes_Knows_BarcusWulbren
53. : Aye. The cult kept us for slave-hands, but Wulbren was our leader. He... knows things.devnote
98. : Things the cult would like to know too, it seems.
123. Player: I know someone looking for this Wulbren. Where is he?GLO_IronhandGnomes_Knows_WulbrenInMoonrise = False, GLO_IronhandGnomes_Knows_BarcusWulbren
58. : Taken to Moonrise Towers. The rest of us were set digging, but... Wulbren knows things. Seems the cult wants to know them too.devnoteGLO_Moonrise_Knows_AbsoluteAtGrymforge
4. [Jump]
Jump to Node 52 (2)
130. Player: Keep the coin. It seems like you'll need it.
104. : No. Debt's a stone 'round your neck, and we Ironhands like to walk tall. We'll be fine.devnote
139. : It's Wulbren I'm worried for. He was sent on to Moonrise Towers.GLO_IronhandGnomes_Knows_WulbrenInMoonrise
3. Player: Surely you can do me a little more honour than that.
137. : I wish I could. But most of our funds rested with our leader, Wulbren. He'll be in Moonrise Towers by now.GLO_IronhandGnomes_Knows_WulbrenInMoonrise
116. : We were just slave-hands to the cult, but not Wulbren. He... knows things. Things they want to know too.devnoteGLO_Moonrise_Knows_AbsoluteAtGrymforge
52. : What has he gotten himself mixed up in now...
85. Player: Would this have anything to do with runepowder?GLO_IronhandGnomes_Knows_Runepowder
136. : How did you... well, you're a sharp one. Most still believe it's a fairy tale - I know I did, once.devnote
133. : But not Wulbren. He bloody found it - a small cache, buried down here with a manuscript.devnote
97. Player: Spare the secrecy. Philomeen already escaped with the runepowder.UND_HiddenGnome_HasMet, GLO_IronhandGnomes_Knows_Runepowder, UND_PanicRoom_Event_GnomeSuicide = False94cd662c-844b-4dcc-ffdc-0b9a8da32bcc_ToldPhilomeenEscaped
103. : ... then it seems you've saved us twice over. Gods above - she bloody did it. Of course she did.devnote
91. : Wulbren has a way of attracting true believers - his quest for runepowder was the latest dream he stuffed in our heads.devnote
29. : And he was bloody right. He found it - a small cache sitting down here with a manuscript.devnote
57. Player: If you're talking about runepowder, Philomeen already blew it up. And herself with it.UND_HiddenGnome_HasMet, GLO_IronhandGnomes_Knows_Runepowder, UND_PanicRoom_Event_GnomeSuicide
109. : ... a sad end. But a fitting one for a true believer. When Wulbren claimed that runepowder existed, she was the first to volunteer.devnote
68. Player: Before you ask, no - I'm not going to stage a rescue.
67. : Aye. Nor us, I'm afraid.devnote
14. [Jump]
Jump to Node 30 (1)
33. [Jump]
Jump to Node 121 (1)
138. Player: Whatever the cult wants, I want the opposite. We need to free your friend.
119. [Jump]
Jump to Node 19 (2)
70. Player: This is no time to be coy. What is that Wulbren knows?GLO_IronhandGnomes_Knows_Runepowder = FalseRoll (Charisma, Persuasion) vs 10 (0)
- Link to Node 48
- Link to Node 113
24. Player: I also like to know things. Start talking.GLO_IronhandGnomes_Knows_Runepowder = False, BARBARIAN = FalseRoll (Charisma, Intimidation) vs 15 (0)
48. [RollResult] True
128. : You'll call me mad, but... fine. Wulbren's found the formula for runepowder. devnoteGLO_IronhandGnomes_Knows_Runepowder, GLO_IronhandGnomes_Knows_BeldronToldMission
88. : What?!devnote
45. : Aye. The explosive of Gaerdal Ironhand's own creation. Fistfuls wiping out armies, all those old stories.devnote
0. : Only Wulbren couldn't leave the stories be - so he went and bloody found it. A small supply, tucked away down here with a manuscript.devnote
38. : He'd just made sense of the formula when the cult jumped us - so he burned the damn thing.devnote
122. : If there's a single copy left, it's sitting in his head. Those Absolutists pull it out and make runepowder...devnote
63. : ... they could flatten the whole of the Sword Coast.
19. Player: Then we'll just have to free him first.
30. : We have our own freedom to look to, I'm afraid. We'll take our chance when it arises, then back to the city.devnoteUND_Mutineers_Event_FailedtoFreeGnomes
9. : Wulbren knew the risks when he came in search of runepowder. We all did.End
1. : You really would, wouldn't you? But not us.devnote
106. [Jump]
Jump to Node 121 (1)
127. Player: How long do you think he can hold out?
108. : I'd rather not think about it. Besides, we have our own freedom to look to.devnoteUND_Mutineers_Event_FailedtoFreeGnomes
84. [Jump]
Jump to Node 9 (1)
71. : Not long enough.devnote
76. [Jump]
Jump to Node 121 (1)
107. Player: I don't plan on being anywhere nearby when they do.
120. : Wise, I think. Losing our leader is a blow, but we have our own freedom to look to.devnoteUND_Mutineers_Event_FailedtoFreeGnomes
8. : As for Wulbren... we can only hope they'll make his end swift.End
82. : Then we're of one mind, I think.
121. : My people can barely stand. And we have business back in the city.devnote
47. : Business that sent us after the powder to begin with. The formula might be gone, but we still have the barrels.devnote94cd662c-844b-4dcc-ffdc-0b9a8da32bcc_ToldPhilomeenEscaped
46. : That business is what sent us after the powder to begin with. Now... we'll have to make other arrangements.devnote94cd662c-844b-4dcc-ffdc-0b9a8da32bcc_ToldPhilomeenEscaped = False
74. : And just like that, you'd leave Wulbren behind. I knew you lot were foolish, but I didn't know you were cruel.94cd662c-844b-4dcc-ffdc-0b9a8da32bcc_BarcusInsultedBeldron
35. : If you knew half as much as you think, my lad, Wulbren might have kept you around.devnote94cd662c-844b-4dcc-ffdc-0b9a8da32bcc_BarcusInsultedBeldron
132. Player: Enough. Bickering won't save your friend.94cd662c-844b-4dcc-ffdc-0b9a8da32bcc_BarcusInsultedBeldron
54. : And neither will this twit, apparently.94cd662c-844b-4dcc-ffdc-0b9a8da32bcc_BarcusInterjected
20. : I've had fights enough for one day, Barcus.94cd662c-844b-4dcc-ffdc-0b9a8da32bcc_BarcusInterjected
12. : My people will find somewhere to regroup across the lake. Then on to the city.
96. : If you find yourself in Baldur's Gate, seek us out. We'll raise a glass to Wulbren together.devnoteGLO_UND_Gnomes_TalkedForemanEnd
93. Player: You're just abandoning your leader? That's cold.
80. : It is. And if the pick swung the other way, I'd expect Wulbren to do the same.devnote
61. Player: Run away, then. I have my own business to be about.
23. Player: If my path takes me to Moonrise, I'll see about freeing Wulbren myself.
90. : He'd admire your resolve. And your optimism.devnote
6. Player: If it's truly that powerful, then we can't let the cult have it.
5. : There's little we can do to stop them from here, I'm afraid. We have our own freedom to look to.devnoteUND_Mutineers_Event_FailedtoFreeGnomes
7. : Maybe Wulbren can hold out. Either way, he's beyond our help now.End
62. : I wouldn't trust them with a bloody butter knife. But it's a fight for another day.devnote
13. [Jump]
Jump to Node 121 (1)
113. [RollResult] False
37. : It doesn't matter. We can't help him from here.
2. [Jump]
Jump to Node 121 (1)
81. Player: EXPLAIN. QUICKLY.,
BERSERKERBARBARIANRoll (Charisma, Intimidation) vs 15 (1)